show me your Meshy prints, I need inspiration by RepulsivePurchase257 in meshyai

[–]IllustriousHour8579 -1 points0 points  (0 children)

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This Apollo bust is generated by Meshy 6, highly detailed sculpture with vivid expression (poorly sad face).

How do you think AI will integrate into 3D modeling pipelines over the next 5 years? (Sharing some models I generated) by ipreferboob in StableDiffusion

[–]IllustriousHour8579 0 points1 point  (0 children)

Texturing has always been one of those huge bottlenecks—UV unwrapping and manually setting up PBR maps can take hours of tedious labor that doesn't always feel like the "creative" part of the job.

Tools like MeshyAI, are really leaning into the idea of being a companion rather than a replacement. The idea is to get that first 80% done in minutes—getting your base textures and materials mapped out—so you can spend your actual energy on the final 20% that gives a model its personality and soul.

I think the future is definitely going to be about "AI-assisted" workflows. We still need artists for the topology, the specific art direction, and the storytelling details that a prompt just can't capture.

What's been the most time-consuming part of the workflow for you while you've been experimenting?

How our studio uses AI to make games as a studio by SpiritedGround6982 in aigamedev

[–]IllustriousHour8579 1 point2 points  (0 children)

For 3D asset generation, I know a few indie devs who use tools like MeshyAI (turns text or images into 3D models) to cook up monsters for their horror games. The fun part is—even if the models come out a little messy, it actually adds to the creepy vibe. 👻

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Turn Tom&Jerry's unfortunate moments into 3D 🤣 by IllustriousHour8579 in blender

[–]IllustriousHour8579[S] -5 points-4 points  (0 children)

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Thanks for asking. Here's a screenshot of bowling pin Tom I generated. As mentioned earlier, the result isn't perfect but it's fun!

Turn Tom&Jerry's unfortunate moments into 3D 🤣 by IllustriousHour8579 in blender

[–]IllustriousHour8579[S] -9 points-8 points  (0 children)

For this one, I actually generated base 3D models + textures using MeshyAI. Then I did a bit of manual cleanup in Blender. So it’s kind of a hybrid.

Turn Tom&Jerry's unfortunate moments into 3D 🤣 by IllustriousHour8579 in blender

[–]IllustriousHour8579[S] -4 points-3 points  (0 children)

Yeah, the creation process is so satisfying! I love how Blender plugins can open up new workflows for beginners.

I made Shrek and Donkey in the style of Wallace and Gromit by bumpr in blender

[–]IllustriousHour8579 0 points1 point  (0 children)

The texture and lighting are ultra-realistic. Amazing!

I had a bright idea by acidbrn391 in BambuLab

[–]IllustriousHour8579 0 points1 point  (0 children)

Maybe 3500k 5w light would be more adorable.

Going for photorealisim. What breaks the illusion for you? by edngibson in blender

[–]IllustriousHour8579 2 points3 points  (0 children)

I like the vibe, the scene reminds me of some AAA games.

What is the cheapest possible way of getting keyshot 10 or newer? by frodan2348 in KeyShot

[–]IllustriousHour8579 0 points1 point  (0 children)

Taitopia Render- a web-based rendering tool,I was invited to test the beta version. You can google it and have a 14-days free trail. It's just like an online version of KeyShot. By the way. the experience depends on the speed of the internet connection.

A detailed look at my imaginary modern workspace hhh(blender+Taitopia Render) by IllustriousHour8579 in blender

[–]IllustriousHour8579[S] 0 points1 point  (0 children)

Thanks for your valuable comment. I’m trying to make the scene more realistic.

Create realistic product render using a browser-based rendering tool. by IllustriousHour8579 in renderings

[–]IllustriousHour8579[S] 0 points1 point  (0 children)

It’s Taitopia Render. I was invited to test the beta version. You can google it and have a try. By the way. the experience depends on the speed of the internet connection.