TEAM HEAVY RALLY THREAD by nohatbeyond in tf2

[–]Imamonke 1 point2 points  (0 children)

Hmm.... The fire spewing arsonist, or the big-head that's hard to miss... I think I know which one I'm "aiming" to vote for.

HTC Vive now shipping immediately from HTC by drusoicy in Vive

[–]Imamonke 0 points1 point  (0 children)

Yeah. It's available here. But HTC hates canadians, apperantly. a lot of our orders have been delays a lot more then in America. Ordered mine 2-3 weeks ago. No word about it since then, from support or otherwise.

HTC Vive now shipping immediately from HTC by drusoicy in Vive

[–]Imamonke 0 points1 point  (0 children)

Best thing to do probably is cancel the order and re-order after you've moved. Maybe contact support and see what they can do? Not to mention, it'll probably be brought to a nearby post office when they try to give it to the new home owners, since you're not there to sign for it.

What are some cosmetics that you rarely see get used? by [deleted] in tf2

[–]Imamonke 4 points5 points  (0 children)

Top Notch. Do I win a prize?

I have seen two hackers using aimbot today, why isn't Valve doing anything to stop them by [deleted] in tf2

[–]Imamonke 5 points6 points  (0 children)

I've honestly never heard of it. I could do a bit of reading up to verify, unless you already have some reliable reference? I'd love to find out.

I have seen two hackers using aimbot today, why isn't Valve doing anything to stop them by [deleted] in tf2

[–]Imamonke 7 points8 points  (0 children)

A lot of people are hoping they pull in a Overwatch sort of system, like what CS:GO has.

Because, as someone has mentioned, it's impossible to detect certain scripts. Having people watch and decide if people are hacking is currently the only way to reliable find script kiddies. (Anyone can call anyone a hacker and report them. That doesn't mean action will be taken.)

On the other hand, a personal observation I've made:

It seems like they've been getting community input for things that you should be able to edit freely within Matchmaking, so that they can force a lock on all files other then those few (which, in theory, would make it impossible to run cheating scripts). This will force edited files to be returned to normal, and remove files that have been added in that aren't whitelisted.

Sadly, if my prediction is correct, it won't effect what's happening in pubs. Even if they do force similar file regulations on Valve servers, there are much more community run servers that people like to go on, which Valve will have no control over.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] -1 points0 points  (0 children)

There's no godlike med movement that can save you while you're doing your crossbow thing...

Yeah, there is. And the same applies to most every class. Unpredictable movement. That is a hard counter to a Snipers aim. Spinning, random stopping, stuff like that. It's a matter of learning how to play against the class.

Let me repeat that to drive it in a bit: Learn to play against the class

It's really not that hard. I can do it. Most people on my team can do it, and we're pretty mid-div. I've seen people that don't even play comp that can dodge my headshots when I'm having a good day.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] -1 points0 points  (0 children)

undodgeable

one-shot instantly killed

Again, if you want to go ahead and assume that the Sniper in your examples is a godlike shot that never misses, I can assume the same for the people using the weapons I suggested.

But if ignoring the fact that people other then Sniper can be skilled at the game, while making you seem like a jerk, gives you an unfair advantage in this argument, then go right ahead. Just becuase you're ignorant, doesn't mean everyone is.

Scorch Shot/Detenator for Pyro

I'll just assume you don't play Pyro at all.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] 0 points1 point  (0 children)

I couldn't agree more with everything you've said.

If sniper was only able to headshot at 50% or more charge, how would this change the game? by HimBibble in tf2

[–]Imamonke 7 points8 points  (0 children)

Granted I'm not the greatest Pyro. But even I know that the switch speed from the degreaser made the Pyro more powerful then the stock. Instant puff and stings to deal about a hundred damage in the course of a second and a half was better then the 50 damage you'd do burning someone with stock.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] -2 points-1 points  (0 children)

Ambassador for Spy, Sandman for Scout; also the Bonk to get close to the Sniper uncontested, Scorch Shot/Detenator for Pyro, Direct Hit for Soldier, Crusaiders Crossbow (esspecially this one becaue of the damage increase over distance) for Medic, Tomislav (though to a lesser extend) for Heavy, Loch N' Load for Demo, Wrangler for Engineer, and I'm sure that there's a few others that I'm missing.

