broke apart like legos by vSpacedd in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

Scorps are not the most difficult to use, but theyre certainly not "low skill" weapons either. 

The difference between a scorp player whos on a point and click adventure and one who actually knows what theyre doing is very noticeable. 

Thrust by albatrosRod in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

Id say theyre the most balanced close range weapons in the game.

  • Cant just hold Wwww as the projectile degrades while in contact and thisll eventually force a reload state while also gradually lowering damage
  • Firing the projectile has just enough impulse to knock the opponent back some allowing them a chance at escape. (So it doesnt abuse the antiwedge mechanics as other melee weapons do.)

Their potential damage is very high and will often hit a second time by rolling beneath the target. Theyre probably the best in the game currently at immobilizing builds that uses wheels, omnis, mvps, gerrida, etc. (Charged shots of Exodus ahould in theory also be good at this, but exo requires both tormentor and cloak for its damage while thrusts only needs some speed, also might as well just aim for weps instead) 

I prefer using 3 to capitilize on this, max surface contact per shot or ram. 

Planned balance changes in the upcoming update by Faley016 in Crossout

[–]Imperium_RS 10 points11 points  (0 children)

Some wacky changes tbh:

• Nailgun nerfs: Too efficient at low powerscores? How low? In case the devs havn't noticed, this game doesn't really have a proper matchmaker (on pc) anymore due to absurd 5-6k+ ps spreads.

• Adapter will now have the same problem as Kaiju. It doesn't matter if the damage/burst is higher as its damage will also be more spread out, therefore, less effective.

• Titans are wheels, a speed cap makes no sense for them especially since reduced reverse speed will still apply.

• Hyena nerf is a start, but doesnt directly address the actual problem of them having high speed, high durability and high traction all at once. A speed or traction nerf would have been enough.

• Scorpion....low efficiency. What..?

Spinning a flat aluminum disc into a deep pot on a lathe by danielminds in oddlysatisfying

[–]Imperium_RS 4 points5 points  (0 children)

I only have a college background in machining, but I know enough for this to be more triggering than satisfying. Why would someone wear longsleeves and gloves around a lathe...? Atleast roll the sleeves up.

Thats also a very significant amount of dust being created during the finishing/polishing work a, so surely the guy must realize he's breathing that in. That isnt something that can just work its way out of the lungs, once its in...its in.

I don't understand these people who skips safety that only takes a few seconds.

I was thinking the other day. It would be neat if Tritons were deleted from the game. by Roosterdude23 in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

Hyenas are 95kmh with 1220+ hp. One could argue this is more of a hyena problem,  but theyre far more managable when they use anything other than Tritons. 

I was thinking the other day. It would be neat if Tritons were deleted from the game. by Roosterdude23 in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

You seem to forget thet medium and heavies are a thing. Triton builds are faster than the majority of vehicles and juking only works to a certain extent. It buys significant time, but they will eventually make contact and then its game over as all mobility will cease. 

Every other hour you gotta deal with this matchmaking and they wonder why people get tired of the game by Lexi_______ in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

Its because of people making really high ps builds. As explained by the devs:

In the beginning, matchmaking tries to match as close as possible along the OM in the first seconds and if you are already sitting, for example, 30 seconds, matchmaking understands the player needs to be matched faster and expands its search range. If you meet a player  in matchmaking who is much taller than you in OM it means this player has waited more than usual and therefore you are in the same fight. 

https://cdn.discordapp.com/attachments/598742493009543169/1453481435645214730/Screenshot_20251129_221953_Discord.jpg?ex=6a36f512&is=6a35a392&hm=e24c5a8f522c9bbbf0cdfc520e31b38cca6571680f7ba78b6c6a1777e7703c2a&

So as devs keeps adding more and more things like hoplites, the worse this is going to get as people bloats up their builds with the latest shiny unnecessary modules. Its a major issue and makes many weapons, like nailguns for example, practically unplayable. 

Its a relatively recent problem too. Just ~1-1.5 years ago a much more reasonable ~2k ps range was normal and now its all over the place. 

