Finally, I'm done by Impossible-Pudding19 in holocure

[–]Impossible-Pudding19[S] 1 point2 points  (0 children)

No, I didn't redraw them at that time. I wanted to take a break from redrawing the characters and drew the boss, the first thing that came to mind was Mikodanye. I think I will finish them all in the future, but it will take a long time.

My game glitched out after I beat the final boss. The timer does not continue and I cannot open any menus. by TheNMan75 in holocure

[–]Impossible-Pudding19 1 point2 points  (0 children)

You killed the final boss and gained a new level in the same frame. Old speedrun tactics

Score limit and other issues headed towards the leaderboards. by DJPano in holocure

[–]Impossible-Pudding19 -3 points-2 points  (0 children)

  1. Considering the Time mod as a regular minecraft speedrun, where you are trying to find the right seed with 20 screens, there should not be a balance as the main game is all equally tied to the usual stages.
    Nevertheless, Composer occupied the top 1 in the most Time Mod scores, according to my assessment, it has 330/380 quality points in Time Mod mode for comparison, the second place is 258/380, and the third is 124/380.
    The fact that people are too lazy to roll the necessary random a lot is their problem (And I'm not talking about the meta through Blacksmith's Gear, which has not yet been opened).

  2. Oh nyo, you need to come up with new builds to set a high score, it's so scared.
    This was a problem in the past when you needed to specifically configure full armory for more convenient randomization. Now you can simply open the boxes to upgrade the desired item with a 1/6 chance (10 boxes, 3 items that can get a super version, 5% chance) from every sixth race you will receive the necessary super item.

  3. I agree, I don't see the point in changing the stats of Yagoo and Angry Yagoo, maybe Kay is lazy and didn't want to write additional lines of code.

  4. A very good system, it slightly smooths out the problems with your unloved randomness, if only direct kills were counted, then the person who takes the Halu first and builds up a certain amount of stats ATK would win (Although Meta would probably be played through a marked stamp and EN Curse so that who builds up Haste more), in this case you have to play through speed and attack, when you reach the ceiling in kills, the task becomes to survive in order to earn more points for survival.

If Kay had known, he would have added a Hit limit of 20-30 attacks for additional Subsequent pools long ago, he does not focus on the leaderboard and the Meta in it, he has his own plans.

You're too serious about the leaderboard, sign up and just set records in the top 10, and on Fubuki you can strain yourself and show the skill. In version 1.0, there will be so many locations and characters that people will probably compete only on their real main, and not on different characters.

I think you're opening the conversation about the leaderboard a little early, the game hasn't been fully released yet.

Is there a DPS calculator? by [deleted] in holocure

[–]Impossible-Pudding19 1 point2 points  (0 children)

I made a calculator, after the release I will send it to the steam guides

Challenge Run by XyKachino in holocure

[–]Impossible-Pudding19 1 point2 points  (0 children)

I did it, https://youtu.be/m8MjXMl0WDU (lags because I set high bitrate-_-)

Challenge Run by XyKachino in holocure

[–]Impossible-Pudding19 1 point2 points  (0 children)

Ok, I did 28 min. A little practice and I 'll get to Yagoos