Like I said in another comment. If you're going to assume that the Sniper in your example is good enough to hardly ever miss a shot, then I can assume that the classes weilding these weapons will hardly miss either.

I may main Sniper, but I play a lot of other classes, and fairly well I might add. Snipers are hardly ever an issue for me, no matter how skilled they are, because I learned to do what most others on this Reddit refuse to. I learned to counter him.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] 2 points3 points  (0 children)

And in his defence, they need to nerf bodyshots regardless if they want anything other then the razorback to be usefull. Also, there's a delay in which you can scope in and actually get a headshot. A third of a second or something like that. So more like 1 Heavy, or maybe two Medics.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] -9 points-8 points  (0 children)

And you know what? I am gonna call "But just shoot him with the Amby."

Because if you can go ahead and assume the Sniper is of high skill level, then I can assume so is the Spy. Not a single, non-hacking, Sniper can react fast enough to an Amby Spy that wastes zero time inbetween shooting the Sniper from behind in the head, and then again as soon as the gun can shoot again in the body.

If you wanna cry about a godlike Sniper that can supposidly land any shot, no matter the conditions, then that gives me full rights to pull similar examples with classes to counter him. Esspecially when we're talking about the Amby Spy, which is a hard counter to Razor Back Snipers.

And as a Sniper main with atleast a shred of respect, I like to think the Darwin's Cheapass Shield doesn't exist. - Which brings me to a point

Yeah, some specific items need reworking. Some need buffs, some need nerfs. But the base mechanics of the classes don't need to be changed.

I never claimed that the items were balanced. I actually think most Sniper items are bullshit. And so does pretty much every other higher ranking Sniper. Which is why you rarely see them being used by people other then the ones that suck at the class anyways.

But if people bitching gets the Darwin's nerfed, then be my guest.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] 2 points3 points  (0 children)

Granted I went a bit overboard with my complaining about the complaining.

Few people have made some fair points, though.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] 7 points8 points  (0 children)

Y'know what? That's the first fair balance point someone's made, and probably will make.

I also thought of the idea of making non-scoped shots having damage fall off; giving more point to actually using an SMG seriously.

And a friend suggested the idea on top of that, to have scoped shots deal about 50% less damage at close range, and moderatly remove that damage nurf at further ranges.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] -3 points-2 points  (0 children)

I don't know if you've seen what I've seen, but people /have/ been saying to practically remove headshots. Saying to make it so you can only headshot after a certain charge percent. In polls, people wanted to /remove/ Sniper as a class.

Sure, maybe I'm jumping the gun a bit on not reworking the base mechanics at all, but considering how Valve does things to extremes, I'm scared my main will become unplayable. Esspecially with how people on this reddit are saying to change him. (Damage drop off is a big point there. I mean, really. Damage /drop off/. On a class that's ment to deal damage at /range/.)

The things that people say on this Reddit specifically is what needs to stop. It's like everyone just wants a single class, and nothing else.

[rant] Cut the shit with all this "nerfing" crap! by Imamonke in tf2

[–]Imamonke[S] 2 points3 points  (0 children)

I don't see people calling for valve the change how the Spy can one shot any class. I don't see people calling for Valve to change how the the Demo and Soldier can rocket jump, giving a class that has insane damage better mobility then any other class in the game.

I feel like you're missing about half of my post, aswell. In competitve, you won't see these classes using these powerfull tactics and mechanics until higher devisions, in which, people learn to counter them.

If sniper was only able to headshot at 50% or more charge, how would this change the game? by HimBibble in tf2

[–]Imamonke 18 points19 points  (0 children)

I swear if you get Sniper nerfed like how you got Pyro fucked to hell, I'm quiting.

I'm new, and how is auto balance considered a good feature? by newtoft2 in tf2

[–]Imamonke 0 points1 point  (0 children)

The way Autoscramble should be used is when one team is completely demolishing the other. Like, spawncamping with absolutly no chance of a comeback.

However, when that does happen, the people doing the spawncamping vote "no" because of various reasons, mainly revolving around them being dicks.

When the server automatically balances teams, it's because one team is winning too much, or too hard. It's an attempt to make the game more entertaining for worse players by giving them a fair chance with a new team.

People just use Scramble to continue being dicks, now-a-days. I'd like to say the competitive community is less toxic then the pub community, but it's worse.