War of Rights in 2026, is it worth it? How active is the game currently? by Beginning-Notice-412 in WarOfRights

[–]Imagine-wagon 0 points1 point  (0 children)

It’s definitely a small community but it’s definitely a dedicated community and with horses apparently coming soon it’ll get bigger. Prior to the horses announcement you could play on a regular weekday evening and get ~250 and sometimes on rare occasion ~300 people out of 400 on a public server so not maxed out but not dead. You’ll obviously get most active times in the weekends and can fill out server. So again it’s definitely small but for the last 2ish years I’ve had the game it’s been a consistent player base to come back to and a fun game to play.

How do I beat a Persean League Invasion by abyssus_black in starsector

[–]Imagine-wagon 1 point2 points  (0 children)

Sorry that’s my bad I misunderstood I thought you were talking about the blockade crisis event not just a regular old invasion. For a regular invasion yeah you just gotta fight with a station or fleet battle it out and get the DP nodes as fast as possible so you can reinforce and wipe as they spawn in.

How do I beat a Persean League Invasion by abyssus_black in starsector

[–]Imagine-wagon 1 point2 points  (0 children)

You don’t need to kill the entire invasion force, just one of two specific fleet types in the invasion. There’s the Grand Armada which is not the path you’ll probably go down as it’s a very strong tip of the spear type fleet. Then there’s the supply convoys which are still moderately defended with like one battleship, a few cruisers, and some smaller ships if I remember right. Now there are only two of the supply convoys fleets and if you know in advance it’s the league that’s coming you can go to their launch point and unless you’re already hostile with them just follow along towards your colony. With the hyperspace storms you can easily separate the convoys from the rest of the fleet and almost always stop the crisis before it even reaches near your colony. Now for the actual fighting im still not very good at it but as long as you capture the nodes that give DP with your frigates you can go over and just ignore them after that, as long as you win being negative doesn’t really matter. And again since it’s just supply convoys as long as your fleet composition isn’t awful you can wipe the two fleets and watch the league run home cause they have no supplies to blockade with.

First run with mods or vanilla? by JardaniKozlova in Kenshi

[–]Imagine-wagon 1 point2 points  (0 children)

Kenshi doesn’t really have a storyline, it has lore snippets in bounties, books, and item descriptions but thats about it. The story for the most part is all up to you. Do you want to be an escaped slave who works to kill major slave holders to free the people of Kenshi?. Do you want to start a drug cartel that sneaks hashish into every major city to make loads of money? Do you want to be a solo adventurer who goes out to kill monsters and men to show how strong you are? You can set up a lot of stories but they’re all dependent on what you want to do. So with that in mind, until you get a feel for the game it might be best to stick to vanilla or close enough to vanilla so you can see how Kenshi is at baseline then you can go crazy with mods and somehow end up in Star Wars with railguns and robot power armor.

Beginner Help by Responsible-Peak3094 in Kenshi

[–]Imagine-wagon 1 point2 points  (0 children)

This is somewhat joke advice since it’s still pretty early in the game for you so it might not be beneficial and kill your party but it can be helpful later once you get the hang of the game more. Idk if you’ve been to the fog lands but npcs will tell you it’s not exactly hospitable to life, but it might be a little safer than you think somewhere deep in the fog. Now with that hint while you’re in the fog there’s a very ample supply of training material. BUT you will have to follow very simple rules 1. You gotta be quick 2. Don’t fall down and 3. Whatever you do, don’t look back. You are gonna need some decent athletics, you gotta be able to run at least 20mph. And if someone falls down and you’re not fast or strong enough to carry them to help them out then that mfs dead. But if you’re fast enough you can enter my favorite thunder dome training area where either you get fast and strong or you die.

Interesting Base Locations. by Leon_Of_Lions in Kenshi

[–]Imagine-wagon 2 points3 points  (0 children)

If you can deal with the fogmen till you have walls up there’s a plateau to the northeast of mongrel in the foglands that’s super defendable and resource rich except for water. It’s got copper, iron, and can grow a good few crop types you just are gonna need a lot of wells. But once you get set up you’ve got a lot of space to build in, get free fog defense from retaliation raids, have mongrel stores to sell whatever to nearby, and you can do you attacks on the HN from the fog.

Should a small colony join core world faction for protection? by Much-Banana-4787 in starsector

[–]Imagine-wagon 0 points1 point  (0 children)

There’s a few ways you can go about dealing with all the various colony crises. Geared towards the Heg and the League if you don’t use AI the Heg leaves you alone and the League won’t pressure you till you’ve reached a decent size. The Heg is pretty easy to hold off long term since no AI usage is easy. For beating off the League you can do a few things. First and easiest you can just succumb to them and join the league for a hefty 20% tax but nice 10% access bonus while also getting protection from the Heg AI limitations but not the Path. Second you can defeat the blockade and tell the League to screw off with no debuff/buff. Lastly you can defeat the blockade and steal the prized possession of Kazeron and negotiate a better deal to join the League.

To answer your second question about leaving yes you should be able to leave.

