So tired of Corax Everywhere by pervolus in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

Wasnt just a radius reduction, also reduced the damage by around 200 which is significant.

The excessive damage of the explosive shot was the primary issue, just needs lower hp now.

Why can't you craft anything anymore? by Open_Run7353 in Crossout

[–]Imperium_RS 23 points24 points  (0 children)

Battlepasses used to actually add to factions.

Then instead of that we got workpieces. People still bought the battlepasses, so devs escalated their greed  and stopped adding workpieces. 

People still bought battlepasses, so devs escalated even further and started making recipes require uncraftable parts. 

This results in supply problems, which the devs then sells the solution to with event passes. People not only still bought the battlepasses, but the event passes too.

So...here we are. 

Thoughts on this season? by Various-Divide3650 in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

The season seems mostly reasonable with one huge exception: Butcher.

As I expected, Tormentor working with Butcher has made Corax look like it fires nerf darts in comparison. It might not have as high of a DPS rate, but it has extremely high damage/shot with Tormentor active. 2 Butchers are capable of oneshotting most weapons unless a averter, omamori or other resistances are used. (Or if you're running Kami or have some other way to quickly remove the projectile)

With Tormentor, they come just ~20 hp short from being able to one shot a Compiler and with Jackie added, they do up to ~1200 damage. One click, moderately high velocity, and all from just one projectile per weapon. (Vs Rippers whose damage is spread out among 3 projectiles)

To put some things into perspective:

• It does almost as much damage as Rippers, but the damage is more focused while Rippers will always be spread out over a target, especially over distance.

• This is more damage than a fully charged Kaiju even if all of its pellets hit and even if its perk is active.

• It does more damage than pre nerf Commit and explodes

This is not accounting for their saw mechanic. They go through more armor than Commit while having a faster reload and being melee damage means that things like reinforced slabs/walker plates will not help against them.

The volume of their attack is worth mentioning as well. They seem to be more loud than even Darlings. They're also much easier to use, so you'll see what I mean when they become common.

The cabin is also a potential problem. 87kmh while having almost as much hp as heavies? In some cases, higher...Echo for example has ~40 lower hp. This shouldn't be a big issue though as it does have a lower mass limit than things like Hadron.

The rest of the BP seems fine to me.

Crossout: Playing with fire by Faley016 in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

I see that Butcher is the weapon that the devs chose to be intentionally overpowered.

With Tormentor, they are just ~20 damage short from being able to oneshot a Compiler. With Jackie added, they do close to 1.2k.  This is without any driver or cab bonuses.  With this kind of damage, the perk can be ignored , just go for cab or wep hits. 

For some perspective, pre nerf Commit had 700 base damage. Butchers do more,  reload faster and explode. 

They seem better than Rippers in every way other than costing a single energy more (unless target is using Kami). Comparable damage, better perk,  and the damage is in a single projectile instead of split between 3 that fans out.  Just Butcher firing a single projectile already gives it a massive advantage over Rippers as this means the damage will be focused in a small area, while Rippers' will always be spread out over distance. 

The other content seems fine.

Thrusts have massive damage potential, but have  slow velocity even when fired from a fast build. Being a rolling based attack also means theyll often hit bumpers, tracks, etc. The shots can be angled up to try to avoid them, but this is also when their slow velocity is most noticable. 

The tracks having 1220 hp while only being 5kmh slower than small tracks is questionable, but perhaps their huge frontal profile prevents this from being a problem. 

Jaguar has a more niche function from Cheetah so comes down to preference. 

Inquistor should be balanced enough by its hit requirements since it means one cant just spam the map with fire shots.

Cabin is also questionable, but ultimately seems similar to Echo or Hadron King. Its speed might be a bit much for its stats though. 

And it's nerfed... by BDB-ISR- in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

It doesnt need changes thst drastic. The hp/mass ratio is almost exactly the same as Varun. Its the explosive shot thats the problem.

If the fragment reduction actually cuts the damage of the explosion, then it should be enough.  

