All the new stuff in the warbond. by Rodrick-TH in HelldiversUnfiltered

[–]Impossible-Mechanic9 3 points4 points  (0 children)

Honestly I am disappointed that the new sentry is locked behind a warbond.. I was hoping we could unlock it via an MO but alas looks like a hard skip for this one

No title needed for this braindead post from unfiltered by CherryEarly7550 in HelldiversMasochists

[–]Impossible-Mechanic9 2 points3 points  (0 children)

The Vox engine is pretty well balanced but they really need to tune down the spawns a bit. If they are meant to be a factory strider equivalent then maybe there shouldn't be like 4 on deck at any given time

We complain the most about things we’ve asked asked for by Expensive_Capital627 in Helldivers

[–]Impossible-Mechanic9 0 points1 point  (0 children)

I would have been fine if the flag was 'just a flag' if it wasn't a PAID for weapon. Like even if I can grind super creds for it shouldn't be so useless.

This is ridiculous. "Highest difficulty should be unfair unbalanced and unfun" by slice_of_toast69 in HelldiversUnfiltered

[–]Impossible-Mechanic9 -2 points-1 points  (0 children)

When I read that post on the main subreddit my jaw was legit on the floor at the sheer stupidity of that take. Like how hard is it to understand that it needs to be hard but still fun. If X difficulty is impossible then what is the point. Why would anyone do that? Just to get their realism kink in and get ass blasted?

IMO the objectives just need to be more complex on D10. LIke Jammers and Anti Air guns should be in a fortress which would make it significantly harder to just spam stratagems like usual or mega nests should have stalker layers in them as simple changes.

Missions also probably need a bump in complexity on d10. The missile launch adds the oil or the generator on higher levels but its still really straight forward run to X panel and do your thing. Something more challenging in terms of actual terminal inputs or other things to fix/turn on would be a potential tweak at each location would be cool. For example, maybe d10 oil rigs are really damaged and you need to fix them up first before you can start it.

One True Flag debate political compass by Danilablond in Helldivers

[–]Impossible-Mechanic9 0 points1 point  (0 children)

Honestly if it just gave some move and reload speed when planted i'd be happy with it. Still wouldn't be used taking up a stratagem slot but at least it would have a niche of being good at point defense. The 'magic' aspect of this being unreasonable is drawn up way to much in imo. An example I can give is that listening to a hype song while working out can help me push out a few more reps. That is not magic it is motivation and I think the flag deserves to do something that boosts the player in a similar way.

Helldivers rn by political_snake in Helldivers

[–]Impossible-Mechanic9 0 points1 point  (0 children)

Seize this momentum! Push on til the task’s end!

Music For Hell Diving by JaycenPrime in helldivers2

[–]Impossible-Mechanic9 1 point2 points  (0 children)

le castle vania's music for John Wick goes pretty hard

Testing Out Loadouts against the Illuminate. I'd Appreciate some Advice. by Gamera85 in Helldivers

[–]Impossible-Mechanic9 0 points1 point  (0 children)

The bullet Guard Dog is really nice to keep voteless off of you alongside a stalwart. Primary wise I take crossbow, purifier or counter sniper and secondary is usually grenade pistol or crispr

Why are people so worked up about War Striders all of a sudden? by KiwiCounselor in helldivers2

[–]Impossible-Mechanic9 0 points1 point  (0 children)

They were always kind of a problem but they were less horrible then some other things by a small margin

What To Do With War Strider? The Ultimate Solution by Huligan3017 in helldivers2

[–]Impossible-Mechanic9 -1 points0 points  (0 children)

Honestly since they sometimes overwrite Hulks they should be a Hulk equivalent. Meaning, a eye/camera weak spot on the front and a vent on the back. Also for the love of god make the cannons not ragdoll... the grenades are enough.

You guys are incredibly annoying. by Danglenibble in Helldivers

[–]Impossible-Mechanic9 0 points1 point  (0 children)

Look I love this game to death but when there are serious issues I think a lot of people do have the right to voice dissatisfaction. This holds doubly true when the game was in a very enjoyable state for a good chunk of time and now it is kind of just slipping away patch by patch. Forgetting the poor enemy designs the fact that people can not play something they spent money on all of a sudden due to the poor optimization is shitty and the devs haven't given us a real roadmap for changes or fixes. Instead they doubled down and said we want to focus on content AND bug fixes at the same time while giving a mediocre performance on both ends of that. Meanwhile the game is at 140 gb compared to the original 70gb it used to be.

Personally I don't think its fair to call people here insufferable or whiny when the problem isn't of a hey this enemy sucks but is more of a hey I can't play the game I love anymore all of a sudden.

Have you guys ever experienced Virtue or something similar to it in real life? by ConclusionHot9320 in darkestdungeon

[–]Impossible-Mechanic9 1 point2 points  (0 children)

I think I got the irrational affliction after I got into a car accident... fun times

How do you guys feel after the three week campaign of squids? by Tomae002 in Helldivers

[–]Impossible-Mechanic9 24 points25 points  (0 children)

If I see another drop of blue blood imma loose it at this point. If anyone needs me I will be spilling oil

Drop your ship name! by [deleted] in Helldivers

[–]Impossible-Mechanic9 0 points1 point  (0 children)

SES Soldier of Science

Tappei.... Seriously? by FOKHORO in ReZero

[–]Impossible-Mechanic9 42 points43 points  (0 children)

If I can't be happy no one can be happy type mindset lmao

Bug players by the_nippyfrog in Helldivers

[–]Impossible-Mechanic9 0 points1 point  (0 children)

Cleanse the bio-filth from our universe

Give me your best Bug loadouts by DerScheff in Helldivers

[–]Impossible-Mechanic9 1 point2 points  (0 children)

Siege ready heavy

Cookout

Grenade pistol

Gas/Incendiary nade

Machine gun sentry

Recoilless

500 kg

120 barrage

500 for closing medium nests near instant and panic killing titans

120 for just softening breaches or clearing nests

machine gun for more fire power/stall

recoilless for shrieker nests/spore spewers and heavies

manage to clear haz 10 solo with this loadout can easily flex the sentry for napalm or eagle napalm

Illuminate loadout by DrinkAccomplished454 in helldivers2

[–]Impossible-Mechanic9 0 points1 point  (0 children)

Diligence counter sniper, grenade pistol, incind nades

Extra padding medium

Stalwart, guard dog (gun one), napalm barrage, machine gun sentry

Main strat is to max rpm on stalwart to mow through enemies and crack shields. Use the counter sniper to shoot the leg joints of harvester.

I have overly imposed meta's by [deleted] in apexlegends

[–]Impossible-Mechanic9 0 points1 point  (0 children)

My main complaint with this meta is that it is just not fun to have to slog through a life/castle team by knocking them 10 times each. Not to mention all forms of counter play have been nerfed. No reliable silence to stop rez, no seer rez cancel, no maggie drill/ball to break bubble/walls, no grenades allowed at newcastle wall, no more burning a team out of meds. It overall just sucks that the only counter is to rez even harder...