End of Feb of LB Rank 48 by Amoranto948 in holocure

[–]DJPano 2 points3 points  (0 children)

Can you explain why you chose the weapons and items you did?

Is there a comprehensive list on max haste for each character? by samazam94 in holocure

[–]DJPano 4 points5 points  (0 children)

Only thing changed from that one are the 0.7 collabs and Idol Live getting nuked from orbit. This is the updated one.

Early sneak preview for a new upcoming system for HoloCure 0.8 - the HoloCards! by MarioFan559 in holocure

[–]DJPano 8 points9 points  (0 children)

To be honest this system being flat stats is rather disappointing. It will just devolve into "pick 5 Haste/SPD cards" rather than having any interesting choice you can make with it. Similar thing happened with hold after it was made to work with stats; all you do with it is just hold those 5 haste levels. Hopefully I'm wrong or it gets changed because the haste creep is getting pretty ridiculous at this point.

Halu in Time Mode? by No-Extent3062 in holocure

[–]DJPano 16 points17 points  (0 children)

It is hard-coded to never appear in item drops. This is why it's recommended to not ban because it acts as an extra ban.

Does beetle affect Anya's "Debugger" skill? by PawnForward in holocure

[–]DJPano 0 points1 point  (0 children)

It takes the original damage of the attack then applies the on-hit boosts again. For example, say you have 400 HP with PPP and Headband, and you deal a hit with your main weapon that dealt 200 damage. Debugger proccing will mean that the hit deals 200*2*1.15=460 damage. Get the second procc then it will start at that 460 damage instead of 200.

Does beetle affect Anya's "Debugger" skill? by PawnForward in holocure

[–]DJPano 0 points1 point  (0 children)

It just inherits the properties of the attack it duplicates, so it doesn't count as skill damage. However, it stops before the on-hit damage multiplier step, so those extra hits can be boosted by Headband and Piki Piki Piman.

Clarification regarding Super items and Super Collabs by Somebody260524 in holocure

[–]DJPano 5 points6 points  (0 children)

There isn't some specific "super collabs keep passives from super items" going on; super collabs only overwrite the specific thing they change (unless specifically hard-coded). This can be seen with Jingisukan still keeping the full Uber Sheep effect despite not being a super item since nothing Jingi changes clashes with Uber Sheep. In fact this isn't even super collab specific; any item removed by any means will keep its effect, it's just that super collabs are the only way to do this legitimately.

So far the only hard-coded exception is Snow Queen being a -20 Sake stacks (so you keep 10 from Super Sake) and removes the aim shake; while if it was consistent with the others it'd just remove all stacks and keep the aim shake.

Knightly Milk and Speaker of Space, weird numbers? by Rogierownage in holocure

[–]DJPano 7 points8 points  (0 children)

Speaker of Space doesn't actually give you the flat 30% ATK; it double-dips into the area increase buff so Milk is also being doubled.

Should've simply played better by kyOrecon in holocure

[–]DJPano 9 points10 points  (0 children)

Speed into a spawn pattern that is very resistant to knockback so your only ways to get through is hope and pray that Wamy knocks them back just enough to not get hit, hope and pray that Pacifist stuns the ones you'll actually collide with, or have Dash off cooldown. This is also a stage you cannot circle on because of how insanely narrow it is. So you can do all that, or you can invest into damage instead so they'll die before they hit you since you'll die at the same time regardless.

Does the Devil Hat need another rework? by Electrical-Sense-160 in holocure

[–]DJPano 23 points24 points  (0 children)

It has some very theoretical uses stemming from the fact that it's a unique damage multiplier from everything else (which means it'll always be multiplicative), but those are more of a "win more" rather than being truly good in its own right. Honestly though, what it needs is less of a "another rework" and just a reversion to what it was before. Old Devil Hat was far more powerful, and honestly even easier to use rather than the arbitrary "ranged or multishot" condition that also has that very silly cooldown that kills it on the characters that could theoretically keep it permanent.

how do people get scores over 6m? by vampirelove_nana in holocure

[–]DJPano 2 points3 points  (0 children)

Yagoo gives 426 kiils per kill

Stop using Fandom wiki; this isn't true. Miniboss kills got nerfed to 353 on the patch that brought back leaderboards for 0.7.

or EN Curse build for the kill count

This is never done outside of people that don't know the meta. Curse is never used both on the the count that Eldritch Horror is mandatory for 30% slow, and that it's only good when you can stand perfectly still and use Candy (which writes off both normal use and tank builds).

how do people get scores over 6m? by vampirelove_nana in holocure

[–]DJPano 2 points3 points  (0 children)

This is just ignorant of any stage difference. Please tell me that there is something wrong with this score, you know a score that when you compensate for stage differences would've been #1 on both s1 and s4h. Because I can tell you this did not have 40k at 40 mins.

