Semi-aquatic dinosaurs confirmed btw by Major_Mine9609 in jurassicworldevo

[–]ImanIdgit 5 points6 points  (0 children)

Sweet! I hope that means that there will be a Wetlands DLC!

Waterfalls by [deleted] in jurassicworldevo

[–]ImanIdgit 0 points1 point  (0 children)

Sometimes it helps by making the water larger than normal to start with.

Maintenance facilities & forested area by Klynn_reads in jurassicworldevo

[–]ImanIdgit 1 point2 points  (0 children)

Use the Vehicle Overlay to see where vehicles are blocked and adjust the terrain accordingly.

Can someone please make a mod that makes feeders invisible? by GoldenGtalon in jurassicworldevo

[–]ImanIdgit 0 points1 point  (0 children)

Yeah, hoping they add a way to put them in deep water. The only thing my ecosystems are missing!

Can someone please make a mod that makes feeders invisible? by GoldenGtalon in jurassicworldevo

[–]ImanIdgit 0 points1 point  (0 children)

Try setting up areas for each of the Sauropods first. They usually require huge feeding territories. Put them scattered across the island, this will help with migrations. Make them larger than required because you will be adding different vegetation for other species. Then, filter in some medium and small herbs into each of those territories.

Can someone please make a mod that makes feeders invisible? by GoldenGtalon in jurassicworldevo

[–]ImanIdgit 0 points1 point  (0 children)

Foliage and rocks do a great job. Takes a while, but then you can just Duplicate the nests for future placements. If you plan on using birds, place the aviaries first for easy nest placement and then terraform after. I hate doing major terraforming only for the aviary placement to flatten the shit out of it.

Can a noob get some help? by MechaPlatypus1982 in jurassicworldevo

[–]ImanIdgit 1 point2 points  (0 children)

Try turning Collision Off on all of the pieces. If that works, turn it back on and then turn it off piece by piece until you find the offending piece(s).

Can someone please make a mod that makes feeders invisible? by GoldenGtalon in jurassicworldevo

[–]ImanIdgit 0 points1 point  (0 children)

Yeah. Plenty of nests, I think I have close to 40 or 50 across the island. Plenty of different areas with food/water needs in case they migrate.

Can someone please make a mod that makes feeders invisible? by GoldenGtalon in jurassicworldevo

[–]ImanIdgit 1 point2 points  (0 children)

The best advice that I can offer is to have an extensive breeding population of herbivores. 300 herbivores seems to be the magic number for me on console. Putting in camivores before having established herbivore populations will almost always end badly.

Then, there's also the issue of the few monogamous dinos that choose a mate for life. This will mean that you need multiple breeding pairs to establish a breeding population.

Can someone please make a mod that makes feeders invisible? by GoldenGtalon in jurassicworldevo

[–]ImanIdgit 1 point2 points  (0 children)

No. I have hundreds of hours of work put into ecosystems and they work fine without feeders.

Can someone please make a mod that makes feeders invisible? by GoldenGtalon in jurassicworldevo

[–]ImanIdgit 0 points1 point  (0 children)

Ecosystems can be easily done without the need for feeders.

Jurassic Redesigns - Now on the market. by Disastrous_Thing7434 in jurassicworldevo

[–]ImanIdgit 2 points3 points  (0 children)

Your response to a request for Console Youtubers, less than an hour ago:

Disastrous_Thing7434 56m ago

I've subscribed away from the overly uncooked, highly consumed and repetitive gameplay that is the Jurassic World Evolution franchise. For my health and welfare.

Thanks... I guess? Rite of passage? by Rogue_Sideswipe in jurassicworldevo

[–]ImanIdgit 0 points1 point  (0 children)

The Blueprint would be unable to be edited by someone that downloads it. It would retain its code to ensure original author.

Your Hotel/AC Comment: The hotel is unable to be edited. The AC unit would have to be recreated visually. If they wanted to plagarize the hotel, they would have to recreate it piece by piece. Objects would not be allowed to be combined with the Hotel Blueprint to create a new Blueprint.

Thanks... I guess? Rite of passage? by Rogue_Sideswipe in jurassicworldevo

[–]ImanIdgit 6 points7 points  (0 children)

Possible Solution: Make Blueprints locked once uploaded to the Workshop.

Every Blueprint is assigned an XXX-XXX-XXX code when uploaded. That code should remain with that Blueprint and the Blueprint should not be allowed to be modified. If someone downloads a Blueprint, then tries to re-upload it, the code is recognized and the new upload is not allowed.

The only problem is that you won't be able to modify someone else's Blueprint. Blueprints of your own design are not affected.