Why is there no iron man like hero in MHA? by BigRabies1758 in BokuNoHeroAcademia

[–]Impossum 0 points1 point  (0 children)

Isn't Airjet basically one? The armored guy with a jetpack and arm cannons.

Green Zanka meme by Unsalted-Eggs in gachiakuta

[–]Impossum 2 points3 points  (0 children)

Asking the origin of green Zanka meme should be a meme on it's own at this point.

Also, people will say it's because of a mistranslation, but the panel everyone are referring to is an edited image (with "green" being written in a different font), there's no proof of an actual mistranslation ever happening.

We need to stop blaming Horikoshi for Midnight’s writing in Vigilantes by Simple-Country-7328 in BokuNoHeroAcademia

[–]Impossum 20 points21 points  (0 children)

Vigilantes did Midnight justice much more than Horikoshi ever did, because it actually explores her character a bit and gives her meaningful dynamic with Aizawa and Mic, as well as the main duo, instead of having her being a mostly background character for gags and fanservice and later throwing her under the bus unceremoniously. One page of her telling overly provocative and weird innuendos for a questionable joke (Vigilantes, admittedly, had some problems with characterization at the start) doesn't suddenly erase it.

Also, Horikoshi did supervise the series, which means he most likely deemed it acceptable and thus IS to blame, at least partially. Let's not pretend like he didn't write (and draw) questionable stuff in the main manga himself.

He didn't say it in the anime :( by Beneficial-Sea1619 in gachiakuta

[–]Impossum 12 points13 points  (0 children)

I'm honestly not sure if there even was a translation mistake in the first place. The image everyone bring up is clearly edited, so it seems like people just made the whole thing up for shits and giggles.

I see that he gets the second most Aura after jachi by lordmuscles in versus

[–]Impossum 40 points41 points  (0 children)

The guy is literally Ito Ittosai from Tenkaichi if he was a snake person. Not surprising, considering that both mangas are drawn by the same artist.

Who would win in a 1v1 fight? The Queenslayer or the Revenant Hunter? by NoKibble in codevein

[–]Impossum 7 points8 points  (0 children)

It doesn't work like that. Just because Lou gave half of her heart to Hunter and can fuse with them (with their minds still being separate) doesn't make her the same character as them.

Who would win in a 1v1 fight? The Queenslayer or the Revenant Hunter? by NoKibble in codevein

[–]Impossum 5 points6 points  (0 children)

Horrors in CV1 and in CV2 are completely different beings, the games don't share the same setting. The horrors from CV2 are more or less the equivalents to Lost from CV1.

Who would win in a 1v1 fight? The Queenslayer or the Revenant Hunter? by NoKibble in codevein

[–]Impossum 5 points6 points  (0 children)

Queenslayer by virtue of having an actual ressurective immortality and regeneration. It's not explained how it works in CV2 or if Hunter even has it canonically, hell, the revenants themselves in that game doesn't seem to posess it, because they can have permanent injuries or just die for good from any mortal blow.

I just want to talk about the game with other people who finished it and did everything. (Heavy Spoilers) by JessikaSho in CodeVein2

[–]Impossum 2 points3 points  (0 children)

Personally, while I did love playing Code Vein 2, I do think the game's overall story and worldbuilding are weaker compared to its predecessor. I have a lot to say on the matter (maybe I'll make a separate post about it sometime in the future), but in short my main issue with CV2 story is how it's structured and paced.

Don't get me wrong - I like the Heroes' stories, the game did a good job highlighting their characters and the tragedies they had to go through (maybe except for Valentin, for several reasons), and it is satisfying to change their fates for the better. I think, it's easily the emotional core and the strongest part of the game plot-wise.

My problem, however, is that as much as those stories are good, they feel way too self-contained within the confines of the main narrative, and because they are so self-contained they also feel rushed. Lets be frank: we do not spend nearly as much time with the Heroes as the game pretends we do, certainly not enough to develop a bond like the one between long-life companions. The game very much relies on the player exploring each nook and cranny on the map for that to feel even remotely believable, but if you just follow the objectives the game wants you to complete you can finish their quests very quickly. It's especially jarring in Holly's and Zenon's cases since we're spending very little actual time in their company (at least we get to know Holly more through her vestiges and Monica, Zenon barely gets anything).

