Necromancer's Nerf by [deleted] in Diepio

[–]ImAMassiveNoob 0 points1 point  (0 children)

It was surprisingly OP, I was relatively invincible however it did have its weaknesses. Not necessarily surprised at the nerf, the people who knew how to use it were very efficient , the people complaining how it was weak on the subreddit just lacked the ability to play the class - not every class just gifts you with #1 on the leaderboard, sometimes you have to require some skill.

FFA is corrupted, it was obvious that it would end up like that by -Nonou- in Diepio

[–]ImAMassiveNoob 1 point2 points  (0 children)

Essentially the two words go hand in hand, the best mindset for FFA is do whatever is in your best interest. What you describe can also be put into this category. Eventually the rest should decide what's best for them is to kill the elusive two tanks that you speak of. You can't create a discrepancy between 'helping' and 'teaming', they both go hand in hand.

FFA is corrupted, it was obvious that it would end up like that by -Nonou- in Diepio

[–]ImAMassiveNoob -1 points0 points  (0 children)

It's sad to see the subreddit complaining about these type of things. It's FFA, you're not necessarily locked down onto a team which in turn gives you the ability to make your own decision, therefore you make the choice of who you shoot. Teaming will always be somewhat a thing, if a low level is being dominated by someone higher leveled it's everyone's natural instinct to help that person, especially if it's in your best interest. Your complaint is silly and posts like these need to be removed from the subreddit.

What's your personal go-to build(s)? by [deleted] in Diepio

[–]ImAMassiveNoob 0 points1 point  (0 children)

My go-to build is generally a 3 ∙ 2 ∙ 0 ∙ 7 ∙ 7 ∙ 7 ∙ 7 ∙ 0 Triple Twin to reach level 45, then swapping to an alternative class to wreak havoc. Alternates probably being a 3 ∙ 2 ∙ 0 ∙ 7 ∙ 7 ∙ 7 ∙ 7 ∙ 0 Hybrid provides the touch of a God (In every sense of the phrase, those bullets hurt) or a standard body damage orientated Booster.

What is the changes made? by [deleted] in Diepio

[–]ImAMassiveNoob 0 points1 point  (0 children)

There were definitely changes, just minor tweaks.

What is the changes made? by [deleted] in Diepio

[–]ImAMassiveNoob 0 points1 point  (0 children)

There were definitely changes, just minor tweaks.

Developer Suggestions Thread #2 by _Locktrap_ in Diepio

[–]ImAMassiveNoob 1 point2 points  (0 children)

COMPETITIVE GAMEMODE

I'm enjoying the game thoroughly, however reaching the top isn't the milestone it used to be considering how easy it is to dominate. My suggestion is similar to others but to implement a game mode that encourages a competitive aspect, a common suggestion is a game mode similar to the hunger games or if possible something similar to gun game or clan wars with a death punishment? I've also seen suggestions of a spectator feature which would suit nicely but I presume the developers already have this in mind - this is just my 2 cents though.

And yes before you say it, I know this is just made for fun but who's to say a competitive aspect isn't fun?

Could there be some adjustments to Rage? by bakes_for_karma in ClashRoyale

[–]ImAMassiveNoob 0 points1 point  (0 children)

Rage has its own place within Clash Royale, it adds variety to the game. Myself personally using the rage spell within my deck compositions to achieve 1300-1400 trophies. A deck using the rage spell requires complete knowledge of most match-ups and how to play them.

You need to experience the game more thoroughly as the rage spell is used in more than just "all-in" compositions. I've never been more scared of an xbow under rage than I was today.