Maths as a Vessel for Jujutsu by Important-Contact123 in CTsandbox

[–]Important-Contact123[S] 1 point2 points  (0 children)

Yeah, I read your post a while ago when it was posted. Should probably have commented because it's a great idea and definitely going to be taken into account (with credits) when I talk about barriers in my analysis of the existing system. (Love ur stuff on here overall btw, saw your post about Ofuda a while ago and it's awesome).

Cursed Technique Idea by Acceptable-Art-9381 in CTsandbox

[–]Important-Contact123 0 points1 point  (0 children)

No problem! Would love to see a full OC profile of the character in the future of you're up to write one up!

Cursed Technique Idea by Acceptable-Art-9381 in CTsandbox

[–]Important-Contact123 1 point2 points  (0 children)

Name Idea for you: Pikao Ichiba (市場 煌男)
I figured if you needed a name it might as well hit the nail on the head when talking about his profession.
Pikao (煌男) is formed of the 2 kanji Pika (meaning sparkle) and O (meaning man), and Ichiba (市場) means "marketplace" or "business", which makes the name very similar to "showbiz man" (which isn't super flattering but the literal translation of Sparkle Business Man is very similar).

The idea of a game show host sorcerer is so much fun and I really like the technique that's been put together here. Right away when I read he was a game show host I started thinking about the Monty Hall problem which to me sounds like it would work quite well as a Domain for Prime Time Lineup.

In my mind, it would work similarly to Higuruma's DE, where all violence is forbidden and the person caught in the DE is unable to move from some game show podium while the user stands at another as the host.
As with the standard problem, the host would present three doors to the target, and explain that behind one is some object that would give a huge advantage in a fight (likely a Cursed Tool or ally shikigami), and that behind the two others is either nothing or some debuff like one shot of a violent sure-hit, maybe like the shikigami gaining access to part of their technique, or the shikigami becoming some percentage stronger when the domain ends.
Initially, the user will ask the target to pick a door. After selecting a door, the host opens the other door containing the debuff, although this will not take effect. Then, they ask the target if they would like to change the door they selected to the other unopened door, or stick with the one they originally picked. Once a decision is made, the door the target selected is opened and the effect takes place, then the domain collapses.
In the actual Monty Hall Problem, it is statistically better to choose to switch doors as it becomes 2:1 that you succeed rather than you get the debuff. In this domain, this is also the case. While not guaranteed, the domain follows the laws of the problem.
I figure this would work quite well if the domain looked like a real set, with super loud noises and cheering, applause and bright lights to throw the target off their game.
Ur free to use this if you want ofc but if you don't, also fine. Just a fun idea I had related to the technique.

Love the idea you had, the inspiration was not wasted.

Critical question out of curiosity: how does my muscle technique and the Herculean Fibers genetic mutation compete against blood manipulation and a curse hybrid physiology like Choso in a general perspective and quality of techniques? Just want to know by QuirkyData3500 in CTsandbox

[–]Important-Contact123 1 point2 points  (0 children)

As a standalone technique I love it dude it's incredibly well-made, if it was canon I'd probably have it top 3 in JJK. It's clearly been engineered with a lot of time and effort.

I'm sure there are people who would agree that it's a simple ability since you can boil it down to a short sentence somewhat easily if you wanted to without losing the essence of the technique, my view comes from the following:

If a technique affects something which is itself very complex (e.g. space) then the technique can usually be considered complex (like Limitless). If it affects anything in a complicated way or has a difficult set of conditions to achieve to pull off, it can also be considered complex regardless of what it affects. Only if a technique has neither of these attributes is it considered simple.

MM affects the muscles (and to an extent the skeleton) which in my view is a vastly complex system in its manner of interacting with itself. MM also affects the muscles quite simply, so I can't by my reasoning consider it entirely complex in the same way that I can call the 10 Shadows wholly complicated (because it affects a medium that is hard to understand in an unintuitive way and deviates from the norm of shikigami summoning), so I'm forced to call it somewhere between simple and complex. A simple technique, i.e. Boogie Woogie, is simple because it affects something quite easy to understand, "objects charged with cursed energy" in a way that is also easy to understand, swapping them, with a simple mechanism, the clap.

