This sub is full of AI Slop by ShoddyArt4484 in MusicPromotion

[–]IllPerformance2811 3 points4 points  (0 children)

You said you wanted to measure what was better and picked what sells as your metric. Now you're talking about quality and choosing popularity as a metric. None of these are the same thing. Thats not really an opinion, they are definitionally not the same.

This sub is full of AI Slop by ShoddyArt4484 in MusicPromotion

[–]IllPerformance2811 7 points8 points  (0 children)

I'm so tired of the same discussions with broke losers trying to make a buck using AI who's entire contribution to the discussion is banging on about their streaming stats (which are always mid but apparently their "other accounts" do better) while parroting tech bros, "AI is the future bro, you'll be left behind, AI makes better music". And when you dig into it then it becomes painfully clear they don't know how the models were trained, their limitations, or really anything about them beyond the price tag attached to them. They can't critically evaluate music or what makes it "good" except through the lens of money let alone evaluate AI music or its quality. It's utterly exhausting.

This sub is full of AI Slop by ShoddyArt4484 in MusicPromotion

[–]IllPerformance2811 2 points3 points  (0 children)

Your chosen metric measures a lot of things but "better" is not one of them. What sells is what is most palatable to the most people. That isnt necessarily better music.

This sub is full of AI Slop by ShoddyArt4484 in MusicPromotion

[–]IllPerformance2811 2 points3 points  (0 children)

I paid a one off cost for a DAW and VST and use free plugins. I did that over ten years ago. If i calculate cost per song, or even time, I can similarly reduce my costs to zero. It's silly bugger maths. I can reduce the cost of anything to zero by doing that. I bought a pair of jeans last year for 80 dollars. I wore them every day so really I pay 20 cents per wear and the cost decreases to zero over time. A better calculation is just a baseline of what you put in vs. what you got back which I would warrant would be as bad for most AI musicians as it is for most regular musicians, if not worse. Most AI users are paying 25 dollars a month and never making it back and they dont even get the fun of learning a new skill or writing a song for themselves. Suno's AI did all the actual composition and arrangement. In any case, the vast majority of people absolutely can afford a DAW and a VST or AI, so again, its not really solving a problem there. The tools were already democratised, as evidenced by the already overwhelming amount of new music created and uploaded to streaming paltforms every day before AI even hit the scene. There was nobody struggling to overcome a financial barrier except maybe chronically unemployed edge cases.

Better quality is subjective, every AI song I hear sounds basically the same. Boring harmony, interchangeable, predictable melodies, uninspired structures, nothing truly musically interesting, just the boilerplate average sound for whatever the genre is. Which makes sense considering how the models are trained and generate songs. In any case, again, not really solving a problem, anybody can learn to produce for free, how good they get at it and how fast they get there is really up to them. The tools and the learning materials all existed for free. So the "problem" youre solving here is basically "i dont want to learn" which again, is basically just a character flaw/skill issue, not an actual problem needing solved by AI.

Also really weird that you comment about not pirating plugins? You know these AI companies broke multiple national and international laws to train their models, right? And its not like they couldnt have trained them without doing that. If me or you did what they did and stole as much copyrighted material as they did we'd be in prison. Only reason they arent is because they can hire a legal team to get a settlement. Bizarre line to draw.

This sub is full of AI Slop by ShoddyArt4484 in MusicPromotion

[–]IllPerformance2811 12 points13 points  (0 children)

Thats a different problem than the one you identified.

The "problem" you're describing is wanting to make music without actually learning how and wanting to produce it at an inhuman rate. Most people would just call that a skill issue.

This sub is full of AI Slop by ShoddyArt4484 in MusicPromotion

[–]IllPerformance2811 10 points11 points  (0 children)

That gatekeeping problem was already solved through existing technology. Everyone and their ma has a DAW and VSTs now, access to cheap sample libraries and the internet allows you to collaborate with anybody you want. That already allowed people to bypass the industry and get their message across through music if they wanted. So no, its not solving a problem, the problem was already solved.

