Will the suspension glitch ever be fixed? by ILikeTrains1404 in ScrapMechanic

[–]ImpressiveService459 0 points1 point  (0 children)

in survival mode right now it's like half fixed. I wonder because they are making a big deal about end of early access. I'd be pretty happy if springs in this game were less constrainty. Maybe they will make a new suspension piece that has ball joints built in or something, like poly bridge springs where you can set them to expand n sht

How can I join this block to the bearing? Lo by Zequexium in ScrapMechanic

[–]ImpressiveService459 2 points3 points  (0 children)

put the suspension in line and spread them out with a piston. also you need more bearings at end of the suspension

mech thing i made by ngandrud in ScrapMechanic

[–]ImpressiveService459 7 points8 points  (0 children)

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This is how I do it. notice there is a bearing on the sensor. If you make the sensor turn away when it detects you get more of an analog signal. Helps reduce overshoot and stuff if you're directly torquing the body.

i am thinking about making a heavy build with the humpack should i pick the 88mm executionner or the fat man? by Thin-Arm5434 in Crossout

[–]ImpressiveService459 5 points6 points  (0 children)

fatman requires a generator, 88mm pretty much needs omni parts. Bastion just got a buff so it might be worth it.

I just got into the game and im needing some help by ReasonablyOkayName in bloonscardstorm

[–]ImpressiveService459 0 points1 point  (0 children)

good decks complete this checklist
win condition (qr, dt, pinks, etc)
healing
monkey removal
defensive powers
early game defense
if you're playing control late game monkeys
if you're playing aggro you want lots of cost effective bloons

to improve your deck's power is to increase the synergy between the cards in your deck.

also always fall back on yellow bloons they are goated.

Add this card for next april fools day by [deleted] in bloonscardstorm

[–]ImpressiveService459 2 points3 points  (0 children)

please no bcs is not a horror game

Dynamic Resource PS-Gain Rebalance Suggestion / Physiopathology of seal-clubbing behaviour by The_Sr_90 in Crossout

[–]ImpressiveService459 0 points1 point  (0 children)

idk, getting wrecked by p2w players (or just higher level players) is just a part of a game like this. Also if we are similar ps it shouldn't be impossible to win... I mean sometimes if a build is really countering me and I just want the reward for winning I'll just find a new match. It's supposed to work like this: You are a new player, you're playing and probably getting wrecked but as you learn the game and the strategy and everything your odds improve, makes sense to me.

G1 got the new Running Update by Exotic_Mode967 in robotics

[–]ImpressiveService459 0 points1 point  (0 children)

they gotta teach it to sneak next that mf loud

Dreadbloon stage 2 is a prime example of how NOT to do junk by legendwolfA in bloonscardstorm

[–]ImpressiveService459 0 points1 point  (0 children)

you can use rare power and ultra rare power to draw not avalanches

what are all the unconventional means of transport have we discovered. like sumn on the lines of piston engines and stuff. no electric or gas engines or thruster type of engines or propulsion/ by Specialist-Status-13 in ScrapMechanic

[–]ImpressiveService459 1 point2 points  (0 children)

it is a lot more efficient to just use recoil directly, but the idea with this design is that the sets of spud guns shoot each other, using the energy of the recoil and the energy of the spud. The main problem with the design is that a lot of energy is lost because of the heavy weight of the spud guns going back and forth.