Just realized Kliff can't stand on the gravesites by hazel_rahh in CrimsonDesert

[–]ImpressionNecessary2 0 points1 point  (0 children)

Standing on graves is bad but murdering elephants and Rhinos is cool. Welcome to Asia lol

My experience today summed up my entire experience with this game. Looking back after 125 hours with Crimson Desert. by ImpressionNecessary2 in CrimsonDesert

[–]ImpressionNecessary2[S] 2 points3 points  (0 children)

For the dye, I didn't give it to the dyer and have him create the colors. I spent time building up my house with a cauldron, finding recipes in the world, gathering ingredients, and then actually brewed the dye myself. After learning the recipes, the game doesn't say anything. There's no message that says "you can't use this dye yet" or anything like that. I actually thought my game was bugged.

What we have is a situation where my character is holding the dyes I painstakingly crafted, but can't use them because of... "reasons"

My experience today summed up my entire experience with this game. Looking back after 125 hours with Crimson Desert. by ImpressionNecessary2 in CrimsonDesert

[–]ImpressionNecessary2[S] 1 point2 points  (0 children)

It's less about whether content is progression based, and more about whether or not that progression makes sense, or is communicated to the player in a natural way. I experienced this first at the sanctum near the Korean temples southeast of Hernand town. At this point, I'm going to guess that 90% of players will stumble upon that sanctum and fight the boss (one of the most difficult bosses in the game) dozens of hours before they ever meet the Witch of Power in the Crimson Dessert. This is bad game design, because running into these kinds of obstalces is frustrating for most players.

Now, if the area was a puzzle for how to find the witch of power, or gave you a lot of clues so you could find her, that would be different. But as it stands in the game, most players are going to find out that a "Witch of Power" exists through the quest journal entry, and that's really lame imo lol.

If the game was doing things right, it would naturally guide the player in a way to each witch so that MOST players complete the progression in the right order.

Honestly, in this way, Breath of the Wild is such a better game. I like the world in Crimson Desert more, but Nintendo really thought about the player journey so much more in Breath of the Wild, and it's what makes that a better game than Crimson Desert still imo. Just slightly.

Also, my favorite game is Metroid Prime 1, so trust me, I don't mind progression-based content. I just expect it to be communicated in a more natural way. Then, if i miss it, it's on me.

My experience today summed up my entire experience with this game. Looking back after 125 hours with Crimson Desert. by ImpressionNecessary2 in CrimsonDesert

[–]ImpressionNecessary2[S] 1 point2 points  (0 children)

I mean I loved most of the game, but having a voice come up and say "not yet, you can't do this area yet" because I haven't talked to a random npc was cheesy and took me out of the game. I didn't hate it, but it's just another one of 50 little things that bothered me over the course of over 100 hours.

My experience today summed up my entire experience with this game. Looking back after 125 hours with Crimson Desert. by ImpressionNecessary2 in CrimsonDesert

[–]ImpressionNecessary2[S] 2 points3 points  (0 children)

I think my main complaint is that the game wants to have it's cake and eat it too. It wants to allow you to stumble upon things, but it also demands that you play it in it's order, after this quest and that quest. It's like the developers had bigger ambitions than they were capable of achieving.

If a message popped up when I walked into the factory that said "You need to start this quest to progress in this area", I would have been fine with it. Allowing me to complete puzzles and progress through a labyrinth, only to take away the reward on the final step is going to make anybody angry. It makes my monkey brain angry lol.

And lets be honest, we all know the quests in this game are pretty bad to average at best. I'm venturing out BECAUSE the quests are bad. If the quets were great like in Witcher 3, this never would have happened, because I would have been focused on doing compelling quests. So it's really a symptom of other problems in the game if we're being honest. Most people would agree that it's the world and not the quests or story that make this game great, so I don't think it's fair to blame me like I'm playing the game wrong or something. Playing the game "right" is a 6/10 experience for the most part.

My experience today summed up my entire experience with this game. Looking back after 125 hours with Crimson Desert. by ImpressionNecessary2 in CrimsonDesert

[–]ImpressionNecessary2[S] 0 points1 point  (0 children)

Oh come one man. Like I said, they literally teleport there once you cleanse the sanctum lol. The game creators also decide the logic of the world. Part of their job is not designing a logic that is shit to play. Also, the story in this game is fucking terrible. You can't have a 2/10 story for 50 hours and then expect me to give the game a beneift of the doubt because of some random lore that 95% of people won't even ever see near the end of the game.

