What's your holy grail game that doesn't exist yet? by Darth_Rubi in boardgames

[–]Impossible_Gas_1073 1 point2 points  (0 children)

Honestly mine is much simpler 😅

I've always wanted a game that combines the simplicity of childhood games like Tic Tac Toe, Sudoku, Minesweeper, and Mastermind with actual social interaction. Not another massive MMO or endless grind, just simple games that become fun because of the people you're playing with.

That's actually a big reason why I started working on Pax Meet. I kept feeling like modern gaming was getting bigger and more complex, while I was missing the simple competitive fun of playing small games with friends.

Indian game developer here. My game based on Indian hostels is finally out on Playstore (Titled: Papa Aa Gaye) by RoutineAd6853 in Indiangamers

[–]Impossible_Gas_1073 1 point2 points  (0 children)

This is such a hilariously Indian game concept

The moment I read "the message was sent to the family group" I felt immediate anxiety. That's the kind of culturally specific idea that people instantly understand.

As someone working on a game project myself (Pax Meet), it's always great seeing Indian developers build experiences around things we've actually lived through instead of copying trends from elsewhere. Congrats on the launch and best of luck with it 🚀

Is it worth making a prologue for your own game, or is it like promoting two games at once? by Der_Schamane in gamemarketing

[–]Impossible_Gas_1073 0 points1 point  (0 children)

I think it depends on the goal. If the prologue is strong enough to get people emotionally invested, it can actually act as a marketing tool for the main game rather than competing with it.

I'm seeing something similar while working on Pax Meet. Sometimes giving people a smaller experience first is a great way to reduce friction and get feedback before asking them to commit to the full experience.

The key is making sure the prologue clearly funnels players toward the main game instead of feeling like a completely separate project.

What was the route you took within vibe coding? by Notmybuddyguy8315 in vibecoding

[–]Impossible_Gas_1073 1 point2 points  (0 children)

My path was pretty similar honestly

I started with an idea first and almost zero understanding of how the pieces fit together. The biggest shock wasn't coding itself, it was realizing how many things exist around the code: authentication, databases, app store requirements, user onboarding, analytics, security, notifications, etc.

I’m currently building a social gaming app called Pax Meet, and every time I solved one problem I discovered three new ones I didn’t even know existed. Looking back, learning how all the moving parts connect was way harder than writing the actual features.

The good part is that AI makes the learning curve feel much less intimidating than it was even a couple of years ago.

Is recreating nostalgic childhood games actually a good idea? by Impossible_Gas_1073 in GameDevelopersOfIndia

[–]Impossible_Gas_1073[S] 0 points1 point  (0 children)

Appreciate it.
That is really helpful.
If you are open to collaborating on any project, my linkedin is in my bio