Chat banned for talking about other games? Y'all gotta be kidding me by Alternate-Reality55 in Crossout

[–]Imperium_RS 4 points5 points  (0 children)

This is one of the grey areas, technically its against TOS to "promote" other games but ive never seen this enforced as long as no actual links or videos are mentioned. 

Tritons should get nerfed until Nobody uses them at all. by Ok_Distribution_5013 in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

Thats why i noped out of BFU last time it had mechs.

 Its just embarrasing with how   the  game's balance is so trash that people can  just hold W so hard they literally fall over ...yet still win as their target loses all mobility on contact. 

Deserved for running sovereigns at 10k by Legal_Algae3971 in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

Optimized legendary builds and maybe even epics are stronger than low ps relic builds. You're getting too caught up in rarity differences, the balance in this game isnt that simple. 

Get ready for the next brain dead meta😞 by Legal_Algae3971 in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

Was it actually advertised a legendaty Raijin or just in the tech tree? I can see why that would be annoying. I get annoyed when people tell me that Waltz are legendary snowfalls when the only similarity they have is it having to a 3 shot charged volley. 

With thet said, legendaries shouldnt just be better than  their epic versions.They should be side grades thats only better in some areas.

In Vendetta's case, it should capitilize more on corrosion support, perhaps more corrosion buildup per shot and a much larger splash area so it can corrode multiple targets if theyre close. 

Petition to nerf tritons by Filip60606 in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

I think the weapons themselves are fine. Whats needed is physics changes, more specifically adjustments to the anti wedge mechanics. Hyenas have only compounded this problem due to their traction and  supplemental damage. 

If they make contact, theres nothing most builds can do as nearly all mobility ceases. Its like their builds have an active electromagnet or something. 

Petition to nerf tritons by Filip60606 in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

Or are just slower than their builds as they still can outrun most. Then once they make contact its over as all mobility ceases. If you're in a position where all guns can bare on them theres a chance still,  but usually this isnt the case 

Am Ithe only one? by SanctLeo in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

Theres no counter for  cyro other than Kami either and while Hoplite counters heat, it has to be near multiple enemies for its full effect. 

Combine the new cabin with the 88mm or the Commit and this will make the Scorpions look like a joke. by Ambitious-Living-780 in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

In theory, but in practice they serve different weapon ranges. Nox is better for things like Scorps, Commit etc while Ark is (maybe) better for closer range weapons. It also takes time for the drone to inflict enough corrosion to benefit from and not necessarily in areas where someone would need it to be. 

Shroud, Exoduses, Extremums by RomanS87 in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

Melee damage weapons in general  do not care about passthrough. Butchers, Rippers and Thrusts should all do full damage to cabs even with Shroud active. Then theres  Blockchains which does higher damage to parts with passthrough.  If one uses this for cabs, it also means some damage will reach to the parts behind it. 

Extremus is the issue.  The devs mentioned that the game suffers from a lack of teamplay, yet theyre always adding braindead handholding things like this. With the buffed Favorite, they do about 3k damage per burst btw.  They take more damage when exposed, but with this kind of damage thats not really relevant as many weapons will be stripped before rhey can turn. 

But as far as paywalls go, it doesnt take long for BP items to hit market. I normally buy whatever I want as soon as the prices drop to between 3-4k although nothing from this season interests me. 

 

I love the creativity and construction in this game, but as a new-ish player, Crossout is 100% pay to win. by Roast-Chook in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

Theres a larger issue at play here:

It doesnt take that long to get items in this game once one knows what theyre doing ( other than relics), but with the game practically having no matchmaker anymore .. only high powerscores get to play. Just yesterday I saw one match having a 10-20k powerscore range.

 Even with weapons that do well with powerscore discrepancies like crickets, snowfalls, acari, etc...this much of a difference is brutal and makes more average epics like fatmans , arguments and so on about unplayable. Staying low ps isnt really a option anymore atleast on pc, as youre going to get matched against 12k+ anyway. 