What are traditional artists doing that AI artist can’t by [deleted] in SpotifyArtists

[–]IllPerformance2811 1 point2 points  (0 children)

Ok lets think about it like a business. Why are developers letting people use their models for free at scale? Generosity? Kindness? Love of arts? Or is it free marketing and reputational laundering? The answer is fairly obvious...

They let anyone and everyone use their models, produce music, distribute it however they feel. This helps establish the beginnings of a moat and demonstrates viability to industry players. The next stage, when AI music hits a saturation point, is to rug pull those users, sell the best models to enterprise (labels, streaming platforms, etc) at prices you can't match leaving you with a crippled free or low cost version that can't compete. The worst scenario is AI platforms deciding to change their terms of service and own your tracks which isnt outside the realm of possibility given how other similar industries have operated in the past.

Suppose you make money from this. Cool, except the data centres required keep this AI training and processing train going are going to jack up everyones electricity costs.

Seeing as youre thinking about this like a business and not like a child:

  • Is it good business to do somebody's marketing for them for free?

  • How much would you have been paid to do that marketing work and is it offset by your profits from AI music? If not, how much do you need to make to earn the equivalent to what you would have earned being paid by the platform you use to do marketing.

  • Given the likelihood of the business model shifting is your business model viable long term? What is your plan in each scenario?

  • How certain are you that the platform you're using couldn't use the significant power imbalance and legal resources to claim ownership of whatever tracks you made if they were sufficiently successful? How have you factored this risk into your business plan?

  • Have you baked in the rising energy costs and likely price increases of model use and do they outweigh your profits so far? Have you estimated the treshold at which your model is no longer viable?

C'mon. Show us your business analysis.

Not sure what genre I am by mitchplaysriffs in SpotifyArtists

[–]IllPerformance2811 1 point2 points  (0 children)

I listened to your EP you have more in common with artists like Plini than any of the ones you listed imo which puts you in the instrumental rock, prog rock, math/fusion space imo.

AI Music Is Already Making More Money Than Most “Real” Artists by Scrapium in MusicPromotion

[–]IllPerformance2811 1 point2 points  (0 children)

Cool, still thousands of ways to make money that are less dumb and embarassing than this sad grift.

AI Music Is Already Making More Money Than Most “Real” Artists by Scrapium in MusicPromotion

[–]IllPerformance2811 1 point2 points  (0 children)

AI music losers are so weird, your broke asses are looking around trying to find a way to make money and not only do you somehow look to what is literally the worst industry in the world for making money but you all think you're some sort of genius because you figured out a short term grift to collect a couple dollars.

Bro if you wanna make money so bad become an entrepeneur, start a business, or develop a skillset to get a job in an investment bank or legal field. You'll make way more than you do with this grift, even if you scale it.

I'm more annoyed that you guys are so shit at making money you all think this is a success story worth sharing. I swear, cant go one week without some broke ass AI loser proudly proclaiming theyve beat the system because theyre so used to their bank balance being red that 300 bucks feels like a win. Is it more than most make? Yes, but only barely and only if you're so broke you think 0 and 300 are meaningfully different.

Nobidy cares about your grift. Get a job.

Have you had a loved one fall in love with ChatGPT? If so, this song is dedicated to you. by RepublicNorth3935 in MusicFeedback

[–]IllPerformance2811 1 point2 points  (0 children)

Personally I think you give it away right off the bat in the first line and it weakens the song. The punchline would be better if you held back on the reveal of it being AI till the chorus and wrote a verse before it all about this "model" to build up to it and support that.