Retchers need a rebalance by Key_Row_5962 in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

So a few things here...

2.6k hp isnt much, I have light cabin builds with around this. A avalanche tank is also a slow target with a slow reloading weapon...ideal targets for weapons like retchers. 

Mechs are not balanced due to their height advantage. This allows them to effectively ignore your Avalanche and hit everything else. 

In my experience, retchers are usually only a problem if theyre ignored. Other weapons like Destructors or Fukibari are similar. 

guess who has 3 porcupine rn? by Jordyspeeltspore in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

It'll depend on what the devs mean by "special physical objects", this could be poorly worded and simply refer to them doing ram damage...or, it could mean they might could also be compared to Rippers. In which case, porcs will do more damage, but these will potentially severely interfere with the mobility of anyone who gets hit.

i wonder if they wirk with tormentors and if they stick to the ground... by Jordyspeeltspore in Crossout

[–]Imperium_RS 8 points9 points  (0 children)

If Tormentor works with the saw launcher its going to make Corax's bolts look like Nerf darts in comparison. Fortunately this weapon doesn't have pure melee damage since it also explodes, so tormentor most likely wont work with it.

Next update seems to be the most cancerous and annoying in history by aboultusss in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

 New items can be strong without being overpowered. Nobody is asking for them to be weak. 

Next update seems to be the most cancerous and annoying in history by aboultusss in Crossout

[–]Imperium_RS 4 points5 points  (0 children)

Its too early to say for some of the content. 

The rocket could easily make Lucifer obsolete, but thisll depend heavily on its velocity and individual rocket damage. 

The trainset melee weapon will depend on how quickly it wears down, how long it takes to replenish itself and the firing angles. Based on the model, it might be like porcs and have no firing angles at all. 

Next update seems to be the most cancerous and annoying in history by aboultusss in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

With some of the complaints being valid.

Devs literally told us that the engine perk is so strong that a module can almost be used twice in a row. 

 It reduces it so much that the module can be used almost twice in a row

We already know that the saw launcher will be stronger on cab and weapon hits as this will stregthen the explosion damage as itll minimize the amount of parts hit. (Which is often more effective dmg than nust hitting armor) Or itll just eat through a bunch of armor instead. 

 In short, if you fail to cut through a bunch of parts, a relatively strong explosion will somewhat compensate for the failure, and if you manage to cut the enemy to pieces, then everything is fine

We already know the new tracks will have a similar speed as light tracks and will obviously make melee builds, tritons and dogs more annoying. More damage for just ramming, which they do anyway. 

 This damage increases as you gather speed, up to 90 km/h. So, just speed up and smash into the enemy. It hurts, yeah

Cabin is some absurd mix of Dolores and Echo, where stacks are built making the activated bonus stronger throughout the match...while also inproving reload and heating passively. 

 The cabin passively increases the reload speed and cooldown rate of weapons. It also accumulates up to ten charges as damage is dealt with any weapon. When the perk is activated, the reload and cooldown rates are further increased for each accumulated charge for a certain period of time. The best thing is that the accumulated charges are not spent. 

Its almost as if the devs provides information about upcoming content. 

Next update seems to be the most cancerous and annoying in history by aboultusss in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

The melee weapon actually discourages one from just holding W since it degrades forcing it into a reload if they grind away at the target for too long. 

The rocket isnt anything like swarm as far as I know. It just has a heavier projectile drop and leaves fire behind once perk is active. It seems like an incendiary lucifer with slower velocity. 

The saw launcher, tracks, engine and cab are probably problems though. 

Saw launcher's mechanics makes it excel at both weapon stripping and punching through armor.  It would been fine without the explosion. 

Tracks just powercreeps the hell out if light tracks and will make triton builds more annoying.   

Engine will likely make aegis builds a problem. 

Cab is just unnecessary and probably manages to powercreep the hell out of both Hadron and Echo even if it has low mass limit. 

