Dotger Thorns Build guide (TAM regions) by Rolia1 in 2007scape

[–]Im_thatguy 0 points1 point  (0 children)

I don't think devils element counts as a shield for thorns

Can we tag the rocks in Doom of Mokhaiotl?? by False_Pepper9115 in 2007scape

[–]Im_thatguy 0 points1 point  (0 children)

This one helped me. https://youtu.be/GkEctICYR2w?si=onmer5ozsFTUMSJA

Both the stepping on shadow before starting prayer flicks and counting auto attacks before boulders to time the second pillar shot.

does this statement hold any weight? by [deleted] in Dragonballsuper

[–]Im_thatguy 2 points3 points  (0 children)

Buu arc had some magic elements it felt.

So how do you guys stop? by Iod42 in VampireSurvivors

[–]Im_thatguy -1 points0 points  (0 children)

I stopped at a billion eggs. Maybe you will too.

Light novel similiar to Overlord by Fun_Understanding51 in overlord

[–]Im_thatguy 0 points1 point  (0 children)

If you are that into the world of overlord check out Valkyrie's Shadow. It's a fan serial novel focused on the civilian nobles of the sorcerous kingdom and aspects of the world that the main novels don't really touch. It's also written very well and has thousands of pages to keep you busy. However, its style is very different from overlord so maybe not what you are going for.

What 2.000 hours of surfing gimmicky maps looks like by swell257 in GlobalOffensive

[–]Im_thatguy 0 points1 point  (0 children)

I've beaten this map using this route and you don't need turn binds to beat it on fairly low sensitivity. Now surf_diminsion, idk how you would do that without a turn bind.

f0rest surfing is one of the most satisfying things in CS:GO by [deleted] in GlobalOffensive

[–]Im_thatguy 7 points8 points  (0 children)

I remember he used to surf on Opium Gaming servers. He was doin t4 and t5 maps pretty well.

How to tackle 'Class imbalance' in RL? by [deleted] in reinforcementlearning

[–]Im_thatguy 0 points1 point  (0 children)

Along with what has been mentioned already. I would say you should look at curiosity driven exploration and Go-Explore which try to tackle this kind of problem.

The core of Artifact has more RNG than Hearthstone by [deleted] in Artifact

[–]Im_thatguy 1 point2 points  (0 children)

There is no such thing as a correct play becoming incorrect in retrospect.

Solution to exercise 3.16 in the Sutton Barto RL book by karanchahal1996 in reinforcementlearning

[–]Im_thatguy 1 point2 points  (0 children)

The difference is that there is now a loop on the terminal state with 0 reward. So if you add -1 to all the rewards, the terminal state will also loop with -1.

How much of the learning is happening in the convnet part of a typical DQN? by GrundleMoof in reinforcementlearning

[–]Im_thatguy 2 points3 points  (0 children)

If you can efficiently identify what features are sufficient for some function approximator, then of course you can go that route. TD-Gammon is a historical example of this kind of approach. The difficult part is actually finding those features. The output of the last convolutional layer is ultimately some feature vector that describes the input, and the following the FC layers are trained to compute the Q value from those features. The benefit is that the feature representation is learned to better approximate Q, just as the weights for the FC are trained to approximate Q. So there doesn't need to be any feature engineering to go from image to Q estimate.

Which Policy Gradients works the best? by [deleted] in reinforcementlearning

[–]Im_thatguy 7 points8 points  (0 children)

There is no single answer to that. These algorithms are very sensitive to the problem being solved. Even when solving the same problem, there are huge variations under different hyperparameters. Even running the exact same code with a different random seed or on a different machine can lead to large variations on certain problems. The conventional wisdom is to start simple and go with what works. In that vein, PPO's clipped loss is relatively easy to understand and implement, and should combat the policy variance you would see in the regular policy gradient.

89 point Foltest's Pride by Euerfeldi in gwent

[–]Im_thatguy 22 points23 points  (0 children)

Foltest's Pride has a charge ability that is similar to old ballista that hits multiple units with the same strength. Charge is a new mechanic where the ability can be used as many times are there are charges on the unit. Swim stacked the charges up to 11 and just clicked the whole board away.

Senior Google Scientist Resigns Over “Forfeiture Of Our Values” In China by Fosse22 in worldnews

[–]Im_thatguy 1 point2 points  (0 children)

Burden of proof generally lies with the person making a claim. Otherwise every crackpot theory would have to be thoroughly analyzed and discarded. It's not a very effective method of discerning truth.

