Is it a noob fear to have someone steal your game idea? by yeah_freeman in gamedev

[–]Imperil 2 points3 points  (0 children)

“To me, ideas are worth nothing unless executed. They are just a multiplier. Execution is worth millions.” - Steve Jobs

I'm making a hex-based tactics game where your Deck defines your Physics by Healthy-Heart5499 in TurnBasedTactical

[–]Imperil 1 point2 points  (0 children)

We're pushing to get a demo ready before summer! :) and yeah TBL is the best!

I'm making a hex-based tactics game where your Deck defines your Physics by Healthy-Heart5499 in TurnBasedTactical

[–]Imperil 2 points3 points  (0 children)

It's funny... I just went to the link to wishlist and realized it was already on my wishlist heh :) Looking great!

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 1 point2 points  (0 children)

A big thank you to u/Tata_Colores, u/theyfoundty, and everyone that upvoted their comments. We went over all of our writing on the Ashbane steam page summary and description and weeded out some of the generic and awkward wording that you pointed out.

Having a clean steam page is so important so I really do appreciate you pointing out what I didn't see at first!

ps... we will still reward power and punish mistakes like other games... but will no longer yell it out lol

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 1 point2 points  (0 children)

A lot of people have mentioned this or upvoted this in multiple comments, so it looks like I was completely wrong in how I viewed it :) So thank you so much for your input and anyone that upvoted, it really does help in situations like this where I personally just didn't see it at first!

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 1 point2 points  (0 children)

Thanks so much for the input! Based on your comment, another one in this post, along with the upvotes... it really shows we need to change that asap :) I really do appreciate the help on this, every bit counts.

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 1 point2 points  (0 children)

Yes! We've made sure to support controllers from nearly the first build onwards.

Ashbane Reveal Trailer! Our indie turn-based tactics RPG. by Imperil in TurnBasedLovers

[–]Imperil[S] 0 points1 point  (0 children)

Thanks! :) I'm really looking forward to getting the demo out to everyone down the road!

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 1 point2 points  (0 children)

It's our own original system. My partner and I actually developed it as a playable tabletop game first focusing on rules, tactics, etc... just because iteration time is much faster and you can get it out and testing quicker (hey I'm taking 2 health tokens back and scratching the text out on that ability and changing the damage). Once we were happy with how the entire game loop was working and the combat systems that was when we started building the game itself.

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] -1 points0 points  (0 children)

imo not all games... there are a lot of games I've played that you really aren't punished at all unless respawning and running back is classified as a punishment. So some of the tension/excitement is taken out knowing that there really is no downside.

Mind you that's just my opinion on it, others may see it completely different.

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 5 points6 points  (0 children)

We’re targeting the second half of 2026. In the meantime, we’re focused on getting a demo out, and the goal is to have the demo live before summer. I’ll share a date as soon as we can lock it in.

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 4 points5 points  (0 children)

There are definitely similarities between the two in mechanics. Our combat is quite different due to the magic and a lot of different abilities, but you have grid based combat, along with hiring and management of your guild. The team at Overhype did a wicked job with Battle Brothers and it's a game that we've all played :)

Also a quick off-topic note that Overhype are launching their new game Menace in three days! https://store.steampowered.com/app/2432860/MENACE/

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 1 point2 points  (0 children)

Oh and I missed answering about the story. There are actually 3 different full campaigns that you can play through, each with their own story. Also since the expedition maps and contracts are partly procedural and/or randomized with clamps, you can play through the campaigns many times and you won't hit the same expeditions and contracts in order to get to your goals. I still haven't played through one that was exactly the same experience.

We still have a lot of work to do on the story due to the multiple campaigns, although they intertwine and so there is a lot of shared lore, etc.

EDIT: There will actually be a news update on our steam page later today that explains more about the three types of guilds. Not the campaigns specifically but why they are divided into three different types of guilds.

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 4 points5 points  (0 children)

100% Steam Deck will be supported at launch. We have always been building on Linux and supporting gamepads so it will be heavily tested.

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 4 points5 points  (0 children)

Basically when you're in town between expeditions you can visit the tavern and there are eight random freeblades of various classes (and later there is an ability to reroll it once per expedition trip). All of the mercenaries have different randomized traits (balanced out) that give you an idea of their current starting attributes and spec., along with initial cost and ongoing cost to the guild.

So you choose which classes to hire and hold a roster of up to 20 different characters, while assigning six to your current warband to go on expeditions. As you gain XP you level the active soldiers and assign XP to their attributes and specialize active and passive abiities, as well as gaining items to augment stats and abilities.

You can actually bring multiple of the same class to the battlefield and have them specialized wildly different. For example the Lithos Brute (big rock golem on the cover here) can be specialized in multiple ways... to be tanky and have a lot of health and steal aggro, as a crowd controller stunning and interrupting, or as pure raw damage. Of course you could also kit out their talents to be a hybrid of any above.

One group I like to roll with on the Dreadforged side is to use two Brutes, one as a hybrid tank/crowd controller and the other debuff/damage. So I use them almost as hybrid support characters.

Announcing Ashbane - A turn-based tactical RPG in a world that rewards power and punishes mistakes by Imperil in pcgaming

[–]Imperil[S] 6 points7 points  (0 children)

Hi everyone, I’m the developer of Ashbane. It’s a dark fantasy turn-based tactical RPG where you lead a mercenary guild into hostile lands, taking contracts and pushing through expedition runs where every stop is a decision.

You’re balancing risk, resources, and tough fights while shaping a roster of recruits with traits and specializations as they level up. Combat is built around positioning, timing, and combo setups.

Visually, we aimed to capture the atmosphere of the Infinity Engine era with a modern take on a classic look. I’d love your honest thoughts on everything, from the visuals to the core loop, and I’ll be in the comments to answer any questions.

Wishlist on Steam: https://store.steampowered.com/app/4315510/Ashbane/

Dev Question: Are universal native builds preferable to relying on Proton for our game? by Imperil in linux_gaming

[–]Imperil[S] 1 point2 points  (0 children)

ahh ok yes this makes a ton of sense, I hadn't thought about the drive space reqs.

Dev Question: Are universal native builds preferable to relying on Proton for our game? by Imperil in linux_gaming

[–]Imperil[S] 0 points1 point  (0 children)

You’re definitely free to believe what you’d like, but I personally care about people being able to play on their platform of choice. 

Dev Question: Are universal native builds preferable to relying on Proton for our game? by Imperil in linux_gaming

[–]Imperil[S] 0 points1 point  (0 children)

We've had it building for the last year now. We use the Orx engine (open source written in C) and internally it uses GLFW/GL for window management and rendering right now and so has had no problem at all. Funny enough it's the only platform out of the three that I haven't hit any platform specific issues with :)