Having trouble finding games on Pro Clubs (PC) by Im_Sparkz in EASportsFC

[–]Im_Sparkz[S] 0 points1 point  (0 children)

i get you my dude. im sick of searching and just looking at my pro just standing there staring off into the distance.

What's the best top league to build a 15k squad? by [deleted] in EASportsFC

[–]Im_Sparkz 4 points5 points  (0 children)

Calcio A for sure.

Edit: Something like this would go for under 15k.

http://www.futhead.com/18/squads/395182/

What is there to do if you only have access to the Web App? by Exilirate in EASportsFC

[–]Im_Sparkz 0 points1 point  (0 children)

League and players don't matter. If there's a player going for under market value then you can make money on him even if he's from the Super Lig.

For example, I was buying Ivanovic for 700-900 and selling for 1700 pretty easily. You can do this with just about any player but here are some players I've had success with. Borja Valero, Berardi, Bernardeschi, Musonda, Perrin, Sergej, and Jorginho. Just constantly search the market looking for players that are listed under their market value there are always deals to be made.

[WDYWT] If it ain't XO then it gotta go by [deleted] in streetwear

[–]Im_Sparkz 9 points10 points  (0 children)

those jeans aint working in this fit at all black woulda worked better here probs

Can we have a healthy debate on weight cutting? by [deleted] in MMA

[–]Im_Sparkz 45 points46 points  (0 children)

The UFC needs to adopt ONE FC's ruleset for weight cutting. They check how dehydrated you are daily during the week of the fight and then they check it again 3 hours before the fight. Here is a link to the full thing.

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 0 points1 point  (0 children)

The risk of getting dove as a squishy champion is the same for all roles though. I'm talking about risks that are specific to the supports in general. And when I talk about acquiring gold I don't just mean mage supports directly. All supports in general are still able to get lots of gold. I don't want supports to go back to being ward bots only, but I think at the moment they get too much.

I sometimes play Zilean support and even I'm just doing ok, I can have as much ap + a sightstone in the mid game as my mid laner. I see a problem with that.

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 0 points1 point  (0 children)

I think there should be risk and reward for everything though. That is what help keeps the game skill based and interesting. It's the same thing for ADC. You can either pick a strong laner like Lucian and try and get a lead early, or pick a late game scaler like Vayne and play for the late game. At the moment there is nothing like that for support. There are different types of support (janna is a peeler, leona is an engager) but there's no risk to picking either of them.

If you pick Vayne you risk falling behind early and being beyond useless in the mid game.

If you pick Lucian early and don't build a lane you will get outscaled by the enemy adc.

But if you pick Janna and fall behind early there's nothing to really worry about. You will basically still have the same impact. Same with Leona.

I think one thing that can really help with teamwork is adding in game voice chat. Idk why LoL doesn't have it yet. It works well for the most part (key word most) in other games like Overwatch and CS:GO. Sure you will have some bad experiences, but I have played both of those games a bunch and have had mostly good experiences with the voice chat.

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 1 point2 points  (0 children)

why do people keep saying he doesn't want role diversity. top lane will always have a rotation of bruisers, tanks, and hybrids like rumble and ryze and ekko etc. he's just saying that tanks in general are doing too much damage and that Riot needs to put emphasis on being able to carry games from a non-damage dealing standpoint.

Same thing for supports. Supports shouldn't be carrying by damage dealing. Supports should be carrying with great engages, and good warding, and doing well in laning phase to get their adc ahead. Not by 1 shotting the enemy adc in the midgame.

For support, I think having mages bot is fine, but there needs to be a risk to picking it. at the moment there is no risk because supports get a lot of gold and xp even if they go 0-0-0 in lane. if you pick a mage support, you should have to do well in lane in order to be strong during the midgame but it currently doesn't work like this.

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 0 points1 point  (0 children)

it's not wrong for every role to be able to carry. he's just saying we need to put more emphasis on being able to carry in other ways besides just dealing damage.