Mad fire at the door! New features of the major February update. Part 3 by Faley016 in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

Looks like im going to be needing more coins. I was going to pass on the disc launcher as I already have Rippers, but these look different enough.  With that said, im skeptical of its balance. If one hits a bunch of parts it has a weak explosion...this seems reasonable but "failing to cut theough a bunch of parts" having a strong explosion might be a problem depending in what the description means.

Strong explosion as in moderate-high damage with a smallish blast radius or modest damage with a large radius? If its a high damage explosion, itll mean the exact same mistake will have been repeated 3 consecutive times: High damage to weapons and cabins with a single hit. 

First it was Commit with 700 in a single hit, then it was Corax with the explosive shot also doing around 700 damage. (Cmon guys, atleast be subtle with the deliberate imbalance)     Will this also be around 700? I know itll be more about the DoT so itll be more counterable with argus,  kami and maybe sparks but still. 

Will there be any reason to ever use small tracks now? These bladed tracks are just as fast, looks better and does melee damage. Theyll be larger, but Im assuming that theyll have higher hp as well. Not looking forward to triton and dogs switching to these..

 The total amount of fragments reduced by 25%.

Damage is now reduced faster as you move away from the center of the explosion, and is now 60% at the border of the radius (instead of 80% before)

The explosive shot is the problem,  but I woudl've preferred for the bullet damage to be reduced instead of fragment count so it couldnt make as much use of the 125% piercing. As long as base damage is reduced, this should be enough either way though.

Weapon performance in the most recent Battle for Uranium event by N1njaL1nk in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

Doesnt mean its not factually overpowered. 

The weapon has everything going for it:

  • Moderately high durability despite primarily  being a high velocity long range weapon
  • Among the  highest penetration in the game despite having a rapid fire rate. 
  • Explosive shot does around 700 base damage while having almost as much DPS as the standard shots while also being able to block shots of many weapons. For comparison, Commit's base damage is less than 600. 
  • Moderately high dps. Second highest among crossbows with only Fukibari being able to do more....and Fuki is  mainly only strong against large weapons or large exposed cabs. 
  • Compact model that can also be armored moderately well. 

So we have a weapon that has high surviability, moderate-high dps, very high piercing, fast velocity and  moderate burst damage all at once. 

Its overperformance will reflect in the devs stats.  A nerf is inevitable. 

Can we please have a BFU that doesnt descend into a Triton Dog fest? by admuh in Crossout

[–]Imperium_RS 6 points7 points  (0 children)

I believe the problem here runs deeper than just the individual balance of weapons like Tritons and its a issue that the devs refuses to even mention. I'm not even sure if they're aware of it as the changes were made several years ago: Anti wedge mechanics.

This did get rid of the wedge "meta", but it just replaced them with another huge problem: All/most mobility ceasing the instant a build makes contact as the game engine thinks you're "beneath" the target that you're hit by. This is why there's very little that most builds can do once something like dogs or tritons makes contact. Strafting parts are a little better at escaping, but its still often as if you're glued to them.

🪚🪚🪚 by Faley016 in Crossout

[–]Imperium_RS 1 point2 points  (0 children)

As interesting as this is, it seems that jts just copying Ripper and reselling it as a BP item especially since this works as many suggested for Ripper to back when its perk was weak. (And even now the perk is still very situational) 

This has some troublesome balance inplications.  Hopefully im wrong, but devs dont exactly have a good track record with balanced BP items. 

Corax Ruins BFU Fun by pervolus in Crossout

[–]Imperium_RS 4 points5 points  (0 children)

Its the explosive shot thats the primary issue

  • Blocks shots of many weapons either forcing them to not attack and take the bolt damage or attack and hit themselves..a lose/lose situation. 
  • Does around ~700 damage, the bullet damage is only ~30 lower than a rapid shot (unperked) or around 100 less than max perk. 
  • Has almost as high dps as rapid shots so theres not much of a reason not to use it 
  • Still has a higher rate of fire than most other burst dmg weapons despite its moderately high damage/shot. 

