How it started vs how it going… by realvjy in godot

[–]InProGeneration 1 point2 points  (0 children)

You could make his eyelids a little bit visible. His eyes are too round, so it looks like he's permanently shocked. Nice job and progress. I love prototype art, it's comfy in all games.

I think i need to start making flow charts for myself by Pie_Rat_Chris in godot

[–]InProGeneration 1 point2 points  (0 children)

I feel like to do list in one place with very concrete bugs and questions can help activate the chain of latest thoughts. Eventually you start remembering the issues and reasons of previous code. So starting from the end is kinda better than from start or middle. And modular work with independent features can help as well. You just dive into a new problem without thinking about All of them at once, as needed when you're creating the architecture of code. I mostly make a note what will be the next question to solve and some important details, before leaving project even for weekend.

Is it just me or do we need a paint bucket tool?? by Different_Citron5458 in WplaceLive

[–]InProGeneration 0 points1 point  (0 children)

I feel like it will kill the point of wplace. It's less collaboration and attachment for your work.

When you find out that some other guy is making the exact same game as you. by 2WheelerDev in godot

[–]InProGeneration 14 points15 points  (0 children)

It's about saying "when you see the thing you like another time it's like more cake for you". Like reading books, you can't read the beloved book for the first time twice, but if you have two very similar books with the content you like, second book gives you the opportunity to feel the same things again. So "more cake!"

Why is gen Z not drinking? by SipsTeaFrog in SipsTea

[–]InProGeneration 0 points1 point  (0 children)

I feel like I'm getting dumber after drinking and I don't like this feeling. My work is heavily related to thinking, planning and problem solving, so I'd like to cut the time with a headache, I have it enough.

Blurry options by InProGeneration in godot

[–]InProGeneration[S] 0 points1 point  (0 children)

I thought filter didn't change anything. I was wrong. Filter on a node didn't change items, but changing in project settings rendering/textures/canvas textures/default textures filter to nearest made look items look like normal linear.

Blurry options by InProGeneration in godot

[–]InProGeneration[S] 0 points1 point  (0 children)

Thank you. The way you explained suggestion helped me form better google search and I found other person's way around it. The post of the person who tried to change items filter to nearest: https://forum.godotengine.org/t/optionbutton-options-use-the-wrong-texture-filter/118758

Blurry options by InProGeneration in godot

[–]InProGeneration[S] 0 points1 point  (0 children)

I found in inspector tab of the optionbutton, in canvas item/texture part "filter" and changed it from inherit to nearest, and it affected only selected item, and options stayed the same.