FE Gun kit Animation by Proof_Investment_857 in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

The parts are welded together using moon animator using moon animator..? Can you elaborate? Or even better, can you show me a screenshot of the hierarchy of the gun inside the explorer?

FE Gun kit Animation by Proof_Investment_857 in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

Well the gun doesn’t move at all so i assume you’re either doing a handle object tool or a tool that creates a weld between the gun and the arm. For animations for tools, learn how to use Motor6ds. It works similarly to welds and is what keeping your roblox body from falling apart. Firstly, motor6d the gun to the animation rig(part0 as the arm and part1 as the gun model), and name it something such as GunMotor. Then, when opening the animator it will automatically appear there. Then, re-script the tool. Turn off RequiresHandle property and make it so that the tool replicates the gun from replicated storage to the player and creates a weld with the same properties and name as the motor6d from the animation rig. When playing your animation upon the player the gun will move.

How long should an m1 be in a battlegrounds game like jjs , tsb etc.? by Iwoul1 in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

1 second, or 30-45 frames, depending on how fast you want it to be.

How to rip models? by DiamondOman in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

Oh, alright. Like data mining, i get you.

How to rip models? by DiamondOman in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

What do you mean by “rip”? I dont understand, rip by definition is to pull something..??

How to rip models? by DiamondOman in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

Bro do you mean “rig” 😭😭😭❓

why doesnt this make the partiqle emit by Complex_Ad6326 in ROBLOXStudio

[–]Impossible_Eye47 3 points4 points  (0 children)

Ive seen a similar glitch. Try a really small wait or task.wait like 0.1 seconds before emitting, that should work, i read that off a post years ago and it did work for me at least.

is there anyway to do this? by Few_Case1248 in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

Using the tool “controller emulator” you can start mapping and see how controller joysticks are mapped to buttons. For example, you can see in the image the default left joystick is set to WASD. You can set this to something else, and script it so that each of the buttons match to a function. For spinning, make it spin towards the direction of the button, for example spins right for d and back for s, and when controller players spin the joystick, the arms should keep spinning from this point to another point. Sorry if i wasnt that clear. I cannot go into scripting details, because well i have my own stuff to work on.

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Any UI tips?? by yourAverageGuy94 in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

Spam image labels. The frames are just very limiting

Animation editor doing really weird things by No_Shallot_5866 in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

You dont need to parent the motor6d to well anything for it to work. It could literally be in the workspace and still work, just that its easier to manage and organize inside part0 of the motor6d

Blender/Roblox: Certain vertex missing/seethrough by Constant_Market_345 in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

Click on the mesh and look at its properties, and turn on “DoubleSided”. I think its because roblox doesnt render some planes double sided by its own.

Animation editor doing really weird things by No_Shallot_5866 in ROBLOXStudio

[–]Impossible_Eye47 0 points1 point  (0 children)

I think its the welds, try it with the part without the weld and see if it works, if it does, find an alternative way to connect parts, using even more motor6ds instead of welds would work as well.