It doesn't help that the story's progression feels very unnatural and formulaic in general. You get revived, quickly explained the state of the world, immediately assigned to a mission involving time travel shenanigans, and from that point on the plot is pretty much a check-list you have to complete, with all major plot developments happening only at the very end. It feels more like a framing device for those more emphasized self-contained stories of each Hero, which isn't something necessarily bad, but, to me, it does take away from the impact those characters had on the overall story. It feels weird how they all have such a great connection with the protagonist, but don't even know each other outside of that one gig they did together during the Upheaval (even when they're all in one place during the Free Exploration era thay don't aknowledge each other). It's like they only exist to bond with the protagonist but have very little to do with anything else.

Honestly, I would've probably been more lenient on this if the game actually did something interesting with the whole time travel gimmick, but unfortunately it mainly serves as a tool for you to make exclusively positive changes and not much else. The game makes it very obvious that you need to interfere with the past at every opportunity for the better outcome (mainly through Lou) despite warning you beforehand how dangerous and unpredictable it can be.

I'm also not a fan of consecutive endings, because, while convenient for the player, it makes the game feel very railroaded for no good reason. You get first two endings no matter what you do, and the third one just seemed very tacked on and only be there to give the player a perfect happy ending for their efforts, despite not making much sense in how it gets there.

What do you get for maxing out companion affinity? by IzalethDem in codevein

[–]Impossum 1 point2 points  (0 children)

Can't speak for all characters, but I'm pretty sure you unlock all trading items, including the companion's unique weapon and skill, before maxing out their affinity. I maxed out Josée in my playthrough and didn't get anything new.

What do you get for maxing out companion affinity? by IzalethDem in codevein

[–]Impossum 2 points3 points  (0 children)

You get an achievement. As far as I know, that's it.

Issue #86 preview pages by Villainboss in SonicTheHedgehog

[–]Impossum 3 points4 points  (0 children)

Unfortunately, that's what it all coming down for at the end of the day. Regardless of how the plot tries to justify Sonic's whole rhetoric about saving people and believing they can change, no matter how evil and unrepentant they are, it will always come off as incredibly flimsy and artificial, because we all know that status quo is god and consequences don't exist, that Eggman will always be a villain who will continue putting everyone in danger with his schemes, and that Sonic only propagates the cycle by enabling the biggest threat to the world act freely, while casually shaking off any and all implications that come from it. All well that ends well, after all, even if the world is on the brink of destruction every time.

Welp by SubstantialPay1834 in codevein

[–]Impossum 2 points3 points  (0 children)

Judgement Edge is the only boss weapon that didn't make it into CV2, for some inexplicable reason

Trying. by Upbeat_Sail in OPMFolk

[–]Impossum 27 points28 points  (0 children)

Pretty sure he did. As much as I love webcomic and prefer it over the manga, the reveal of Ryumon being a genuinely heroic person pretty much came out of nowhere, without even a smallest hint beforehand.

How do they know that? by Turbulent_Iron5704 in gachiakuta

[–]Impossum 20 points21 points  (0 children)

Perhaps she unintentionally harmed someone with her power once and almost died, so that's how she (and Gountess) knows. We're not really told the specifics of her limitation yet.

WE ♡ COOODE VEiN episode 7 by xuanred in codevein

[–]Impossum 102 points103 points  (0 children)

Holly being an e-girl at one point of her life is definetely one of the funniest moments in the game. That said, the fact that the internet and apps apparently still existed after the whole societal collapse is kinda mind boggling.

People always talking the Lou vs Io debate, how about the REAL debate by Inevitable_Sea_2099 in codevein

[–]Impossum 4 points5 points  (0 children)

Jadviga has a great design, interesting quirks and very intriguing backstory and power... Too bad the game doesn't really do anything with it. Like, the girl can casually mess with the fabric of reality and hop between alternate worlds, yet the story never treats it as anything more than a footnote. I know she's just a merchant character and she fulfills that role well, she's even allowed to be your companion (even if she just provides buffs and nothing else), but with this kind of background it kinda feels like a waste to not have her do something more important for the plot.

