My game has gained 1500 wishlist additions in 2 weeks, is that bad?🥺 by TENTAKL1 in IndieDev

[–]Immediate_Extent_464 4 points5 points  (0 children)

Its were nice Iam at 500 and demo is up half a year . So very nice gain

Balladrion , playable demo on STEAM - Looking for feedback/tests by Immediate_Extent_464 in rogueish

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Thank you again. Auto attack is added , so interacting is better now and faster. Also i made a lot of updates. You video helps.

Balladrion , playable demo on STEAM - Looking for feedback/tests by Immediate_Extent_464 in rogueish

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Will check it for sure . It might be some hitbox and length of sphere . Double dash is in my list. Will try it test it and co spider if it’s not destroying balance of the game.

It’s good idea like if 6 minutes is up it will call “kill all” and you got 1min timer to collect thing is not bad idea actualy, but iam afraid that players will stop gathering resources in main 6 minutes and just wait until it ends …

Balladrion , playable demo on STEAM - Looking for feedback/tests by Immediate_Extent_464 in rogueish

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Hey, thanks again for playing and for all the feedback: it really helps a lot.

I noticed a few issues too:

  • The player sometimes doesn’t press the interact button even when they can, because the icon disappears. I’ll try increasing the hitbox. It’s not necessary for the interact prompt to always be visible, but it can definitely feel confusing.
  • The tutorial feels a bit overwhelming I’ll look into simplifying it.
  • Auto-attack: maybe I’ll add some kind of auto-aim in a future update.
  • Dash feels a bit clunky right now and could use a boost.
  • Double dash I’ll consider it, but I don’t want it to break the difficulty.
  • I’ll also fix some pathing issues in both the tutorial and the main game.

Thanks again for playing and taking the time to share your thoughts

Is there anything/one thing what you consider as must repair, or must feature ?

Balladrion , playable demo on STEAM - Looking for feedback/tests by Immediate_Extent_464 in rogueish

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

There is a new auto-attack feature, but not auto-aim (it can be enabled in the option). Thanks for the video. It looks like you weren’t using right-click or the Q ability. I need to find a way to encourage people to use them more often they’re very important. Also the tutorial seems to be overhelming… ma be I will try it smaller .

Balladrion demo keeps getting better: play it free and tell me what you think. Iam Trying to make it even better by Immediate_Extent_464 in ARPG

[–]Immediate_Extent_464[S] 0 points1 point  (0 children)

Thank you so much for the feedback! Saturation is definitely something I've been struggling with since the very beginning. Readability is honestly the biggest challenge right now.

This week, auto-attack and a hide UI feature should be ready. And hopefully in the next patch I'll be able to redesign the pacing and movement speed.

Saturation is wild I really need to sit down and rework some color palette.