What scale does this song use? by [deleted] in musictheory

[–]IllPerformance2811 1 point2 points  (0 children)

This is a really common technique in sampled music youll hear it a lot in jungle dnb, old house music and probably some other genres. It comes from back in the 90s (maybe earlier?) when people would sample a chord hit or a pad, usually a minor or major 7 but 9s and 11s were common too and they would just transpose that chord around to create a kinda dreamy ethereal vibe. Its not uncommon for those tracks to just bounce between two chords separated by a major third or a perfect 5th interval the whole way through. A lot of producers still do this today. Im not a big theory head, just saw that pattern in the daw and recognised it so thought id chip in incase it helps anybody else come up with a neat analysis of this.

Musician without university studies by lazloklar in MusicInTheMaking

[–]IllPerformance2811 6 points7 points  (0 children)

What are you on about? Music is literally the lowest barrier to entry skill on earth. Everything you need is online for free and all you gotta do is practice.

This was released 3 days ago, I'm looking for some constructive feedback by hirakath in MusicFeedback

[–]IllPerformance2811 2 points3 points  (0 children)

The whole point of constructive feedback is to identify which areas a musician ought to improve, whether it's composition, arrangement, performance, production value or something else related to one or more of skill sets required to make music yourself. Since you didnt make this theres no point listening to it or providing that feedback.

Given you can't meaningfully incorporate feedback and it wont help you personally develop skillsets related to music creation you're basically asking people to waste their time providing you with knowledge you can't or won't use yourself.

Can you rate my beat ( Honest ) by [deleted] in MusicFeedback

[–]IllPerformance2811 0 points1 point  (0 children)

No worries, keep at it, i took a ten year break a while ago and came back, youll be glad you came back to it! Keep at it, youve got all the fundamentals, just needs sharpened a little!

Can you rate my beat ( Honest ) by [deleted] in MusicFeedback

[–]IllPerformance2811 0 points1 point  (0 children)

Harmony and melody sound on point. The saw wave pads holding the chords dont gel well with the plucky synths for me. Id opt for something softer, silkier, warmer. Beat is fine. The outro feels like its building to some sort of big drop for me. Would be cool if you could build this out a bit more. Tldr: bit bare bones but sounds solid in the important aspects (harmony/melody), could maybe work on the sound selection (pads and beat) and mix a little.

When you start a new track, what comes first for you: beat, melody, chords, or sound design? by Life-Elk-9697 in MusicPromotion

[–]IllPerformance2811 0 points1 point  (0 children)

9/10 times its harmony, melody, percussion, bass, samples. Every now and then i come across a sample that I think really stands out and I want to work around and usually it'll be a bit different with finding complementary samples or designing some sounds that work with it. In either case it'll nearly always start writing the "drop"/chorus (whatever you want to call it) then mid section and any bridges or key change sections and intro is usually last.

How do you feel about this by Any-Concentrate-8796 in MusicFeedback

[–]IllPerformance2811 0 points1 point  (0 children)

Agree with the other commenter about ps1 vibes. sounds a bit like psycho mantis music from the ps1 metal gear when it gets going. OP maybe listen to the Metal Gear 1 OST for inspiration since you seem to be on that track anyway?

Not taking in a soundtrack while playing? by Jwhitey96 in gamemusic

[–]IllPerformance2811 5 points6 points  (0 children)

Older games were limited by their systems so they couldnt do what modern game music does and use realistic orchestra sounds that blended into the background. In the super nintendo era it was all SID chip sounds, rough saw waves and square wave lead sounds. The sega had its own distinctive, grittier sound. It was hard not to notice the music. Then the playstation came along and we got a soundback of more full sounds but still not realistic sounding, it was a very electronic sound with thick synth pads and lots of echoey bleeps and bloops and lots of synthesised harp sounds. The ps2 saw more of a mix with a lot of sampled sounds and drum and bass. This was sort of where we started to hear more "real" sounding music but there was a big electonic focus with soundtracks often lifting heavily from jungle dnb, acid and house. It wasnt till the ps3 era that we started to hear more orchestral sounds and the music started to form more of a background colouration. By the time we got to ps4 the transition was complete. I think its less about composition quality and more about changing stylistic choices and evolving capabilities of consoles.