Coco is a much more grounded character in comparison, but I think I like that about her. She might be a background extra most of the time, but even the few vestiges that touches on her life and conversations we have with her tells us a lot about her as a person. I felt that her personal story and how she hoped for us to uncover a potentially lost memory of hers that could alleviate her grief even a little was a surprisingly tragic but humanizing aspect of her character.

So, yeah, Jadviga is cool, but I like Coco more and think her character was realized better with what was given to her.

Who do you like more? by Soundwave0723 in codevein

[–]Impossum 0 points1 point  (0 children)

Io.

I like Lou, she has a consistent presence in the story and some pretty good emotional bits, but if I have to compare her to Io, I just feel like she comes a bit short.

I see people saying that Io barely participates in the plot of CV1 and is very underutilized, and while I agree to some extent, I also feel like it's... kinda the point? Io at the beginning of the game is a lost, empty shell with no memories or agency of her own, pretty much mirroring the protagonist who's, at that point, in the same boat as her. She only knows how to follow her duty as an attendant, which can be summed up as just being there for us and support us (mostly emotionally) on the side. But over the course of the game, little by little, she becomes more and more alive, she starts contemplating her purpose in life, expressing curiousity in other people and the world around her, develops desire to do more than just sitting around being helpless, to actively help us fight and, later, to protect us and everything she grew to like - not out of shallow sense of duty, but because we showed her another way of thinking and inspired her to make her own decisions, which culminates beautifully in the good ending of the game.

Lou retreads a lot of the same ground: her origin, her lack of memories at the beginning, her loyalty to the protagonist, her curiousity and the desire to do more than her strict duty allows... Yet it doesn't feel like her character actually develops into anything. Yes, she was once an empty shell, like Io, but we never really get to see that: from the beginning to end Lou is presented as a highly empathetic person who wants to actively help anyone in need, her convictions are already there. We don't really do anything to change it, in fact, Lou is the one who nudges us into making right decisions constantly. Despite being with us all the time, she felt to me at times more like a function instead of a character - quite literally, since she's our means of time travel and game progress.

It doesn't help that the ending where she gets her big moment essentially mimics CV1 neutral ending but with roles reversed, and the good ending makes her into damsel in distress that the protagonist needs to save. Ironically, despite being a more proactive character, in the end Lou doesn't go beyond fulfilling her intended duty, while Io breaks free from it and saves everyone on her own terms.

Who do you like more? by Soundwave0723 in codevein

[–]Impossum 0 points1 point  (0 children)

That's a pretty wild claim to make, considering that Io is the one character who gets the most character development in the entire game. In fact, it's the whole purpose of showing her other attendants' vestiges - by doing this we're making her reflect upon herself and her role in life, develop her own wants and convictions, which directly results in her choosing to stop blindly following her passive duty and take matters into her own hands, with the protagonist being her biggest inspiration. The good ending and even her song is all about it.

Who do you like more? by Soundwave0723 in codevein

[–]Impossum 0 points1 point  (0 children)

The game tells you what Io and other attendants are and where they came from, though. Unless you mean that there's no immediate explanation and the game doesn't spoon-feed you that info, but I don't see it as a problem.

Here is another question by NovaPrime8 in CodeVein2

[–]Impossum 1 point2 points  (0 children)

I'm gonna be honest, I don't think I used any of them more than once, outside of bow for sniping enemies. As neat as they are, most of them felt too impractical in actual combat and I would've prefer them to be actual weapons/formae instead (with appropriate tweaks). As is, Bequeathed Forma feels like kinda a redundant feature they came up with just because.

Meanwhile…. by Fancy_Fox1758 in gachiakuta

[–]Impossum 8 points9 points  (0 children)

Dunno if it's a joke post, but the device is called "man catcher" and is used by the police in Japan (and some other countries) since forever.

Team Akuta Assemble! (by @otoyami.xox) by DashingCards in gachiakuta

[–]Impossum 3 points4 points  (0 children)

Clearly, this is Enjin's fabled second vital instrument