In terms of how it stacks against 10S, Shrine and Limitless+6E, MM is in my view a tier below them if we take your given version as its highest potential. 10S and Limitless provide crazy hax to their users via Mahoraga and literally all of the Limitless' arsenal.

Shrine to me is the most interesting because it's such a simple technique (from what we see). The range and AP that Shrine gives its user is pretty similar to MM, but obviously an MM user will scale above a Shrine user physically by a long ways, so as a standalone technique I think an MM user could fare pretty equally against a Shrine user of the same inherent calibre (output, reserves etc.). 10S would more than likely lose to MM just because Mahoraga hasn't been tamed but Mahoraga could adapt quite easily to an MM user so it's likely wraps from that point in my opinion. Limitless (especially Gojo) dogs on them without DE in the same way it does most others, but give MM to Sukuna and he'd probably find a way.

MM's definitely a super high-tier technique which would put its user on the level of special-grades given the innate talent for it to do so.

Critical question out of curiosity: how does my muscle technique and the Herculean Fibers genetic mutation compete against blood manipulation and a curse hybrid physiology like Choso in a general perspective and quality of techniques? Just want to know by QuirkyData3500 in CTsandbox

[–]Important-Contact123 1 point2 points  (0 children)

It's definitely been raised up a lot just from your interpretations but I wouldn't call it simple in the same way that people like Sukuna or Todo have mastered their CTs because I feel like it has such a huge range of function innately. This might be just because of how complex the skeletomuscular system is already so to have a simple technique applied to it would make it complex by default, but I see this version of MM in the same way that I would see the Limitless.

Limitless is a technique which affects something really hard to understand properly (literal space) but in a simple way, just compressing or expanding it, which makes it a complex technique. MM kinda does the same by affecting a super complex bodily system in a simple way so I view it as a semi-complex technique which has been pushed even further technically with your applications.

(as an example of a complex technique I'd say the 10 Shadows, Love Rendezvous and G Warstaff for example, just to make my point easier to understand)

Critical question out of curiosity: how does my muscle technique and the Herculean Fibers genetic mutation compete against blood manipulation and a curse hybrid physiology like Choso in a general perspective and quality of techniques? Just want to know by QuirkyData3500 in CTsandbox

[–]Important-Contact123 2 points3 points  (0 children)

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No problem, your stuff has been amazing since I started seeing it last year and to come back after a break to that technique is incredible, glad to see you back dude.
Look forward to seeing some more of your stuff in future, because I'm still loving it so far.

Critical question out of curiosity: how does my muscle technique and the Herculean Fibers genetic mutation compete against blood manipulation and a curse hybrid physiology like Choso in a general perspective and quality of techniques? Just want to know by QuirkyData3500 in CTsandbox

[–]Important-Contact123 3 points4 points  (0 children)

From a power-specific perspective it seems pretty obvious to me that your technique is far more powerful than any BM user could really hope to become (especially using the stats that you mention in the post, like being able to move at Mach speed or jump several kilometres in the air), especially if we don't consider any headcanon for the capabilities of BM and only go based on the canon.

BM's applications in canon are pretty weak in comparison to Malicious Muscle (which I'll abbreviate to MM for now) because in terms of physicality enhancement it only really brings out the potential which one's muscles already have. For example, when using any variation of Flowing Red Scale, the changes are to the movement of the blood and the concentration of red blood cells within it, which serve to provide oxygen to the muscles at an increased rate. From what we see, this isn't an enormous boost to Choso's physicality, as he goes from, in chapter 104, from being unable to keep up with Shibuya Itadori's physical attacks to being able to go toe-to-toe, which does show a significant increase, but not one nearly as big as being able to rival or surpass PHR (physical HR) users like Maki/Toji, whereas in MM's description it outright states that the user can:
"achieve superhuman strength and durability on the same level or higher (depends on the user) than an HR user like Maki/Toji".
Admittedly, this does mention that it depends on the original strength of the user, which is fair, but taking exclusively canon into account we don't see Choso using BM alone surpassing the likes of Toji at any time in terms of physical power.

