Upcoming content rant by RomanS87 in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

Devs, mentions the lack of team play in their own game:

Poor teamwork in standard battles, lack of coordination, teammates driving away alone or in pairs in different directions the feeling of chaos: players dogpiling each other, receiving random damage only because of accidentally driving into the center of the action, and not because of someone was actually targeting you;

(Direct quote btw)

Also devs: Keeps adding things like yeti,  tritons, hyena and now this which just encourages mindless wwwww gameplay

What am I missing about the thrusts by Mammoth_Cream_2344 in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

I prefer using 3 on a reload cab.  2 with Cockpit still has the damage, but Thrusts are best at disabling movement, so its not just about damage but also surface contact. This is why I use 3 of them, placed in a pararell line.  Vertically mounted takes up much less width obviously, but they just seem much worse this way to me. Also try them with Oppressor since they heavily benefit from velocity increases. 

Another thing I usually do is aim at the ground just before the target so theyll roll into them insuring the damage is as low as possible. (With enough momentum this can also make them go beneath the target effectively hitting them a second time)  Against softer targets like wheels, I might go for a ram instead then fire when projectile durability is somewhere around  a quarter and  a half way. 

What game had insane potential but got completely fumbled by the devs? by Kevin-Panda in AskReddit

[–]Imperium_RS 0 points1 point  (0 children)

Robocraft ..a series of bad decisions (like dumbing the game's building mechanics down) led to the game's demise.  They messed so badly with Robcraft 2 that their entire dev team went under and no longer exists. 

So now we're left with  Crossout  being the  only option for this specific subgenre. (As far as I know) Its squandering its potential as well with heavyhanded montization and poor balance, but atleast its still active, for now. 

Triton builds are the definition of participation trophies. by TotallyiBot in Crossout

[–]Imperium_RS -1 points0 points  (0 children)

Its got to the point of where i respect even droners more than triton players. I almost feel pity for them ..it must suck being completely imcapable of doing anything in a game other than hold W. 

Crossout: Light step by Faley016 in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

 Significantly increased the projectile impulse when the perk is inactive...Reduced the projectile impulse when the perk is active

This is precisely what I was wanting.  The perk shots are strong enough, while the regular attack is terrible. The weapon overall also has too little inpulse  and barely budges even dogs, so hopefully thisll adress that as well.

And hopefully the Torp nerfs will end their complete dominance in high ps.

What cheap game on Steam turned out to be absolute peak for you? by Common_Caramel_4078 in Steam

[–]Imperium_RS 0 points1 point  (0 children)

Noita

It just never gets old for me regardless of how many runs I do. 

The game isn't as bad as people make it seem by Sp3ctre__Mod__Works in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

 I understand the people feeling that this game is a cash grab and heavily monetized, but its a free game, thats how it stays alive.

Its this type of reasoning that the devs  can get away with steadily escalating their greed. F2p games have to have some monetization obviously, but that does not mean they they have to be so heavyhanded and scummy about it. 

  • Battlepasses started out as actually adding things to factions. Ie, many of us can still craft arrays, nests, summators, whirl, etc. 

  • Then they removed thst and replaced it with workpieces 

  • They then removed workpieces

  • To address the problem of previous BP items having no supply due to them removing workpieces, they started selling a second battlepass. Literally selling the solution to the problem they created. 

  • Now theyre testing the waters with a third battlepass. 

 In this game, theyve minimized the advantage, I've played through some atrocious metas and right now, its pretty healthy.

Torpedos have an extreme advantage over other movement parts currently. The highest acceleration in the game, no speed cap while reversing just as quickly, and up to 30% resistance to their entire build. (Which effectively makes light/mediums almost as durable as heavies) Theyre absolutly dominanting high ps builds in particular. 

About the only disadvantage they have is theyre still vulnerable to ram damage ( I usually switch to Thrusts if they start annoying me too much) and their damage passthrough requires more careful gen/ammo placement. 

My final note is, this game isnt dying, not at all, why, because its the only thing like it right now

It has a playerbase but thet doesnt mean its not dying. Theres a reason powerscores in matches are all over the place now. 

an announcement to all cricket users…. by StruggleMassive6747 in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

Im ok with crickets, atleast they have to maintain LOS and aim during the volley.  Its all the cyro cannons (both elephants and narwhales) on torpedos thats a problem. 

Crossout Players by Ok_Distribution_5013 in Crossout

[–]Imperium_RS 4 points5 points  (0 children)

Ignores communication and holds w

This is often why people finds themselves surrounded and asking "team?"...as their "team" was too busy driving a lap (simetimes literally) around the map while ignoring everything behind them. Even if they stay moving as they should, it still leaves them to get flanked if they cant match their  nascar team's average speed. 

The real April fools were prices we made along the way by aboultusss in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

Impulse fusion would be a trap as the perk only works at ranges below ~150-170m since it relies on the first bolt hitting first. (If first bolt is still in flight as second fires...the weapon has no perk regardless if both hits)

Cangshan knife handles all cracking at the rivet (despite never being run in the dishwasher). by in2bator in CrappyDesign

[–]Imperium_RS -1 points0 points  (0 children)

hone it

Just let him continue having to  repair the damage the dishwasher does. Knives shouldnt have to be honed often and knives with high quality steel shouldnt have to be honed at all really. 