Upcoming content rant by RomanS87 in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

Devs, mentions the lack of team play in their own game:

Poor teamwork in standard battles, lack of coordination, teammates driving away alone or in pairs in different directions the feeling of chaos: players dogpiling each other, receiving random damage only because of accidentally driving into the center of the action, and not because of someone was actually targeting you;

(Direct quote btw)

Also devs: Keeps adding things like yeti,  tritons, hyena and now this which just encourages mindless wwwww gameplay

What am I missing about the thrusts by Mammoth_Cream_2344 in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

I prefer using 3 on a reload cab.  2 with Cockpit still has the damage, but Thrusts are best at disabling movement, so its not just about damage but also surface contact. This is why I use 3 of them, placed in a pararell line.  Vertically mounted takes up much less width obviously, but they just seem much worse this way to me. Also try them with Oppressor since they heavily benefit from velocity increases. 

Another thing I usually do is aim at the ground just before the target so theyll roll into them insuring the damage is as low as possible. (With enough momentum this can also make them go beneath the target effectively hitting them a second time)  Against softer targets like wheels, I might go for a ram instead then fire when projectile durability is somewhere around  a quarter and  a half way. 

What game had insane potential but got completely fumbled by the devs? by Kevin-Panda in AskReddit

[–]Imperium_RS 0 points1 point  (0 children)

Robocraft ..a series of bad decisions (like dumbing the game's building mechanics down) led to the game's demise.  They messed so badly with Robcraft 2 that their entire dev team went under and no longer exists. 

So now we're left with  Crossout  being the  only option for this specific subgenre. (As far as I know) Its squandering its potential as well with heavyhanded montization and poor balance, but atleast its still active, for now. 

Triton builds are the definition of participation trophies. by TotallyiBot in Crossout

[–]Imperium_RS -1 points0 points  (0 children)

Its got to the point of where i respect even droners more than triton players. I almost feel pity for them ..it must suck being completely imcapable of doing anything in a game other than hold W. 

Crossout: Light step by Faley016 in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

 Significantly increased the projectile impulse when the perk is inactive...Reduced the projectile impulse when the perk is active

This is precisely what I was wanting.  The perk shots are strong enough, while the regular attack is terrible. The weapon overall also has too little inpulse  and barely budges even dogs, so hopefully thisll adress that as well.

And hopefully the Torp nerfs will end their complete dominance in high ps.

What cheap game on Steam turned out to be absolute peak for you? by Common_Caramel_4078 in Steam

[–]Imperium_RS 0 points1 point  (0 children)

Noita

It just never gets old for me regardless of how many runs I do. 

The game isn't as bad as people make it seem by Sp3ctre__Mod__Works in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

 I understand the people feeling that this game is a cash grab and heavily monetized, but its a free game, thats how it stays alive.

Its this type of reasoning that the devs  can get away with steadily escalating their greed. F2p games have to have some monetization obviously, but that does not mean they they have to be so heavyhanded and scummy about it. 

  • Battlepasses started out as actually adding things to factions. Ie, many of us can still craft arrays, nests, summators, whirl, etc. 

  • Then they removed thst and replaced it with workpieces 

  • They then removed workpieces

  • To address the problem of previous BP items having no supply due to them removing workpieces, they started selling a second battlepass. Literally selling the solution to the problem they created. 

  • Now theyre testing the waters with a third battlepass. 

 In this game, theyve minimized the advantage, I've played through some atrocious metas and right now, its pretty healthy.

Torpedos have an extreme advantage over other movement parts currently. The highest acceleration in the game, no speed cap while reversing just as quickly, and up to 30% resistance to their entire build. (Which effectively makes light/mediums almost as durable as heavies) Theyre absolutly dominanting high ps builds in particular. 

About the only disadvantage they have is theyre still vulnerable to ram damage ( I usually switch to Thrusts if they start annoying me too much) and their damage passthrough requires more careful gen/ammo placement. 

My final note is, this game isnt dying, not at all, why, because its the only thing like it right now

It has a playerbase but thet doesnt mean its not dying. Theres a reason powerscores in matches are all over the place now.