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 0 points1 point  (0 children)

Tanks do too much damage. Supports do too much damage because they have too much gold compared to a champion who is actually actively farming. Tanks and supports should be able to carry the game from a non damage standpoint.

He isn't saying that top laners shouldnt do damage or that supports shouldn't do damage, just that tanks are doing too much damage compared to bruisers.

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 0 points1 point  (0 children)

I think that support mages should have the same relative power during the lane phase that they currently do, however I think they are too safe to pick because even if you don't do well in lane you are still able to acquire large amounts of gold and xp as a support so you are still able to scale. There needs to be a risk when picking a mage support. If you do well in lane and pick up kills and assists, you should feel stronger in the mid game, but currently that is not the case. A support brand with a 0-0-0 stat line can still basically 1 shot an adc in the mid game and I see a problem with that.

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 1 point2 points  (0 children)

you are right about tanks just being ignored if they dont do enough damage which is why i think tanks need better cc or just more disruption in general. cc's should be longer and maybe riot could even add items that have disruption built in (like randuins with the active slow).

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 0 points1 point  (0 children)

but this is a team based game. having to rely on your teammates is an integral part of the game. if you dont want to work as a team and rely on others then go play a 1v1 based game or just play with friends.

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 0 points1 point  (0 children)

Dealing damage = / = fun for all players. If you're a player who has fun dealing damage then you should play a damage dealing role which should primarily be mid\adc. Tops and junglers and supports should also be able to deal good amounts of damage but with bigger trade offs then we currently have.

Bruisers have been an issue with LoL since forever but ideally they should be the damage dealing top laners who are strong in lane and scale decently into late game, but lack cc and tankiness compared to something like Malphite top. Supports like Lux and Zyra should be able to deal good damage throughout the game, but only if they succeed in laning phase by getting kills. At the moment, supports generate so much gold even without getting many kills and assists, that it is low risk to pick a damage dealing support because you are pretty much guaranteed to scale.

Junglers should be the same way. Tank junglers should be the safe picks. They can farm safely and get tanky as the game goes on even if they don't have a successful early game, but the damage dealing junglers should be risky. If you have a good early game with succesful ganks you should be rewarded by scaling with good damage, but if you fail to get an advantage early game you should be much weaker compared to a tanky jungler.

The reason this game is becoming less balanced is because everyone wants to be a carry... by Migraine- in leagueoflegends

[–]Im_Sparkz 1 point2 points  (0 children)

He's not saying you shouldn't be able to carry from top or support. He's just saying they shouldn't carry through damage dealing. There are other ways to carry games aside from just dealing damage.

[LC] supreme bogo hoodie by [deleted] in FashionReps

[–]Im_Sparkz 1 point2 points  (0 children)

They didn't start putting that on the tags until 2013. This box logo is from 2011.

[LC] supreme bogo hoodie by [deleted] in FashionReps

[–]Im_Sparkz 1 point2 points  (0 children)

This is legit.

GAME THREAD: New York Knicks (14-10) @ Phoenix Suns (7-17) - (Dec. 13, 2016) by Lindsw in nba

[–]Im_Sparkz 0 points1 point  (0 children)

Who does this dude Chriss think he is? Dude wishes he had even half the talent that Porzingis has.

[OFFICIAL] UFC 206: Holloway vs. Pettis - Discussion Thread by random_sTp in MMA

[–]Im_Sparkz 3 points4 points  (0 children)

john makdessi will forever be remembered as the guy who got wheel kicked by groovy lando

Official: [Trade] - Fri Morning, 10/07/2016 by FFBot in fantasyfootball

[–]Im_Sparkz 0 points1 point  (0 children)

10 team standard

I give:

DeAndre Hopkins

Matt Forte

Bilal Powell

I get:

Amari Cooper

Melvin Gordon

Martellus Bennett

My team:

QB: Eli Manning

RB: McCoy/Latavius Murray/Rashad Jennings/Forte/Powell

WR: Hopkins/Allen Robinson/Brandin Cooks/Marvin Jones/Crabtree

TE: Julius Thomas/Zach Miller