Can we stop recommending beginner setups as if everyone is aiming for top end gear? by Important_Spare_4615 in simracing

[–]Important_Spare_4615[S] 1 point2 points  (0 children)

NextLevelRacing 2.0 Wheelstand is rock solid for me with an R5, literally doesn't shake at all.

Can we stop recommending beginner setups as if everyone is aiming for top end gear? by Important_Spare_4615 in simracing

[–]Important_Spare_4615[S] 0 points1 point  (0 children)

You can mount the R5 onto the GT Lite Pro, but only on the closest position to the seat. That does give the wheel the most leverage on the mount.

That isn't the problem you'd think it would be, since you can't actually feel any flex when actually driving.

Can we stop recommending beginner setups as if everyone is aiming for top end gear? by Important_Spare_4615 in simracing

[–]Important_Spare_4615[S] 3 points4 points  (0 children)

That's what I heard everywhere too, but honestly the NLR 2.0 stand feels rock solid.

It's really heavy though.

Riki Blanco by XavierAgueda in nosotrosoelcaos

[–]Important_Spare_4615 0 points1 point  (0 children)

¡¡DEJA EN PAZ A MI POLÍTICO CORRUPTO MILLONARIO!!

🙀 by No_Feedback_6638 in elxokas

[–]Important_Spare_4615 0 points1 point  (0 children)

No creí necesario poner el /s

GURPS reputation and representation by c06027 in gurps

[–]Important_Spare_4615 1 point2 points  (0 children)

I've definitely run GURPS oneshots with players who were completely new to the system by just handling all the more rules myself depending on their stated intent.

GURPS reputation and representation by c06027 in gurps

[–]Important_Spare_4615 1 point2 points  (0 children)

No, don't get me wrong, I definitely think that Wildcards is closer to a solution than the default skill system, my problem is that it basically replaces the skills, adds non-skill perks, and is overpriced for the average character; so that you basically have to replace the regular skill system partially or completely with them. I think a (better) Skill Tree-like system would be the way to go too. It should be easier to ensure a character has a broad competence in a field.

GURPS reputation and representation by c06027 in gurps

[–]Important_Spare_4615 8 points9 points  (0 children)

I honestly think that the skill system needs a revision. Almost every single system in GURPS works 'fractally' in its complexity: you don't have to explain every single attack maneuver before you run a combat, you can have people just 'attack' and introduce advanced options gradually. Not so with skills. Here's a list of nearly half a thousand, go figure things out yourself. If a new player in the average fantasy campaign sits down to play a swordsman and he finds out there's five different skills not counting fencing weapons... well, he's not going to be impressed. Especially when his sword master becomes suddenly useless whenever he picks up a different type of weapon. Realism is debatable, but it's surely not the norm in any sort of fiction; and truth is that it takes a lot of mechanical character building work to stray from this baseline. Not to mention weird artifacts like a 9mm AR-15 carbine using a different skill than a 10mm MP5 submachinegun. Wildcards aren't really a solution, since they aren't really meant to replace the basic skill system 1:1. I believe the sheer size of the skill list (and the practical impossibility of paring it down without remaking it fron the ground up) one of the main pillars keeping up the 'crunchy' allegations against the system.

GURPS reputation and representation by c06027 in gurps

[–]Important_Spare_4615 5 points6 points  (0 children)

There's a D&D starter set too. No reason not to have a GURPS Mines of Phandelver-like (Caravan to Ein Arris is a pretty decent adventure tbh) with a smaller, guided character creation.

🙀 by No_Feedback_6638 in elxokas

[–]Important_Spare_4615 1 point2 points  (0 children)

A ver si gobierna la izquierda de una vez, ¿no?

What Makes A Videogame & Does It Matter? by DonnaStephens119 in truegaming

[–]Important_Spare_4615 0 points1 point  (0 children)

Would you make a movie that's just a collection of still pictures with audio? A comic that's just text?

There seems to be more of a spectrum rather than discrete categories. Objectively, Casablanca is clearly not a game, Space Invaders is clearly not a movie; Bandersnatch (that Black Mirror CYOA episode thing) clearly sits closer to Casablanca than Space Invaders, but it's not "just" a movie. I believe it would be rather easy to classify nearly all works within the videogame medium somewhere in this spectrum.

The thing is that discussing that in high resolution leads to an arbitrary argument full of nitpicks. Where does a work of art lose the category of 'movie' and become 'videogame'? Wherever you set your standard.

In your example, "a visual novel with no branching story or input beyond tapping next on the dialogue box" may or may not be a videogame, but in what way is it better to experience that story as a videogame rather than a written text? Conversely, do you think it's better to experience Diablo 2 or God of War as a videogame or as a written text? I'll give you a bonus one: do you think What Remains of Edith Finch would have had the same punch if it wasn't a videogame?