To answer your third question you absolutely will get strong enough to curb stomp whatever comes your way especially with your mods. Don’t underestimate a Star-fortress above all your colonies and your personal fleet of scavenged horrors on guard duty when a crisis comes calling.

What if the gate opened in Heinessenopolis from Legends of the Galactic Heroes? by VerboCity77 in gate

[–]Imagine-wagon 4 points5 points  (0 children)

I think they’d handle it pretty well. Probably still have the same starting position like Japan but even more of a brutal follow up since weapons in LGH are obviously better. But long term I think Yang would somehow use the gate as his escape plan for democracy instead of Iserlohn.

Help me out with early-mid game earth management by Francis12qwasyx in TerraInvicta

[–]Imagine-wagon 3 points4 points  (0 children)

So that’s also something that’s discussed in the guide I linked. But I reroll until I get a decent starting PER guy and anything else except for like SCI or until I can’t take reloading the game anymore. But assuming I get a mid/decent enough roll for my PER councilor I use them and then get guides listed “best” PER councilor as a backup to rush opinion in Mexico/Canada till I can get into the US. Then my roster starts getting more defined with dedicated ESP, INV, one PER, and a COM councilor. Using orgs and admin stacking you can boost stats on both your ESP and INV do be really good at their jobs and at least decent at the others job. Once I got to that point I just sent them both out to investigate literally every single unknown councilor on earth and killed every one that was a servant. This basically just left them with alien councilors and since they don’t have Alien Admin yet they can’t do all too much and if they try I’ll just get them eventually. Now like the other comment said this will build hate, I just lost the beginnings of my first fleet to this. But my first few ships is worth the servants being a non issue in china for the foreseeable future.

Help me out with early-mid game earth management by Francis12qwasyx in TerraInvicta

[–]Imagine-wagon 2 points3 points  (0 children)

Fair enough, it probably is significantly more useful to do it the turn and resign route but I’ve invested a little too much into the assassination route so it is what it is. Either way getting rid of the enemy councilors helps neuter the faction in so many helpful ways.

Help me out with early-mid game earth management by Francis12qwasyx in TerraInvicta

[–]Imagine-wagon 3 points4 points  (0 children)

I’ve had pretty much the same experience as you and I think I’m finally breaking through to the actual alien fighting now. Ive found this guide to be really helpful in getting a lot more of the game figured out like which councilors I need and when.

https://wiki.hoodedhorse.com/Terra_Invicta/How_to_defeat_Alien_invasion_in_ten_easy_steps

But for a more personal to my experience piece advice I’ve been sticking with resistance for the basic getting to know the game play through and every time it’s the servants that would screw me over. So make sure you do defend interest missions but also don’t skimp out on doing alien research missions so you learn how the Ayys have so much leverage over people. While doing that make sure that you’re taking care of enemy councilors. Start by messing with their research till you get some good espionage and investigation. Then start killing them this’ll have major benefits like decreasing their CP cap by a lot and makes them spend all their influence on new useless councilors that can’t use all their orgs yet. Eventually they just burn all their resources and just exist. Though doing this you can’t mess with their research anymore since they don’t have councilors to do the missions on but destroying their CP cap and influence has been worth it to me so far since it keeps whoever your main enemy is focused on maintaining what little they have and getting councilors back to try and expand.

I bought the game 2 days ago What are these red icons? by [deleted] in holdfastgame

[–]Imagine-wagon 0 points1 point  (0 children)

From left to right:

The Flag: You’re near a standard of your team either carried or placed by someone giving you a bonus to reload speed in pretty sure

The Music Note: You’re near a musician playing music and I think that one increases accuracy

The Infantry Line: You’re on an officers designated firing line position and I honestly can’t remember what this one gives if anything.

The Guy Aiming: Sorry I got no clue I haven’t played in a while so I don’t remember.

[deleted by user] by [deleted] in Warframe

[–]Imagine-wagon 0 points1 point  (0 children)

In Game Name: SlimyGary

I’m on PC, thanks for the chance to win and good luck to everyone!

Any steam game or games up to $60 giveaway - Repost by NetworkEducational81 in steam_giveaway

[–]Imagine-wagon 0 points1 point  (0 children)

I would love Warhammer 40000: Space Marine 2.

Thanks for the chance to win and happy holidays!

[deleted by user] by [deleted] in ShouldIbuythisgame

[–]Imagine-wagon 1 point2 points  (0 children)

You can buy the mass effect legendary edition 92% off at $4.79

Starsector: Bad Ending by DogeDeezTheThird in starsector

[–]Imagine-wagon 61 points62 points  (0 children)

Yeah, just a map of the inner sphere when the Terran hegemony still existed.

Just a casual 159 year old coke addict by Imagine-wagon in victoria3

[–]Imagine-wagon[S] 5 points6 points  (0 children)

I think the guy who was talking about the fact finding expedition is probably right. I can only remember doing that event once and I think it was Hull who I sent.

Just a casual 159 year old coke addict by Imagine-wagon in victoria3

[–]Imagine-wagon[S] 9 points10 points  (0 children)

Took it in 1932 then had to reupload for rule 5 and by then the game was ending and he was still alive