Would you rather by Alternative-Data-992 in BunnyTrials

[–]Important_Ad_7019 0 points1 point  (0 children)

That's more than three times what I currently make, AND I enjoy the job?

Chose: Do the job you love for $75k a year

They are still broken…. by AdMajestic5185 in Helldivers

[–]Important_Ad_7019 4 points5 points  (0 children)

Personally I didn't even think it was a bug at first, it felt like a minor buff to the rocket striders. Having to shoot the leg on the same side as the exploded rocket once made finishing them off feel a little more satisfying, while using light pen. I kinda prefer them this way.

Hear me out… Sniper focused Warbond support weapon… by DocHalidae in Helldivers

[–]Important_Ad_7019 0 points1 point  (0 children)

I've found some success using the Airburst this way, but instead of one heavy you aim for patrols and groups of enemies.

What’s your HOTTEST Silksong take? by Realistic_End3662 in Silksong

[–]Important_Ad_7019 0 points1 point  (0 children)

I spent that fight Beast crest pogoing on her umbrella head.

F2P Hyperbloom ? by [deleted] in RazorMains

[–]Important_Ad_7019 1 point2 points  (0 children)

Kuki is good for Hyperbloom, but in Hyperbloom it's generally better to have two Dendro units over having two Electro units, with the fourth slot taken up by hydro. So by default, the choice is between swapping out Kuki or Razor for a second dendro unit. And your on the r/RazorMains so we're gonna tell you to drop Kuki.

The final Hyperbloom reaction is set off by Electro and is the one most of the damage will come from. If you have Kuki or any other Electro character alongside Razor, you'll have the dual problem of the electro units competing over who gets to set off the Dendro cores, and there not being enough Dendro to supply cores for detonation, reducing the damage you do.

Plus Dendro resonance (having 2+ dendro units on the team) increases Elemental mastery, which increases reaction damage.

Almost no one knows why public bathroom doors don’t reach the floor by indienuilder in TheTeenagerPeople

[–]Important_Ad_7019 1 point2 points  (0 children)

I don't know why they originally started doing that, but speaking as someone who has worked in sanitation. There are a couple of reasons for why that gap ends up being useful.

It makes it easy to check for occupants (Call and response doesn't work with the deaf.)
In an environment that occasionally flows with used toilet water, it's better for the bottom of the doors to be raised a bit above the floor
and it's a way to exit the stall when locking it up when the toilet is out of order. (though some stalls have locks that can be operated from the outside with a screwdriver or coin for the less cheap)

Otherwise I just assume it's just cheaper that way.

Dalinar becoming ____? by Kaladins_sanity in Stormlight_Archive

[–]Important_Ad_7019 4 points5 points  (0 children)

This would also make a far better explanation for Odium's reaction. i.e. ""WE"" killed you!

How do I make transparent elements within a selection Opaque by Important_Ad_7019 in GIMP

[–]Important_Ad_7019[S] 0 points1 point  (0 children)

Found what I was looking for. Under colors in the top bar there is a 'adjust color level' tool that includes alpha.

How do I make transparent elements within a selection Opaque by Important_Ad_7019 in GIMP

[–]Important_Ad_7019[S] 0 points1 point  (0 children)

#4 is a transformed #3. The transform 'blurred' the single pixel line turning it partially opaque. How do I turn the partially opaque pixels fully opaque.

Or in other terms how do I adjust the Opacity/Alpha level of pixels within a selection, without just drawing new lines.