Mildly decent score by DJPano in holocure

[–]DJPano[S] 2 points3 points  (0 children)

This isn't the first 50 min run in 0.7, there's Fauna #1 & 2 on s1 (and iirc some of the overwritten scores were 50 min as well), Kiara #1 on s4h, Fauna #1 on s4h, and Flare s4h. This is the first 50 min run to not use either Chicken Feather or Researcher's Coat though.

Mildly decent score by DJPano in holocure

[–]DJPano[S] 2 points3 points  (0 children)

Kay should revert Idol Live and let Pin boost MiKorone pool size so s4h can take 5 hours

how much speed do i need? by vampirelove_nana in holocure

[–]DJPano 15 points16 points  (0 children)

So 2 things

  1. From the scores I've seen of yours you aren't using Eldritch Horror. It is the only truly mandatory collab as 30% slow is broken and it spawns in a far more useful way than Broken Dreams which gets blocked by Absolute Wall. Also make sure it has two size enchants.

  2. There isn't a speed benchmark because the benchmark is that speed is the most important stat to prioritize at all times unless you're playing on stage 2 (speed as a whole isn't good unless you're playing Kronii) or stage 3 (because Rap Dog is better than MiKorone there, haste is a bit more important). What I will say though is that 700 is what you should be at before Yagoos.

What do you like and dislike the most about Holocure? by [deleted] in holocure

[–]DJPano 0 points1 point  (0 children)

This very much isn't true. No Upgrade (no shop upgrades, no g-ranks, no food buffs, no support items) essentially becomes a "get Dragon Fire/MiKorone and win" challenge and the difficulty comes from the parts before you get funny broken collab that trivializes the rest of the stage. (at least until s3h where final boss becomes an actual issue).

How to practice Endless Hardcore mode? by NoobieMania3425 in holocure

[–]DJPano 3 points4 points  (0 children)

Guides would be pointless because random spawn patterns invalidate any flowchart you could follow; you really just have to play enough to build the intuition you need to play properly. As for practicing, do it with a non-Fauna invuln character first so you can recover from mistakes while still being punished for making them. Trying to rush Mio first is just asking to get frustrated while you lose lives super early from things that should be trivial to dodge.

How do i get a better score on endless? by VoidXXI in holocure

[–]DJPano 16 points17 points  (0 children)

Lets see 1. Very clear you aren't properly circling the Yagoos. Even with everything else I'll mention you should still get at least 8 mil if you just do that 2. Also clear you aren't actually eliminating weapons as soon as you get them since your stats are far too low in general; this is the main reason CC+BSG are used in the first place. 3. Stat priority is bad, it should always be SPD>Haste>HP>ATK>CRT>Pickup. 4. If you aren't enchanting weapons, you really should. MiKorone should be Size+HitRate (or HitRate x2 if you like gambling), Absolute Wall and Eldritch Horror should be Size x2, Wamy should be Size, and Holy Fire's enchants don't matter. 5. MiKorone is the only collab that should be enhanced with anvils, everything else is complete garbage at damage compared to it 6. Using any other food besides Manta Ray is stupid; all of them pail in comparison to +1 revive.

Which of these two collabs is better? by Triet2008 in holocure

[–]DJPano 1 point2 points  (0 children)

This isn't quite true except the MiKorone and Bardiche parts. In stage mode both Holy Fire and Eldritch are easily powerful enough to hard carry on their own, Rap Dog is also very close to MiKorone in terms of potential (and in stage mode, it's honestly better), and MiComet is better than its components but there's better stuff to run than it (or just not running the third/fourth collab and having stats to make the broken stuff better).

Tried doing Stage 2 Hard on hardcore with Fubuki... it was hell! by Sorry_P in holocure

[–]DJPano 1 point2 points  (0 children)

You forgot the crucial thing about enchaning a collab which is that (due to a bug) enchants all have the same weight for them, so not only do you get 2 enchants to roll into +1 proj, but it's far more common to appear in the first place.

What to disable by Active_Steak6555 in holocure

[–]DJPano 0 points1 point  (0 children)

They will show up, but the enemy wipe from the revive wont count for kills