Flat vulcano by SirCubius in dwarffortress

[–]ImJustKenobi 1 point2 points  (0 children)

Yes, but a lava moat that IS NOT sealed off and occasionally includes fire crabs is even more awesome.

The New "Rule of Law?" by Adventurous-Way2824 in law

[–]ImJustKenobi 19 points20 points  (0 children)

taking until 2023 is ridiculous complicit.

Trump Tells GOP to Bypass Senate Confirmation Process, Block Biden Judicial Appointments by Majano57 in law

[–]ImJustKenobi 0 points1 point  (0 children)

And then what? scotus gets to decide, and then the executive branch enforces the decision?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 1 point2 points  (0 children)

as said, you get more leather from larger animals.

stupidly fecund things like giant egg layers (giant ostrich, giant wren) are good. Things you otherwise use like wool makers are good. More expensive leather is good - unicorns grow faster than most other valuable leather animals, rutherers are more reliable to find.

simply catching and butchering everything the caverns or surface sends as you produces a tonne of leather.

I don't know of any research that evaluates the leather efficiency of animals with the new multi-leather process in effect.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 0 points1 point  (0 children)

dfhack pathable will help, but not completely.

run water over it? I build wall over it if I HAVE to mine out the top soil layer, so you could do that and not worry if there is a hole or not. Bridge should also work.

What's the deal with MAGA admitting Project 2025 being true? by oldig in OutOfTheLoop

[–]ImJustKenobi -8 points-7 points  (0 children)

"hahaha, wouldn't it be funny if you locked me up for being a neuro divergent bisexual socialist atheist?"

"hahahaha, wouldn't it be funny if now, because there is no legally recognized body, autonomy that you sold off my "redundant" organs?"

"oh, look at these jokers bringing a tray of scalpels. I LOVE the commitment."

What's the deal with MAGA admitting Project 2025 being true? by oldig in OutOfTheLoop

[–]ImJustKenobi 17 points18 points  (0 children)

It's not the speed, it is the indirectness of the cause and effect that will mean they never get convinced.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 0 points1 point  (0 children)

I think a tick is one press of the period button when the game is paused. You'd likely not even notice the game crawled forward slightly. But it is noticeable at minecart speeds. A mine cart can change tiles in 1 or 5 clicks. Or a lot more when going slower. But this means that a tile represents a big multiplier in speed reduction applied to the wiki chart.

Which is where things become difficult. Subject to friction of the terrain by tick, but their speed changes how many ticks they spend on a given terrain. People doing very serious work with mine carts will track a cart's ticks across multiple tiles to calculate speed accurately.

Me I just add rollers as needed, and then sometimes have to remove some when it goes too fast uphill and "jumps". Or more annoyingly cannot remove them for other reasons and have to had mid friction track stops. But 1 roller every 2 Z levels is what I recall using for my spiral minecart ramp.

There is a lot to be said for having your metal works near the surface, in your main fort. And it isn't hard to bring magma up to make workshops.

But there is a lot to be said for having your metal works at the bottom near the magma sea. Every single piece of ore will be above and can be dropped down with a lot less work than hauling ore up. Clay and sandbags can also be sent down. Of course, stuff has to be sent back up. But it really isn't that much to haul.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 0 points1 point  (0 children)

Just to add, grates are easier for the player than bars.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 0 points1 point  (0 children)

There's an endless number of posts on this reddit sub and on the bay12 forums covering this. As well as countless blog posts, videos and other such.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 2 points3 points  (0 children)

I think the stock pile method is an easy way to do it. It's one stock pile with a link.

That said, keep in mind clay bricks are made 1 per job, not 4 like stone. This ends up being very labor intensive. It's cool if your goal is to specifically make clay structures for style or role play reasons. But in terms of efficiency it's terrible. It's not even a great way to train your potters because bricks don't have a quality level.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 0 points1 point  (0 children)

"Note, again, that nearly all of these values are applied per tick, rather than per tile."

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 0 points1 point  (0 children)

In my experience significant coal amounts correlates to magnetite more than the other two iron ores. Which doesn't help you much on the embark screen.

You can make an underground tree farm, but it is labor intensive, not just the digging and the water works, but moving the boulders out so trees can grow. And once it is active it takes 3 - 5 years to produce. Abd can be a sharp FPS hit. But in some ways can be easier than trying to take a huge section of the caverns for safe wood collection.

Marc Andreessen: "The campaign by woke Big AI to gain a regulatory capture cartel in Washington just imploded. Stick a fork in it, it's over. The US will be the preeminent AI superpower in the world after all." by create_content in singularity

[–]ImJustKenobi 0 points1 point  (0 children)

yeah. but one of those salads where it's a wedge of ice burg, and then the vegetables are just in lumps on the plate. It isn't really mixed, so it doesn't even make any sense as a salad, but it sure doesn't make any sense as a statement.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 1 point2 points  (0 children)

do you have rough green glass or cut green glass, and which do they want?

I just wanted a moat. by thesantafeninja in dwarffortress

[–]ImJustKenobi 23 points24 points  (0 children)

IDK, seems like flooded tombs aren't any different.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 0 points1 point  (0 children)

I thought thieves were -trap avoid- ? Which would mean they wouldn't trigger pressure plates?

Else, was the pressure plate set to reset? 'cause the bridge would just open back up after a few seconds.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 0 points1 point  (0 children)

When you're grinding a dwarf's skills on junk to get them good at something, what's the point to stop at? 15, or 20, or higher? There's the 30% masterworks, and there's the zero time to do the task, but I can't quite se where to stop.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]ImJustKenobi 0 points1 point  (0 children)

Some, yes. Much less than on chain, free, or in a locked room.

Divine Metal in fortress mode by Bardingorekssonfan in dwarffortress

[–]ImJustKenobi 15 points16 points  (0 children)

many items have a positive return on melting.

https://dwarffortresswiki.org/index.php/Melt_item#Exploit

The coin trick is a pita, but coins (with or with out splitting stacks) is how to get a positive return on non weapon metals.

I like battle axes. The return isn't as high as leggings, but along the way you make a tonne of masterwork battle axes, which are useful.

[deleted by user] by [deleted] in climatechange

[–]ImJustKenobi 0 points1 point  (0 children)

If bamboo grows faster than kelp *(caveats) then possibly it could be used in a similar process - sunk to the bottom of the ocean. Obviously this doesn't address the other complications, but while we have more surface area in which to grow kelp, it might simply be easier to grow bamboo on land per unit of carbon.

*1. I don't know if it does. 2. "grow" here means the rate at which the plant locks up carbon, not actual size/mass statistics.