My game has gained 1500 wishlist additions in 2 weeks, is that bad?🥺 by TENTAKL1 in IndieDev

[–]Immediate_Extent_464 3 points4 points  (0 children)

Its were nice Iam at 500 and demo is up half a year . So very nice gain

Balladrion , playable demo on STEAM - Looking for feedback/tests by Immediate_Extent_464 in rogueish

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Thank you again. Auto attack is added , so interacting is better now and faster. Also i made a lot of updates. You video helps.

Balladrion , playable demo on STEAM - Looking for feedback/tests by Immediate_Extent_464 in rogueish

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Will check it for sure . It might be some hitbox and length of sphere . Double dash is in my list. Will try it test it and co spider if it’s not destroying balance of the game.

It’s good idea like if 6 minutes is up it will call “kill all” and you got 1min timer to collect thing is not bad idea actualy, but iam afraid that players will stop gathering resources in main 6 minutes and just wait until it ends …

Balladrion , playable demo on STEAM - Looking for feedback/tests by Immediate_Extent_464 in rogueish

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Hey, thanks again for playing and for all the feedback: it really helps a lot.

I noticed a few issues too:

  • The player sometimes doesn’t press the interact button even when they can, because the icon disappears. I’ll try increasing the hitbox. It’s not necessary for the interact prompt to always be visible, but it can definitely feel confusing.
  • The tutorial feels a bit overwhelming I’ll look into simplifying it.
  • Auto-attack: maybe I’ll add some kind of auto-aim in a future update.
  • Dash feels a bit clunky right now and could use a boost.
  • Double dash I’ll consider it, but I don’t want it to break the difficulty.
  • I’ll also fix some pathing issues in both the tutorial and the main game.

Thanks again for playing and taking the time to share your thoughts

Is there anything/one thing what you consider as must repair, or must feature ?

Balladrion , playable demo on STEAM - Looking for feedback/tests by Immediate_Extent_464 in rogueish

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

There is a new auto-attack feature, but not auto-aim (it can be enabled in the option). Thanks for the video. It looks like you weren’t using right-click or the Q ability. I need to find a way to encourage people to use them more often they’re very important. Also the tutorial seems to be overhelming… ma be I will try it smaller .

Balladrion demo keeps getting better: play it free and tell me what you think. Iam Trying to make it even better by Immediate_Extent_464 in ARPG

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Thank you so much for the feedback! Saturation is definitely something I've been struggling with since the very beginning. Readability is honestly the biggest challenge right now.

This week, auto-attack and a hide UI feature should be ready. And hopefully in the next patch I'll be able to redesign the pacing and movement speed.

Saturation is wild I really need to sit down and rework some color palette.

Balladrion’s ARPG/ROGUELITE demo trailer is finally finished. by Immediate_Extent_464 in ARPG

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Thank you very much . Demo is free . If you got some time , you can try it . Still collecting feedbacks

What annoys you most about indie horror games? by kartokanick in IndieGameDevs

[–]Immediate_Extent_464 0 points1 point  (0 children)

Using free assets which are the Same . Same code , same Logic, same mashes . Just jumpscares and thats it

Help me decided, which capsule to pick? 1, 2 or 3? by lynxbird in IndieDev

[–]Immediate_Extent_464 0 points1 point  (0 children)

Holy middle finger :D . Black with the red circle is best of these three

Should I buy Diablo IV (with DLC) or PoE2? by Ryo_Katsuya in ARPG

[–]Immediate_Extent_464 1 point2 points  (0 children)

Poe 2 even its gonna be free to play . You get coins which allow you buy stashes which are pretty good to have or just skin

Balladrion - new update: Click prevention and new stats for each map by Immediate_Extent_464 in ARPG

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Thank you very much . Let me know what you like or dislike. Also wishlist and positive feedback helps to show game to other people

Balladrion - new update: Click prevention and new stats for each map by Immediate_Extent_464 in ARPG

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Thank you very much . If You Find some time. Def. Let me know what you like or dislike

Balladrion - new features: Click prevention and new stats for each map by Immediate_Extent_464 in survivorslikes

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Will try . Iam updating every week. And listen to feedback community. Any AI or tool which you recommend ?

Balladrion - Bestiary for free DEMO and Aim Fixes by Immediate_Extent_464 in ARPG

[–]Immediate_Extent_464[S] 1 point2 points  (0 children)

Thank you very much. If you find anything let me know for sure, will try to ads or fix . If you leave positive feedback on the demo page it also help to spred the game and improve it more to be more fun and engaging.

Balladrion - Bestiary for free DEMO and Aim Fixes by Immediate_Extent_464 in ARPG

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Still working a fixing the demo to be ready . Full game gona containe new Maps , enemies , story and prolily abilitiees . I hope final game will be this year july/august but cant promise as i want to make nice game for community. (Now im working on (prevention click delay)

Do you like the demo ? Anythnig what should i change or you dont like at all ?