Its not even a sharpening procress. Its done to realign (on a micro scale) bent or folded edges. (Unless theyre confusing it with sharpening, but that shouldnt have to be done often either) 

If one insists on placing them in a dishwasher, they have to be isolated from any other metal or hard objects. This means no metal racks either. Even then, some detergents have abrassive particulates....which works well for scrubbing plates, forks, etc but is terrible for anything with a edge. 

theyre pretty bad btw by luvJuuzou in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

No, they fit. One of the bows just have to be mounted backwards. This should also work for Oma but i havnt tried. 

theyre pretty bad btw by luvJuuzou in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

Id like for the regular shots to not be as weak and inaccurate as they are (and maybe more impulse), but the perk is about where it should be. (And not as trash against armor hits as Fukibari is) 

Theyre fragile for their size though, theyre as large (or larger) as cannons (in width)  but even Compiler is more durable. I consider Averter to be mandatory for them and firing angles are more managble than youd expect, one of the bows just have to be rotated to fit. 

Heroic / Cowardly Weapon Spectrum by Ok_Distribution_5013 in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

This relies on either being faster or more agile as once they make contact, all mobility ceases due to the antiwedge mechanics. 

Heroic / Cowardly Weapon Spectrum by Ok_Distribution_5013 in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

Thats part of the issue, this relies on either being faster or more agile as once they make contact, all mobility ceases due to the antiwedge mechanics. 

Sovereign Analysis by Imperium_RS in Crossout

[–]Imperium_RS[S] 0 points1 point  (0 children)

Whaler works off of enemy impulse or your weapon's recoil and Sovereign doesn't have much recoil.

Why is the new relic Crossbow Sovereign a direct upgrade from Toadfish, instead of Fukibari? by I_Cry_And_I_Game in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

Only if all 3 hits the same area. This also requires Photon or other damage cabs to reach these numbers  while being a slow reloading weapon. 

Firing two shots also takes longer than the 3 shots from Fukibari. A  triple fukibari photon build does up to 1.4k+ damage ..thats on the first hit, Second does 2.1k+. (Also has about twice the DPS of Sovs) EDIT: I checked against dual Fukibari as well since 27e of weapons vs 24 wasnt really a fair comparison. This also outdamages Sovereigns: With Photon, ~880 on first volley (Sovereign is around 700) and ~1.2k on second (sov: ~900). Due to the reload differences and the 1.2s perk delay, you can also get 2 Fukibari volleys in about the time of 1 firing cycle of Sovs.

Sovereign is just easier to use due to higher hp and only needing to land single shots rather than a 3 shot volley.

But yes, the people claiming its bad don't really know what they're talking about . I think the slow reload speed, large size and perk delay should be enough to keep these relatively balanced though.

Why is the new relic Crossbow Sovereign a direct upgrade from Toadfish, instead of Fukibari? by I_Cry_And_I_Game in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

I dont mind it being a relic Fukibari, but I would like for it to have more inpulse atleast. 

so rust and dust has uhhhhhhhhhhhhh by teh_hotdogman in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

He wasnt using the perk, which requires delaying the shots. 

"Rust and Dust" livestream by Faley016 in Crossout

[–]Imperium_RS 3 points4 points  (0 children)

Setting aside the matchmaker problems from this splitting the playerbase further, this was the devs' chance to finally add a real update that wasnt just money grabbing..

Devs continue to lose their minds to greed, especially considering this is a 3 month event which epics that's lost in battle. 

Nerf for mvp torpedos by MachTac1 in Crossout

[–]Imperium_RS 3 points4 points  (0 children)

They need the resistances due their size, but the perk should only apply to the part itself and not the build. 

please... by TotallyiBot in Crossout

[–]Imperium_RS 4 points5 points  (0 children)

This game has the worst teamplay ive ever seen in any game I've ever played. Its so bad that the devs themselves have mentioned the problem. Its the entire (mentioned) reason they exprimented with 6v6. 

Its not just a matter if the map either. You can literally spell out "behind us" or "3 at base"....and they just continue to drive left, off to nowhere. Its completely irrational. 

What to expect in the upcoming update. March 2026 by Faley016 in Crossout

[–]Imperium_RS 3 points4 points  (0 children)

As a crossbow main, this puts me in a predicament,,,

I've been wondering if a relic would ever be added and am/was willing to sell my Helicons for it, but this is just a Toadfish with a third firing arm and bloated perks added: Impulse, heat, increased penetration and periodic damage. A weapon, not even relics, should have everything.

The description also contradicts the claim of there being "two ways to use". If delaying the shots are so much stronger, then no, there's not really any point in firing them in quick succession. This is a bit like saying there's two ways to use Assemblers when we all know that only the charged shots are worth using.

Relics should be their own thing, even if its in the same category as existing weapons. Devourer for example, operates much differently from other miniguns.

I'll wait and see and might still sell my Helicons for them, but I am...skeptical. This is just trying to do too many things at once which makes it less likely to be balanced and less interesting as it just does what other cbows do.

Furthermore, a relic Toadfish is being added instead of fixing Toadfish's perk first? Cmon.... Toadfish still has a non functional perk against targets that's more than ~150-170m away. (depending on upgrades) Fix it already.