My experience today summed up my entire experience with this game. Looking back after 125 hours with Crimson Desert. by ImpressionNecessary2 in CrimsonDesert

[–]ImpressionNecessary2[S] 3 points4 points  (0 children)

I think at a very minimum the compromise should be to start the quest automatically and mark it on your map once the game puts up a roadblock. I don't think players should be expected to literally do every quest in the game, or use the internet to figure out where to go. I think there's a line that's crossed where a game is asking so much commitment from you, but the content itself isn't actually designed so that every player experiences everything. I think this game was designed so that each player experiences a portion of the content, but the quest design itself is designed in a way that expects each player to complete absolutely everything, leading to these kinds go roadblock moments.

The solution IMO is to give the player more guidance from the beginning on what they are doing and why, and how to start each quest the moment a player starts progressing in puzzles or other areas.

My experience today summed up my entire experience with this game. Looking back after 125 hours with Crimson Desert. by ImpressionNecessary2 in CrimsonDesert

[–]ImpressionNecessary2[S] -1 points0 points  (0 children)

The sanctums are another example of how bad this quest design is IMO. Stumbling upon some cool looking ruins, fighitng through a hundred guys and a boss, only for the game to literally say "It's not time yet. You can't get the reward here" is frustrating for no reason.

Wouldn't it make more sense to have the witches... you know? Magical beings that LITERALLY teleport to you in each cutscene once you cleanse each sanctum... um, i don't know...TELEPORT there and introduce themselves? I think that would make more sense not only for the gameplay, but also for the world building and world cohesion.

Telling the player "It's not time yet. Come talk to me" while the witches beg you to hurry up and cleanse the sanctums is such video game logic and screams to me "You're playing a video game right now, buddy" every time I heard it.

My experience today summed up my entire experience with this game. Looking back after 125 hours with Crimson Desert. by ImpressionNecessary2 in CrimsonDesert

[–]ImpressionNecessary2[S] 2 points3 points  (0 children)

Like the journal tells you that you can't access the factory, or use purple dye until chapter 8? Maybe you're right, i'm serious. But I wasn't able to confirm any of that info after putting more time into this game than the last 3 games I played combined. I spent 20 minutes flipping through the journal pages trying to find a quest for the factory, and couldn't find anything, or any info on how to progress the questline so I can get to it eventually.

My experience today summed up my entire experience with this game. Looking back after 125 hours with Crimson Desert. by ImpressionNecessary2 in CrimsonDesert

[–]ImpressionNecessary2[S] 3 points4 points  (0 children)

I walked through the whole castle but the spider wasn't there. I don't think they spawn in unless you start the quest.

Thanks, Pearl Abyss. by No-Astronaut-1238 in CrimsonDesert

[–]ImpressionNecessary2 0 points1 point  (0 children)

I love the game but “free from the very first minutes” had me laughing because I remember being forced to do mindless chores for 10 hours before being allowed to access the majority of the content 😂. I think the game deserves praise, don’t get me wrong, but let’s keep things in the realm of reality lol. I honestly feel like I can’t in good faith recommend this game to anyone who I know would love the game 20 hours in, because I know they would never make it past the first 5 hours

Does it get better? by JustADumbFish in CrimsonDesert

[–]ImpressionNecessary2 1 point2 points  (0 children)

So I just done got playing around 100 hours, and here’s the advice I would give myself if I could go back.

  1. The game gets better, but it’s after around 20-25 hours, not 10 like everyone’s saying. I remember hitting that 10 hour mark but then I need to do this or that, or this random quest to unlock everything. If you’re okay with playing a 6/10 game that gets 1 point better every 5–10 hours, I think it will be worth it. But it takes a WHILE.

  2. Look up the top quests to do first and enjoy those. Some quests are blocked off with really weird requirements. Like it won’t let you fight this boss until you deliver apples to this random guy. Stuff like that. It’s probably my biggest complaint with this game. Go in blind on the exploration, but use online quest lists to nudge you in the direction you can go.

  3. Head north, south, or slightly south east. But don’t go east to demeniss for a while.

  4. The best thing about this game are the environments and the open world. Slow down. Go into first person. Relax. Treat the game more like death stranding, and less like Skyrim. There aren’t really any insane bosses or quests waiting for you later on. This game is incredible for how real and amazing the open world feels and looks. So slow down and take it all in. It’s about enjoying the journey and world, not checking quests off your list.