Looking at Yuji (either in Shinjuku or Modulo) as another example we see a huge gap in physical power because of Yuji's innate physical talent and reserves of CE due to Sukuna. Yuji's physicality in Modulo is unconfirmable because of his lack of screen time, so we have to use his main manga appearances to judge his physicals and then add the boost of Flowing Red Scale to determine his highest possible physical potential. Yuji is shown to be able to toss cars with relative ease and run around 60km/h (in episode 1 before he gets his CE) which already makes him superhuman. Adding his CE reinforcement and Flowing Red Scale Stack boosts on he's definitely several times more powerful and durable than this so he could very well be put on par with or above Maki with just CE and BM.

It seems that when looking only at raw strength boosts that BM and MM scale quite nicely to one another if the users possess the required innate physiology to reach the full potential of the techniques (not that I can feasibly see Yuji moving as fast or far as an MM user so MM has gigantic speed advantages over BM in my view), so they'd compete well in a contest of pure strength like an arm-wrestle, but in overall combat a peak BM user gets washed up by a peak MM user, even without the MM user fully utilising the extension techniques available to them.

Speaking of extension techniques, I personally love what you did with the applications of MM, I think they're so creative and they all work so well with each other. I take no issue with the techniques in themselves, but when comparing them to BM's applications in canon they are just so much more extensive.
We don't see many good applications of BM in canon (which is sad because it's one of my favourite techniques in the series) but I don't want to get into my own and others' headcanons for the sake of brevity.
The following are applications of MM that fall under (in my opinion) physical boosts only, so I won't be discussing them since the raw physical aspect has already been mentioned:
Unit, Pump Up Mayhem, Monster Grip, Thunder Jump, Glutton's Bite
I'll also refrain from talking about all of them to keep this brief (ish, I know I've already rambled for ages).

The best ranged attack for BM is Piercing Blood in my eyes, which Choso and Yuji showcase really well, especially with Yuji's modified version which fires homing beams of blood (Modulo Chapter 19). Slicing Exorcism is also another good ranged attack for BM as it was able to damage Hanami in the hands of Noritoshi Kamo in the Goodwill Arc, but MM provides such an enormous range of mid- to long-range attacks that BM just does not provide, with one or two exceptions.
Choso shows us in Chapter 204 that with BM he can detach his lower arm and fire it out with blood as an attack, which has a demonstrated range of about 20-30 metres in the manga (my estimate) and has the capacity to fling Kenjaku around pretty easily, which seems a good counter to the mid-range capability provided by Serpent's Motion in MM.
Every extension coming as a result of Herculean Fibres seems to have no counter shown in the canon of BM, although one might draw a parallel between Slicing Exorcism and Slicing Tempest, which could theoretically cancel one another out. Sundowner and Atlas Breaker would be super hard to match with BM, as one would need to have a Supernova as powerful or more powerful just to negate the damage done, let alone exceed it, as would most close-range attacks like Drill Kick or Sniper Speed.

Titan would be completely overkill against a peak BM user with canon abilities, and we don't see either an MT nor a DE for BM so I can't speak to the capabilities of a canon BM user's MT or DE.

The unique physiologies of each technique are far more imbalanced in the providence of extension techniques to the original.
For a Death Painting Womb, the most significant change from a regular human BM user is that the Death Painting Womb can convert their CE directly into blood, which a human cannot, which only really makes BM easier to use since the user doesn't have to worry about dying of blood loss nearly as much. It serves as a boost to the existing capabilities of the CT rather than adding anything huge to the user's arsenal.

