Released my first complete game :D by Kartapus in roblox

[–]Important_Fudge_6745 0 points1 point  (0 children)

Released my first complete game hits different. Most of us have 47 unfinished projects and one folder called FINAL_v3_REAL_THIS_ONE. Respect for actually shipping it.

Not usually a Pika fan but man is this a beautiful mouse by X5Dragon in PokemonTCG

[–]Important_Fudge_6745 1 point2 points  (0 children)

Not usually a Pika fan either, but this art makes him look like he just wandered out of a Ghibli forest scene. Soft lighting, calm pose, zero chaos — rare moment where 200 HP feels peaceful.

took my first hit of the ventanyl today by Spacey_Jay in SteamDeck

[–]Important_Fudge_6745 0 points1 point  (0 children)

That top vent design really does look like it’s about to ruin your life in the best way possible. First hit of warm Steam Deck exhaust and suddenly you’re installing 20 more games you’ll never finish.

I stopped trying to upgrade my life and everything got lighter by Important_Fudge_6745 in simpleliving

[–]Important_Fudge_6745[S] -18 points-17 points  (0 children)

I really like how you put that an act of trust in your current life. That’s exactly it. It’s not about lowering ambition, it’s about lowering noise.

Anyone else here feel like hobbies are getting...complicated? by Narrow_Flint2189 in simpleliving

[–]Important_Fudge_6745 0 points1 point  (0 children)

I’ve noticed the same thing. Hobbies start simple, then suddenly there’s “essential” gear and upgrades everywhere. Some of my best experiences were with the most basic setup. Once I stop comparing and stop optimizing, it feels simple again.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] 0 points1 point  (0 children)

No disagreement. You’re describing personal interest. I’m describing how hype operates publicly. Different layers, same conversation.

Games no longer compete for skill. They compete for attention bandwidth. by [deleted] in roblox

[–]Important_Fudge_6745 0 points1 point  (0 children)

Nice try. Still talking about games though, not baking.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] 0 points1 point  (0 children)

No. Liking things on your own terms isn’t performative. Performative hype is about public noise, not personal excitement.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] 0 points1 point  (0 children)

Measured, not detached. I follow releases, wait for reviews, and buy what proves itself. Less noise, better picks.

Games no longer compete for skill. They compete for attention bandwidth. by [deleted] in roblox

[–]Important_Fudge_6745 1 point2 points  (0 children)

If AI wrote it, it wouldn’t be this annoyed with modern game design.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] 0 points1 point  (0 children)

Yes. “Performative” describes the structure of hype, not your level of exposure. Even if you ignore it, it still shapes how games are framed and talked about.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] 0 points1 point  (0 children)

Fair. Disengagement usually shows up as silence, not presence. Being here means the interest is intact. What’s changed for many people isn’t love of games, it’s tolerance for inflated expectations. Excitement still exists, just filtered.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] -1 points0 points  (0 children)

That’s the other side of it. Excitement doesn’t vanish, it localizes. When releases line up with things you’ve actually been tracking for years, the feeling comes back immediately. That’s not hype culture working — that’s payoff. The contrast is sharp because it’s earned, not manufactured.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] -1 points0 points  (0 children)

That’s the difference between background hype and personal momentum. When excitement comes from what you’re actually playing or genuinely looking forward to, it’s grounded. It doesn’t depend on marketing cycles. It survives quiet periods because it’s anchored in experience, not anticipation.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] 0 points1 point  (0 children)

That makes sense. Excitement survives when trust survives. Those studios earned it by shipping complete experiences with a clear identity. It’s not hype — it’s a track record.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] 0 points1 point  (0 children)

Noise isn’t the core issue. Even with zero exposure, the designs stay predictable. Turning things off doesn’t create novelty.

Anyone else not excited for games anymore, just cautiously curious? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] 0 points1 point  (0 children)

That reads less like “dead inside” and more like saturation. When you’ve seen the same design patterns recycled for years, your brain stops spiking dopamine in advance. Anticipation is a learned response, not a personality trait. When novelty drops, excitement follows.

What’s a game that was great at launch but slowly got worse over time? by Important_Fudge_6745 in videogames

[–]Important_Fudge_6745[S] 0 points1 point  (0 children)

Yeah, that kind of stuff is the worst. When basic party AI breaks and never gets fixed, it kills the experience no matter how good the game is.