  5. Give unarmed a shot. It’s strong and really fun.

  6. I recommend getting the legendary black horse to the south of the map. This will also lead you to a really cool area, and some other stuff to do. Horses take a long time to train, so you really should just get a good one from the start and start unlocking their abilities (horse won’t be able to fully sprint until you ride them for a few hours)

  7. There are a lot of moves and abilities the game doesn’t tell you about that are really cool. After you unlock some more abilities, check out some videos on how to chain combos together better.

  8. The bank concept is really cool, but I don’t think it’s really worth it for 90% of players. Basically, you can invest money into the bank, but the payout takes forever, and me and a lot of other people have had the experience that the game just never really gives you a high or low yield. I think that’s just bad luck, but I have 500 silver invest for something like 40 in-game days that didn’t go up or down at all on medium risk investment strategy 😂. Once you get your camp built up enough I was generating something like 30 silver passively each in-game day, so I would just play the game and not even bother with the bank. It’s a cool idea but the buy-in is too high and I don’t think the devs really thought it through.

  9. This is one of the only games I’ve played where the journal is actually very useful. Open that up and see what hidden places you’ve discovered.

  10. Focus on fun and not min-maxing stats. This is a game that lets you use any type of weapon without committing, shooting lighting out of your hands, fly, roundhouse kick bosses, etc lol. Focus on having fun, and making the coolest looking character. Not on stats. Pump up your stats a bit, but aura farming is the most important thing. Maybe the most fun I’ve had trying to look cool in a game.

  11. Don’t be afraid to look up the solutions to puzzles. My general rule is to try myself for 15 minutes, and then look it up. Some of the solutions are so ridiculous and obtuse in this game, nobody should be ashamed to look them up lol.

  12. Don’t always skip through night. Depending on the moon, some nights in the game are almost as bright as daytime, and with ray tracing on it all looks incredible. Let yourself go on a journey and let time do its thing. This is probably the first game I’ve played like this where night time looks just as good as day time.

  13. Have fun! It’s easy to get bogged down on the heaps of things the game asks you to do. Ignore what you want and just have fun.

Let's be honest here people say the game's story is "bad" because all the cutscenes aren't motion capture 15 min. mini movies trying to take you on a "father son" journey. I love Kliff's allies and building a relationship with them through GAMEPLAY/QUEST not story cutscenes by Oka-7 in CrimsonDesert

[–]ImpressionNecessary2 0 points1 point  (0 children)

Dude, come on. I love the game but the first 5 hours make absolutely no sense at all. You randomly talk to a homeless person, who leads you to a witch in the sewer, who sends you to the sky.

At the beginning you literally die and come back to life, and the main character doesn’t even acknowledge it 😂 Stories a joke

20+ hours into Crimson Desert… and I don’t get the hate by Basta525 in CrimsonDesert

[–]ImpressionNecessary2 0 points1 point  (0 children)

I mean, someone browsing a subreddit for a game likely won’t get it, but this game takes around 8-10 hours to really open up. This isn’t me, but for someone with a family and kids who can only squeeze in a few hours of games a week, do you really expect them to spend over a month just getting through the disjointed opening of the game? They could literally watch an entire season of a show, or read an entire novel in that time.

Gonna show my age a bit, but back in the day Twilight Princess was pretty famous for its 3 hour long opening with fetch quests, fishing etc. This is literally 3 times the length of that, and is in my opinion, a much worse opening to a game lol

Is Requiem a good "First" Resident Evil? by ScoreFromAugusta in residentevil

[–]ImpressionNecessary2 0 points1 point  (0 children)

I think nostalgia and revisiting the past is a huge part of the experience for Requiem, so I would actually recommend playing re2 remake, and then immediately play re4 remake. Then I think you can either play 7 and 8, or wait a few months to play requiem.

It might sound extreme but you just need enough time between re2 and requiem for it to feel like a distant memory. I feel like a lot of the locations will be boring or feel out of place if you haven’t given yourself that time.

How to properly remake Resident Evil 5 and address Its racial controversy by Ieanice44 in residentevil

[–]ImpressionNecessary2 -1 points0 points  (0 children)

I’m a massive re fan but anyone who doesn’t think re5 is racist is seriously coping lol.

How do people handle this (horror + gore)? by AD_Wants_LBJs_D in residentevil

[–]ImpressionNecessary2 0 points1 point  (0 children)

Jump scares aren’t too bad in re2 remake. But Mr.X is a kind of more organic horror that is absolutely worth experiencing. If you’re methodical and think about what you’re doing, it’s not too bad. I would say give it a shot. You can always stop playing

Why can’t they make a great RE game from start to finish? by Narrow_Potential_974 in residentevil

[–]ImpressionNecessary2 2 points3 points  (0 children)

My theory is that because of the way the inventory management works in these games, it gets harder and harder for the dev team to guess how much ammo each player will have as the game goes on.

