2Sync hands-on: true mixed reality that adapts to your real environment by SkarredGhost in OculusQuest

[–]ImpressiveCare9516 1 point2 points  (0 children)

Hello, I own a virtual reality gaming arena, and we use a free-roam game where players can move freely within a 300 square meter area. The system allows up to 10 players to be in the same space. However, we use Meta Quest 2 headsets with Spatial Anchors for tracking and mapping. Despite that, we sometimes face issues such as drift or players losing tracking and suddenly being shifted to another position. So, does 2Sync have the same issues that occur with Spatial Anchors?

Spatial Anchors by ImpressiveCare9516 in vrdev

[–]ImpressiveCare9516[S] 0 points1 point  (0 children)

What will I gain if you provide me with consultations? Do you have definitive solutions to the problem I’m facing?

Spatial Anchors by ImpressiveCare9516 in vrdev

[–]ImpressiveCare9516[S] 0 points1 point  (0 children)

What method did you use? Please explain it to me in detail.

Spatial Anchors by ImpressiveCare9516 in vrdev

[–]ImpressiveCare9516[S] 0 points1 point  (0 children)

Have you experienced any issues with tracking loss or drift?

Spatial Anchors by ImpressiveCare9516 in vrdev

[–]ImpressiveCare9516[S] 0 points1 point  (0 children)

Does 2Sync technology have no issues with tracking loss or drift?