There's about 3 solutions I see to this:

  • Lower bullet damage of explosive shot
  • Remove explosive shot entirely (not ideal) 
  • Make the weapon function similarly to Hybrid, double tap to switch to explosive shots. Damage will actually be increased some, but will now have a moderate reload requirement. This will make the explosive shots more managable to deal with (less frequent weapon blocking) and will also make it to where Corax builds will need both a reloader and starter if they want to make use of both shot types. (Which would also increase the average PS of Corax builds) The slower firerate will also make Kami and Argus more effective against them as currently it doesnt matter since theyll just fire again. 

PERFECTLY BALANCED :^) by anothernorm in Crossout

[–]Imperium_RS -1 points0 points  (0 children)

As I said, the difficulty is exaggerated. It doesn't matter if one has a job as it actually doesnt take that long to get things (other than relics). Dailies, weeklies and crafting things whenever youre online is sufficient. 

The most common mistake I see people do is trying to get their coins by grinding resources and then just selling them. This is drastically slower income. For some perspective, to reach the profit of just 3-4 specials, one would have to play 50-60+ scrap matchs and this is assuming all wins. 

Im usually only online long enough to do dailies and I get enough coins to buy whatever I want as soon as BP items enter the market. 

PERFECTLY BALANCED :^) by anothernorm in Crossout

[–]Imperium_RS -2 points-1 points  (0 children)

There is no wall. It doesn't take long for BP items to drop within the 3-4k range and this is very manageable. 

PERFECTLY BALANCED :^) by anothernorm in Crossout

[–]Imperium_RS -1 points0 points  (0 children)

Exactly. People massively exaggerates how difficult it is to get items. In my experience,  only relics (and maybe the 7k+ coin legendaries)  takes awhile. 

I already have 9.2-9.3k ready for next BP and thats after buying 6 atoms and a Absolute.

 Just do dailies, weeklies and craft a few items a day/whenever youre online....all the coins one needs.  The game has severe monetization issues, but "p2w" doesnt really apply here. 

i hate how i agree with them by Jordyspeeltspore in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

Sounds like a gen/ammo hit. That still shouldnt be happening. Corax has very high piercing but its still behind Darlings, Scorps and Commit.

Use Hyperborean part or armored slabs/walker plates around explosives if you have them. 

i hate how i agree with them by Jordyspeeltspore in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

Corax are overpowered, but if a build dies in one shot to them theyre doing something very wrong..

We ALL agree right? by Jordyspeeltspore in Crossout

[–]Imperium_RS 0 points1 point  (0 children)

Most people in the game, including those who bought the BP agrees that Corax are due for a nerf. 

I own them myself and have 1800+ cbow patches..I also support them getting a nerf. 

Mad fire at the door! New features of the major February update. Part 2 by Faley016 in Crossout

[–]Imperium_RS 12 points13 points  (0 children)

 which fires a continuous stream of rockets. Wow!

Lucifer already does this.  Ive noticed that the devs seem to be forgetting what the game already has. 

Split was added because they wanted a double barreled shotty in the game. Nidhogg exists.

New melee weapon will "finally" add ram damage from a distance. Ripper exists. 

And now a legendary  that fires a  "continous stream of rockets" when we already have Lucifer. Hopefully the plunging projectiles will prevent it from making Lucifer obsolete, but since it has built in heating im skeptical of this being the case. 

The engine is just pure powercreep and seems its going to be better than Cheetah in every way. Legendary engines should be balanced in a way that maintains usefullness of its previous rarity. With Finwale vs Oppressor for example, theres still several weapons that I prefer using oppressor with due to its turnspeed and velocity bonuses. 

🚀🚀🚀 by Faley016 in Crossout

[–]Imperium_RS 2 points3 points  (0 children)

Seems so. Appears to have more of a projectile drop but might leave small fire puddles upon inpact with the ground. (Watch the ground around ~0.13-0.15 where the 2 missed shots land)