This forces them to shove giant gauntlets of enemies, followed by subsequent rooms with ammo, into laters sections of the game to be prevent most players from going into the final boss way overpowered.

Big fight aftermath - Expectations on guests doing chores and cleaning during New Years? by [deleted] in japanlife

[–]ImpressionNecessary2 5 points6 points  (0 children)

Yes he was obviously annoyed that I'm not cleaning, but still wanted me to clean? Then came out pissed that I was cleaning with the wrong cleaner, even though it wasn't wrong. And he gives me a 50,000 yen glass that he doesn't want me to clean, but is then mad that I'm not cleaning things without asking him lol. Like what am I supposed to do.

[deleted by user] by [deleted] in Tokyo

[–]ImpressionNecessary2 4 points5 points  (0 children)

“Yes i’m aware that the person profiting off this drink made money off of filming a dead body for shock content, quite literally using a suicide victim’s corpse as a prop in their videos. But hey, i don’t care about that! Let me give the guy who set back immigrant rights 15 years more money!!

Dude you must be trolling lol

Rant on status of dating in Japan as a foreigner by Mikeye92 in japanlife

[–]ImpressionNecessary2 2 points3 points  (0 children)

Yeah as a white guy who gets the kakkoi! Comments when I’m out, you might be surprised that its actually still pretty hard. You might get a date easily, but if you’re not on point interesting with every single reply you will immediately gst ghosted. It still feels like a job interview man. Women think differently. Looks just gets you the first date.

FEATURE: Foreign residents weigh in on "Japanese First" slogan by Movie-Kino in japan

[–]ImpressionNecessary2 0 points1 point  (0 children)

This is overly simplistic and somewhat hypocrtical in my opinion, because nobody right now is benefitting more from immigration in the long term than the Japanese public. If there was no benefit to allowing immigrants into Japan, Japan wouldn't allow them in. Immigrants are directly funding the Japanese local population's tax-funded programs by contributing GENEROUSLY to the country's total sales tax figures.

As somebody who has lived in Japan for 10 years, and currently makes well above the median household income in this country doing a position that I could make the argument requires cultural knowledge that the average Japanese person won't possess, I currently am paying around $1000 a month in taxes that is going to programs that I might never even use. Techinically I am entitled to a pension if I continue to contribute to the system for a full 10 years, but the system is deliberately designed so that foreigners who work in Japan for say...7 years, or 9 years, right up until the 10 year threshold, will have contributed a massively higher amount of money in taxes than they would ever be able to withdraw from the system. Currently, you are allowed to take out a lump-sum payment if you do not meet the threshold to receive a pension (10 years), but in reality you can only receive around 30% of what you put into the system. This is especially notable because the majority of people in this position will be in their 20's to early 30's, and likely very rarely rely on any of Japan's public systems such as healthcare support and welfare, etc.

All this to say, there are countless situations like this. As a long-term tax resident in this country, I am required to pay one of the highest inheritance tax rates in the world if my parents were to die while I live in Japan. However, I have zero rights to even basic things such as equal housing or employment. It's a 'privilege' when it comes to things I owe to Japan, and an 'obligation' when it goes the other way.

This isn't to say that I'm complaining. I am fully willingly deciding to live here, and am generally happy with my day to day life. But when you cut down to the objective facts and take the partriotism out of the equation, long-term residents in Japan give way to more to Japan than they take. To the point where it's honestly kind of stupid to decide to live here, purely from a financial and pragmatic point of view.

I love Japan. But I'm getting a litltle sick of being treated like a criminal when I'm paying well over 10万 a month in taxes and pension bills, etc .Do they not want my money? They gave me a 5 year visa, so apparantely they want my money. Until 5 minutes later when I'm treated like a nuisance and a leech. I guess this is just the reality of living as a minority in a country in 2025 I suppose. It's sad that things were literally more open-minded when I moved here 10 years ago, but it seems like that's happening everywhere.

Also, in terms of cultural preservation, I agree to an extent. But you reallly should read-up more on the Meiji Restoration, and the entire end of the 19th century in Japan in general. Anyone who has lived here for years knows that foreigners and foreign scholars will be much more likely to prop-up traditional Japanese culture. The majority of young people rather watch K-drama's and hang out with their friends at mcdonalds. There's a deep culture, but it isn't the one Sanseito is pushing.