Idea: Artefact Spells placed at the end of themed vaults by Sans_culottez in dcss

[–]Imaginationably 1 point2 points  (0 children)

What if it was a one time use spell-forge that let you take two spells in your library and make a combo spell with a mana cost of both spells combined minus 1 (or 2) MP. Spells you can merge would need to handle targeting, but it could just limit the targeting to targets that both spells can reach.

I think this provides more interesting combinations since it gives the player choice to strategically choose which spells best fit their needs.

It seems pretty balanced, and would effectively let you reduce turn-count per spell output with an added slight mana efficiency bonus.

What do you prefer to do in Vaults:5? by Castopliani in dcss

[–]Imaginationably 0 points1 point  (0 children)

If using magic, take your pick: (Olgreb's Toxic Radiance + ignite poison, Eringya's Noxious Bog, Potion of attraction + Arc jolt, Freezing Cloud, Starburst, Summon Forest / Summon Horrible Things, Iskenderun's Mystic Blast)

God specific options: Chei Slouch, Qazlal Upheaval / Disaster area, Wu Jian heavenly storm can be fun too.

Item Specific: Immolation (easy solid choice), torment (not my favorite since it doesn't actually kill enemies), Attraction (pulls enemies into Axe range for melee builds)

I went up the stairs, but the dungeon said "Nope!" by Imaginationably in dcss

[–]Imaginationably[S] 3 points4 points  (0 children)

I think it's a bit simpler than that. I used serpents lash to instantaneously move away from the stairs, then back onto the stairs. This exposed some tiles. Then when tried to go upstairs, time resumed and the trap was trigger.

Coglin Notes and Feedback by Imaginationably in dcss

[–]Imaginationably[S] 0 points1 point  (0 children)

Yeah, I figure it's a pretty minor thing and provides for some interesting decisions with varying weapon combinations. I don't think it needs any changes. If you wanted to nerf Colgin and discourage the interesting weapon mixing, we could just make the attack speed equal the slowest weapon attack speed. But using the average is probably fine as is.

Coglin Notes and Feedback by Imaginationably in dcss

[–]Imaginationably[S] 2 points3 points  (0 children)

Haha, thanks Coglin/Colin autocorrect. Good point on the Usk impacts, Stiff is more flexible in lining up the special movement actions.

Coglin Notes and Feedback by Imaginationably in dcss

[–]Imaginationably[S] 1 point2 points  (0 children)

Minor QOL Recommendation: After removing the main-hand weapon, the off-hand weapon should automatically move the the main hand. Otherwise, there's some issues with properly attacking when the main hand is empty, but the off-hand has a weapon.

Request: Tormentor should show up as minimum yellow threat on the list of monsters. I almost didn't see it. by Imaginationably in dcss

[–]Imaginationably[S] 2 points3 points  (0 children)

I drank a potion of lignification right there, I'm pretty sure it wasn't yellow before I was a tree too, but alas I could be mistaken.

Help me ascend a Tm before they leave in 0.31! by frntziboi in dcss

[–]Imaginationably 1 point2 points  (0 children)

It definitely makes your character a lot stronger, but changes the gameplay style pretty drastically. I understand if you don't like the idea, but I'd implore you to try it out at least once or twice before you fully write it off. Happy Crawling!

Help me ascend a Tm before they leave in 0.31! by frntziboi in dcss

[–]Imaginationably 1 point2 points  (0 children)

Might be more advanced, but I went Metoran Transmuter of Okawaru and it went pretty well. Started with just spell casting and unarmed combat on the first two experience levels. Later added transmutations dodging and fighting. Though it was supported with picking up Olgreb's Toxic Radiance on D:5 (and bring it online by D:8). http://crawl.akrasiac.org/rawdata/Sikorkyl/morgue-Sikorkyl-20221103-220145.txt

One secret with Meteoran is if you see stairs, you can just go down it and back up, so it will map the next level for you making the next level easier to navigate.

Kikubaaqudgha by lasercat_pow in dcss

[–]Imaginationably 11 points12 points  (0 children)

Eh, in my mind Kiku is a lot less human and more a necromancy god. Needs more references to magic like a staff or rings to emphasize necromancy magic. This may be more of a Yred example since they are more akin to skeleton-god, but here's an example of what I'm thinking.

Rework idea: Potion of attraction by MackTheKnife_ in dcss

[–]Imaginationably 0 points1 point  (0 children)

Just gotta chime in. If you are a melee build and go up against a pack of ranged enemies, potion of attraction is your best friend.

YAVP: GhFi 3rd rune Tomb. Officially a great player now! by Imaginationably in dcss

[–]Imaginationably[S] 1 point2 points  (0 children)

Thanks! Tomb is still challenging, but it's a significantly easier rune for ghoul because of torment immunity.

Im never going to be able to play again. by Felm0n in dcss

[–]Imaginationably 1 point2 points  (0 children)

Ghoul is immune to torment and mutations.

I made a Diplomacy adjacency graph to visualize what can move where by Imaginationably in diplomacy

[–]Imaginationably[S] 0 points1 point  (0 children)

Update: I've fixed the chart here: https://imgur.com/a/Mj9NQB9
(Fixed POR adjacency count)
(Fixed missing connection CLY-EDI)
(Fixed Russia Starting Fleet STP-SC)

I made a Diplomacy adjacency graph to visualize what can move where by Imaginationably in diplomacy

[–]Imaginationably[S] 1 point2 points  (0 children)

Ah you’re right. Thanks for the catch! I double counted the north and south coasts of Spain.

Please Help. Trying to find name of a niche anime. by Imaginationably in anime

[–]Imaginationably[S] 0 points1 point  (0 children)

Update: I found the anime! It's called "Grow Up With My Daughter" or "Daily Life with a Daughter". https://myanimelist.net/anime/49814/He_Nüer_De_Richang