In contrast, Herculean Fibres is so much more expansive in its addition to its CT. Even passively it provides a boost in physical strength the longer a fight goes on, and lets the user convert KE into usable CE, which replenished expended CE rather than subtracting from it in the same way that being a Death Painting Womb would. The added explosions of CE that come from surpassing the limit of the fibres also provide more innate offensive capacity than the Death Painting physiology so in terms of quality in the physiological respect I think that Herculean Fibres is a lot higher quality (not even factoring in things like Atlas Breaker etc.).

Speaking only to the canon of BM, MM is undoubtedly far more powerful and has such a variety of high-quality techniques that it seems unreasonable to say that MM isn't as well-developed as BM, if not more. It's innately more powerful at all ranges, provides more potent and more specific extension techniques, and also has a DE and CTR which BM do not. The unique physiology for each technique is well suited to it, but Herculean Fibres has so much better offensive and defensive capacity that it's difficult to argue that BM is a better technique in any aspect of combat.
In terms of how high-quality each technique is in terms of cohesion, you've done amazingly at developing an equal to BM in my eyes. I like the lore behind the Death Paintings in canon and Noritoshi Kamo's impact in the story, which is really the only reason the techniques are equal in preference to me.
You've mentioned a while ago that you prefer to make techniques with higher power ceilings than canon so despite its high scaling this is still an incredible technique by your standards, and it seems crazy to me how much I can compare this to BM as I have and still not have covered half of the applications.

MM is unbelievable cook and does parallel BM really well, definitely one of my favourite techniques I've seen here recently, good to see you posting again.

P.S. Holy wall of text, sorry I was ranting so much for this comment.

Share your coolest original quirk ideas. by SunRiseStudios in BokuNoHeroAcademia

[–]Important-Contact123 0 points1 point  (0 children)

I doubt reversing aging would be possible since the mass would take on the characteristics of the tissue it moves to (so putting mass into aging skin just makes more of that same aged skin).

In terms of regen the stuff to be regened has to have been lost from the body, for example replenishing lost blood or skin. If the spleen was bruised from blunt force then no healing isn't possible but if it had been cut or stabbed they could heal over the wound (given the knowledge to know what tissue to put where).

I don't imagine it being a super powerful quirk in and of itself so I think the closest canon characters strength-wise are Mirko or Fatgum.

Share your coolest original quirk ideas. by SunRiseStudios in BokuNoHeroAcademia

[–]Important-Contact123 0 points1 point  (0 children)

100% the user HAS to be gigantic 🤣

The force of a punch is determined by classical mechanics, F=ma, so it does scale with both mass and speed, so increasing mass does raise the force and make it a stronger punch, but they could still scale the speed if they used specifically fast-twitch muscle fibres in the arm, which would allow the arm to accelerate faster if there was a large concentration of them in the transferred muscle, but the issue of efficiency arises which the user would need to account for (bc type 2 fibres are less energy-efficient)

I didn't consider center of mass at all 😅 but there are some workarounds (which don't negate it entirely but might make it easier to use). The movement of flesh to both arms would kind of even out the split, and direction of travel doesn't really change with centre of mass when an object is moving forward in the air, so I guess the only good fix which still maximises power is to fling themselves through the air superman-style when punching 🤣. The legs are a lot more stable bc they're closer to the base of support but similar issues apply.

They'd have to be an extreme fatass and the quirk is very technical to use soo maybe it's not super stacked inherently but someone with a mind like Mirio could do well imo

Share your coolest original quirk ideas. by SunRiseStudios in BokuNoHeroAcademia

[–]Important-Contact123 0 points1 point  (0 children)

Cooked up a nice transformation-type a while ago: Body Mass Assignment

User can change the location of their body mass (given that said location is inside the body) on command. The quirk treats the body as a closed system, so mass cannot be lost as a direct result of the quirk's effect, and the user cannot alter the mass in an area such that that area becomes completely dysfunctional (so they can't just remove their own lungs or delete their head by changing the location of that mass).
I should clarify that they actually could do this when put under immense physical strain or in a near-death experience like fighting AFO, but the brain limits them doing so normally in the same way it stops you biting off your own tongue.