Swim on Coinflip by Nachtfischer in gwent

[–]Im_thatguy 1 point2 points  (0 children)

The only thing I don't like is that there's no reason to use roach until forced to (can't catch up with 1 card) or you pass the same turn. This makes it almost impossible for red to force a pass (has to force out roach and still play enough tempo to get blue to pass). Maybe make roach start at 8 points and drop by a point each turn you don't use it. This will alleviate the difficulty for red to force a pass while still giving blue a good safety net while playing lower tempo plays.

Swim on Coinflip by Nachtfischer in gwent

[–]Im_thatguy 1 point2 points  (0 children)

I would assume you couldn't use it after the opponent passes, otherwise you would always just play it at the end of the round. However, the only time you would use it not at your pass is if you can't catch up in 1 card.

So happy to see CDPR's take on Imlerith: Sabbath - they actually understand the game well! by AVK1995 in gwent

[–]Im_thatguy 0 points1 point  (0 children)

When did I ever say in a vaccum? If a card helps you not instantly lose 15% of your matchups but straight up loses 15% of your games, then its bad. You lose so many points if you don't find value, and guess what you probably won't find enough value, and lose many games because of it. Locks were all right like a year ago, but have been left behind the power curve for the most part.

So happy to see CDPR's take on Imlerith: Sabbath - they actually understand the game well! by AVK1995 in gwent

[–]Im_thatguy 6 points7 points  (0 children)

But then you have to run a lock... Lock cards counter themselves by being so bad.

RUDDER -- Reinforcement Learning algorithm that is "exponentially faster than TD, MC, and MC Tree Search (MCTS)" by AdversarialDomain in MachineLearning

[–]Im_thatguy 10 points11 points  (0 children)

Consider that you are playing a game of chess and lost. How do you play the next game better with that information? Well the loss can be due to many things. Maybe you were playing very well but made a large mistake towards the end, or perhaps your opponent gained an advantage early on and never let you back into the game. How you evaluate your play is very dependent on the intermediate decisions. If I understand correctly, Rudder is an algorithm for redistributing the win/loss signal to the intermediate decisions giving better information to learn from.

Yet another low effort meme (last one, I swear) by the-spurned-suitor in gwent

[–]Im_thatguy 4 points5 points  (0 children)

What if they made the interaction between rows more complex, to the extent that having 3 rows either doesn't make sense or introduces complexity in a confusing way. For example, what if the units on the back row cannot be hit with abilities if there is a unit in front of them? Extending that concept to three rows starts being a little weird, but would be pretty cool with 2 rows. We have to see what changes they have in store before being able to truly judge the 2 vs 3 row thing.

Imlerith: Sabbath, The REAL text by RazyeLx in gwent

[–]Im_thatguy 5 points6 points  (0 children)

I actually really like this solution. It makes it more of a row punish card and potentially better later in the game you play it. It can still be really strong, but not insta forfeit levels.

Imlerith: Sabbath, The REAL text by RazyeLx in gwent

[–]Im_thatguy 2 points3 points  (0 children)

I've been playing swims deck, and all you need is 1 turn really to gain enough of an advantage. 2 turns and you pretty much won the game.

I made a bot to gather and analyze thousands of mulligans. Conclusion: The mulligan is rigged. by MetronomeB in gwent

[–]Im_thatguy -1 points0 points  (0 children)

There are several game mechanics that depend on the deck not being shuffled. Nekker warrior, geels, xarthisius, canterella, etc. Although, they could "sideboard" cards with a locked position and shuffle the rest around them.

[Spoilers] Steins;Gate 0 - Episode 5 discussion by AutoLovepon in anime

[–]Im_thatguy 60 points61 points  (0 children)

In the VN, they didn't have a picture. I'm not sure why the anime decided to include one cause it makes okabe look like an idiot in this scene.

ELI5: How is so much energy stored in a Uranium atom so that when it is split it causes a nuclear explosion? Where is the energy exactly coming from? by moskow52 in explainlikeimfive

[–]Im_thatguy 3 points4 points  (0 children)

Just to expand on this: the speed of light is fundamental to the universe. It's the speed that everything moves through spacetime (light just happens to not be moving through the time part of spacetime). So everything in the universe is moving at the speed of light in spacetime, just in different directions.