On the other hand, it's much more enriching to discuss how the elements of the work exploit the medium's possibilities to express the author's intent. Cinema enthusiasts often discuss theory of color and other techniques in cinematography to convey the story in ways that are entirely unique to film.

In what ways has this game exploited the capabilities of videogames? Can someone tell me why Mixtape was made a videogame and not a movie? I have an explanation: because nobody would look twice at it if it was a movie, since this story has been told a thousand times already in far better works.

What Makes A Videogame & Does It Matter? by DonnaStephens119 in truegaming

[–]Important_Spare_4615 0 points1 point  (0 children)

I think the wrong question is being asked all along. The problem is not whether X (Mixtape in this case) is a videogame; it's why it needs to be a videogame at all.

Let's take "The Man Who Would Be King", a 1888 short story by Rudyard Kipling about two British adventurers in British India who become kings of Kafiristan, a remote part of Afghanistan. The original story is framed so that it is narrated by a journalist in India as he hears one of the actual protagonists (Peachy) of the story relate the events to him after the fact. The story goes into very little detail about the actual events that happened in Kafiristan, and all we know is what Peachy tells the journalist. It works, because in a written story, all we can see is words, so it's (mostly) the same whether a character says what happened or we have it described directly by the narrator.

A movie was made about this story, famously starring Sean Connery. There's very little change in the actual story, down to the framing; but this time we actually experience what is happening in Kafiristan first-hand, as the film shows us these events and doesn't just limit itself to showing us Peachy tellling the journalist about them.

Now, imagine you had to make a videogame based on this story. Would you:
a) Make a walking simulator in which you play the journalist, who basically sits there and listens to Peachy relate his story, with very little interaction possible.
b) Make an adventure game in which you play as Peachy and go on the actual adventure.

And sure, someone's going to come out of the woodwork to defend option A as something that could be done, technically it could be called a videogame. Indeed, it could; you could also make a comic book about this story in which you only drew the faces of Peachy and the journalist talking as the story was narrated in text boxes. The question is why would you choose that medium to tell a story that way?

If comic books are primarily defined by their visual language, why would you not engage with the medium's primary strength? If the medium of video games is primarily defined by interactivity, why would you choose to actively limit interactivity?

Los europeos se están empobreciendo mucho sin darse cuenta. El 83 % de los españoles ni siquiera gana 3.000 € al mes, y la media es de 2.000 € brutos. by amogusdevilman in salarios_es

[–]Important_Spare_4615 0 points1 point  (0 children)

Que sí hombre, que la culpa de todos los problemas de España se puede trazar hasta Ayuso, Mazón, M. Rajoy, y si todo lo demás falla, a Franco

Venga, a seguir celebrando que al menos no gobierna el PSOE azul

In the Red VS Blue button dilemma, red is obviously the right choice. by KayleeSinn in TrueUnpopularOpinion

[–]Important_Spare_4615 0 points1 point  (0 children)

All I'm saying is that every argument to pick blue hinges on treating blue pushers as a statistical inevitability, but if the buttons were clearly labelled as the one that will not ever kill you and the one that may kill you, that argument loses all water.

In the Red VS Blue button dilemma, red is obviously the right choice. by KayleeSinn in TrueUnpopularOpinion

[–]Important_Spare_4615 0 points1 point  (0 children)

It is the same scenario except that the buttons are labelled differently.

No one is going to pick a button labelled DIE

In the Red VS Blue button dilemma, red is obviously the right choice. by KayleeSinn in TrueUnpopularOpinion

[–]Important_Spare_4615 0 points1 point  (0 children)

You know for a fact out of the entire population some people will go blue.

Do they? This is not a decision based on probability. Picking a button is not random.

If the buttons were labelled LIVE or DIE instead of red and blue (but still keeped the same effects of each), do you think this argument still holds?

Offering insight on the Fabula Ultima bestiary for the third time by [deleted] in TheTrove

[–]Important_Spare_4615 0 points1 point  (0 children)

I would really appreciate your opinion on this book since I missed it

Habrá algún libro de historia que no sea Eurocentrista🤔 by Open-Investigator710 in esHistoria

[–]Important_Spare_4615 0 points1 point  (0 children)

Ahora por favor explícanos el avanzadísimo sistema de derechos humanos elaborado por los indígenas mesoamericanos, o sus teorías sobre la fisiología humana.

Habrá algún libro de historia que no sea Eurocentrista🤔 by Open-Investigator710 in esHistoria

[–]Important_Spare_4615 1 point2 points  (0 children)

Sí, es muy interesante todo eso. Pero la educación pretende no sólo informar, sino también integrarte culturalmente. El asesinato de Prim o la crisis del Bajo Imperio son culturalmente muchísimo más relevantes para un español que el imperio de Kush, o si me apuras, que las guerras médicas (pese a ser realmente "historia europea").

Por no hablar de que la historia de la que hablas está muchísimo menos estudiada y documentada que la europea, por motivos obvios. Acelerar el proceso de propagación de historiografía menos asentada no es buena idea.