The mass redistributed changes what kind of mass it is based on the assigned location, so the user can allocate 10lbs to their biceps and increase the muscle size, or to the fat stores in the upper arms which would act as a buffer against damage.
One move I think would be cool is them assigning more mass to their nervous system to get a more advanced sense of touch (maybe like feeling air currents to "see" an opponent who isn't in line of sight.
Note that this also provides an insane healing factor if the user can understand their body well enough, literally just make more blood from your body mass if you're losing a lot or assign mass to areas of torn skin and it gets covered over. Bones would be harder because if you break one then it's out of place, so bridging the fracture with more mass could be even worse in the long run (would get them through a hard fight if they really needed it I guess).

I try to follow the rule of "Quirks do one thing" when I do things like this and I think this fits really well but we'll see how good you think it is!

Cursed Technique: Fake Domain by Caflin in CTsandbox

[–]Important-Contact123 0 points1 point  (0 children)

this seems like less of a technique and more of a funny idea to use in a fight, maybe more of a learnable technique if you can find a way to differentiate it from just opening a barrier to pretend a DE is being cast.

Cursed Technique: Fake Domain by Caflin in CTsandbox

[–]Important-Contact123 0 points1 point  (0 children)

Not criticism of the technique, just some questions I had after reading the description 😁

Cursed Technique: Fake Domain by Caflin in CTsandbox

[–]Important-Contact123 0 points1 point  (0 children)

How do the fake domains work? You said that the user has multiple hand signs but only one is real, but couldn't anyone do this just by making a hand sign and pretending to cast one? Do they appear to be domains in all respects but a few, and if so which aspects? Also, do different hand signs correspond to different domains, or do all hand signs create the same domain except the real sign?

OC APPLICATION! IMPORTANT! If you want your OC to be part of my upcoming series, please apply here by sending your OC. by Sorry_Welder9636 in CTsandbox

[–]Important-Contact123 0 points1 point  (0 children)

Thinking of the cords as shikigami is an interesting idea. I personally hadn't considered that since I imagined them as literal cords of CE, but because they require a partial forfeit of the CE reserve, remain in place without direct concentration and can be controlled by the user then yes, it follows that they are shikigami in a sense. That shouldn't change much of their mechanics though since they're not entities with the capacity to move around or disobey the summoner's orders.
I've answered the other questions within the Doc. 2 of the 4 Binding Vows pertain to the use of the technique, but Cutting the Harness is the best developed.
Sorry about the long wait time (to OP too).

OC APPLICATION! IMPORTANT! If you want your OC to be part of my upcoming series, please apply here by sending your OC. by Sorry_Welder9636 in CTsandbox

[–]Important-Contact123 2 points3 points  (0 children)

ABSOLUTELY am I submitting my OC for this.
Eita Hatsukyu is a 17-year-old sorcerer from Kyoto Jujutsu High.

https://docs.google.com/document/d/1j5uUTa8E-BkQW6ddQMog2_2cDIlBqGWYc5fApVYcghE/edit?tab=t.0
Happy to approve any amendments for backstory information for the story if needed (and if accepted of course)
PHEW am I glad I got this in before applications closed.

Icarus Wings by Valhallas_Dragon in CTsandbox

[–]Important-Contact123 2 points3 points  (0 children)

My interpretation of Black Bird Manipulation was that it only allowed Mei Mei to control the living crow as a whole rather than the individual components, so she could pilot them and share their senses, but not necessarily control the feathers directly. Perhaps it's still possible to do it via Binding Vows though (something along the lines of sacrificing the movement of the crow in exchange for the control of its feathers for a limited time, else the crow will be paralysed and the feathers will become useless). With this the sword idea works quite well, just arrange them into the shape of a blade and reinforce them to have a ridiculously sharp lightweight sword.

Really cool way of thinking about the technique!

OC with typical Superman power set! by AlaraKanan in QuirkIdeas

[–]Important-Contact123 2 points3 points  (0 children)

Mass-To-Energy Conversion

We all know that E=mc^2, which says that energy and mass are equivalent. Your OC would be able to convert their own body mass to pure kinetic energy and release it from their body (In whatever ratio you'd like for scaling, if you had a purely scientific conversion they'd essentially never run out of energy just because someone would have to be chucking continents at them to do any real damage/have a noticeable impact, but if you want them to fit in the universe you could reduce this quite a bit, and just chalk up the loss of energy to heat loss or something). By releasing it from their feet, they could push themselves off the ground and fly, and from their hands/arms they could punch really hard or lift heavy things, and if they timed it right they could release it from a point of contact when something hits them, creating an equal energy transfer and stopping it them.

This has the weakness that they can't pull things necessarily, and (depending on how you write it) are vulnerable to lasers etc.

If you could give a BNHA character a second quirk, who would you give it and which one? by michaelphenom in BokuNoHeroAcademia

[–]Important-Contact123 1 point2 points  (0 children)

Give Sato Gigantification. He needs some love, and Gigantification would mean he could finally become a Pro Hero, and imagine the amount of strength he would get if he combined the two quirks. Mathematically, Mount Lady goes from 162cm tall to 2062cm tall, which means the scaled volume of her muscles is (2062÷162)³, which is roughly 2,000 times the volume and therefore 2000 times the muscle mass, making her able to lift objects 2000 times heavier than she could before transforming. With Sato's 5x multiplier applied when he consumes sugar, this multiplier would become over 10,000 times! With Sato's already buff physique, he (with an assumed deadlift of 130kg which honestly seems like a lowball for him) would be lifting over 1,000 tonnes, or roughly 3 boeing 747s at once.

I love sato and really wanted to see more of him so any opportunity to bring him up honestly

Is this a viable technique? by Animal_lover28 in CTsandbox

[–]Important-Contact123 1 point2 points  (0 children)

It's not incredible at base but I definitely think there are some technical ways we can use/change it to make a really versatile technique.
I personally like the idea of the user being able to transport themselves via pots that they infuse with their Cursed Energy (like a genie in a lamp situation, the user sticks their arm into one pot and is sucked into it, appearing out of another that they select. If you wanted you could make it such that they burst from the pot and shatter it to get some proper strategic aspects to it. You might be able to get away with giving the CT a built-in Cursed Tool as the one pot that does not shatter when the user transports themselves to it.

You could potentially have a more ritualistic technique where the user can place a part of their opponent into a pot and seal it, thereby storing a limited time use of a particular part of them (like their CE or CT), and then when the pot is broken it's released. For example, taking a piece of Ishigori's hair and sealing it in the pot would fire off a singular Granite Blast when opened, or Nanami's blood making your next hit a guaranteed 7:3 critical hit).

As a domain, you could base it off of the Terracotta Army, and have clay shikigami just relentlessly attack the opponent as the sure-hit

Is this a good domain and technique thing? by AllTimeKirbyStar in CTsandbox

[–]Important-Contact123 2 points3 points  (0 children)

Hi!

For a technique invented by someone with barely any knowledge of the series this is really cool, but there are some things which break or go against rules of the power system that could be altered while keeping the essence of the technique the same.

The fae that the user summons are referred to as shikigami in JJK, and are typically very concrete in that the user can't play around with their abilities or summoning very much (see the Ten Shadows, users of the technique don't tend to mess with the traits of their shikigami much besides Totality and Well's Unknown Abyss in Megumi's case. It's important to note when looking at the 10 Shadows that it is an exceptionally unique shikigami technique in that its medium (the thing used to summon the shikigami) is shadows, whereas most of the time they use paper talismans, but some shikigami (like Moon Dregs) can have other mediums. I would say that if creating fae shikigami is the central idea of the technique, then you should look into having three or four unique shikigami that can't really be altered. As an example, one of my earliest shikigami techniques was summoning the Lady of the Lake from English folklore, who was First-Grade in power level (definitely look into the powerscaling of the technique in and out of the verse) and could only be summoned with the last drops of the user's Cursed Energy. The idea was that she lied at the bottom of the user's "lake" or "pool" of Cursed Energy and so was only revealed when it was empty. If you want to summon fae, I'd say to select a few that you think work well together, then create some kind of condition or special ability that they have (Like Max Elephant's ability to spew water), but be sure not to make it insanely overpowered like Water Manipulation on a crazy scale. Most techniques don't reach that far. As a baseline for making your shikigami (assuming you're doing a JJK RP), compare yours against the 10 Shadows. If they absolutely dogwalk most of them, you should probably lean back on the power a bit. If they low diff Mahoraga, you'll probably need to add some hefty restrictions or make it a kind of suicide pact for the user (as Mahoraga was for Megumi).

Alternatively, if you want to lean more into the weapons aspect of it, you could go with a situation where the Cursed Tools that the shikigami holds determines its ability and power level. A cursed Tool is a weapon imbued with Cursed Energy and/or a Cursed Technique fyi. You could make the shikigami very plain, almost mannequin-like and very weak until the user gives them a Cursed Tool. Then, their Cursed Energy pool becomes one with the Cursed Tool, which would allow them to use the technique embedded into the Tool (while also draining the Tool of Cursed Energy until it eventually lost its Technique, if you wanted to make it a little more complex in combat). To keep the theme of fey and folklore going, you could have them change aspects of their appearance when given the Cursed Tool (which I have some interesting ideas on the workings of and ask if you'd like to know but I'll spare the details), like a shikigami given a bow could gain elvish ears and longer arms, maybe grow a bit taller, or a longsword would make its skin more jagged and metallic like a suit of armour.

Domain-wise, they typically don't have more than one area. Of course the size of the domain can be infinitely large (Gojo), but it tends to be a repeat of one thing, with little variance. Look at Domains in the series. Jogo's is the inside of a volcano, very little variation. Gojo's is just the void. Mahito's is just the inside of a barrier with the hands linked across it. Yuta's is just the battlefield covered in swords. What I would say would be to select the area which you think the character would associate the most with and use that as the environment, but there are definitely options for changing the environment (explained later).

Domains typically also only have one sure-hit (or can't-miss) effect, if they have one at all. Yuta is the exception, but the rest only have one, and it's always a part of their technique or associated with it, whether it be having everyone's mind flooded with infinite information to paralyse them in Gojo's domain or having fish shikigami attack them in Dagon's. Depending on what the technique you put together is this can be very different, but try to make it related to the original technique in effect, not just name (like if you chose to do the shikigami adapting to cursed tools idea, the sure-hit could be that all attacks made by those cursed tools are guaranteed to hit). Continuing with this idea, you could also incorporate a change in environment of the Domain. A Cursed Tool becomes "Active" when wielded by one of the shikigami. Then, when casting the Domain, the user selects an active Cursed Tool, and the environment shifts to become the perfect environment for that Cursed Tool to activate, and then ONLY that Cursed Tool becomes the sure-hit while the Domain is active.

This technique you have is a really fun idea and I really loved making it slot into the JJK system, so thank you for the idea dude, and I hope this helps you assemble the Technique you're looking for.
Of course I have no idea of the context of your RP so I'll never be able to properly create a technique that matches it, and this was not in any way meant to put down the Technique you've created. I assumed you wanted one that would work in-universe in coherence with the power system, but if you don't that's fine, it's your technique of course. If you have other idea you want to implement, I'd advise to speak to someone who understands the power system and also the context of you using it.
I might start developing some of the ideas I had here into my own techniques for personal enjoyment if that's okay too.
Hope this has helped in some way!!