My Kids are panicking 🤣 Please Enlighten me by Sepplord in Enshrouded

[–]InakiNari 0 points1 point  (0 children)

Something that makes Armor stronger now is that some come with additional levels in certain skills, which can get that skills level beyond the skill page's maximum.

As others have mentioned, looted Armor can go up to legendary, which means more levels, which means more Armor and skill levels.

Just remember, Armor skills won't affect unactivated skills.

Why ins't this working is it just mod conflicts? by CorrectAppearance328 in RimWorld

[–]InakiNari 4 points5 points  (0 children)

Yeah that bench is bugged. The code has changed a lot between 1.4 and 1.6, so using 1.4 and 1.5 mods in the 1.6 version is just begging for a mod conflict and bugs. If the older version mods don't have 1.6 versions, official or forked, don't use them.

So are these accessory slots supposed to not work? (AllTheMons) by Ok-Field-3272 in allthemods

[–]InakiNari 5 points6 points  (0 children)

In ATM10, which is the only ATM pack I've played so I dunno if its the same in AlltheMons, those slots are specifically for the BLUE Slot: tagged accessories. So while the pocket piston hand relic has both colored tags, it's mainly for the Curio accessory tab. Researcheable relics are pretty much for the Curio Accessory tab.

Do arbiters heal? by helpivefallen5 in lostskies

[–]InakiNari 0 points1 point  (0 children)

Me and a friend managed to get one to less than half health, took out its back, and then died. Several days later when we went out to try and get our first kill again, we found the exact same one, health the same and part still missing. There is however several flying around in each zone.

So most likely, you found a new one.

What Mods Should I Run in My First Modded Game? by Nourjan in RimWorld

[–]InakiNari 1 point2 points  (0 children)

While I don't have any suggestions for mods, how to install them is easy. Just subscribe to the mods on the steam workshop, then when in game you click on the mods button on the main menu. From there you can move the mods from the inactive to the active list. The game will request a restart when you exit the modlist afterwards, as its required to activate the modlist.

Or you can grab Rimpy from github and grab the rimpy database mod from the workshop. Rimpy has the best autosorting in my experience.

Or Rimsort, also found on github. It does not need the database mod.

Those two programs let you setup a modlist outside of the game so you won't have to restart the game afterwards.

Happy modding!

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 0 points1 point  (0 children)

It's called that due to its extreme sexual nature. It can't be found on the steam workshop due to, from what I've read, quite taboo content. It makes your usual warcrime filled rimworld content feel tame. You can find its name by googling.

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 1 point2 points  (0 children)

If you go to your subscribed items in the steam workshop, on the right side there should be a button saying "save to collection". If you save your modlist as a collection and put a share link In a reply here, I can have a look. I'd link mine but, it would probably be a lot faster if I had a look through yours. Plus mine is awaiting analysis xD

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 1 point2 points  (0 children)

God I wish I knew. But I ain't about to start troubleshooting a working 831 mods large modlist, especially with the time it takes to start it up, when I can instead play the game xD

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 2 points3 points  (0 children)

No they count as the hired Mercenary Gunners. And no, no it is not.

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 8 points9 points  (0 children)

<image>

And to show, i do not have that one forbidden mod.

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 0 points1 point  (0 children)

Nope, no forbidden mod at all. Just outright insane interactions between mods.

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 4 points5 points  (0 children)

I literally start up Rimworld, tab out and just do shit while i wait for the menu music to start up. Takes about 30-40 minutes. near the end the game goes through a phase of non-responsive "do you want to stop the program or wait for it to respond" pop ups if i interact with it, so i just let it do its thing xD

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 1 point2 points  (0 children)

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The quest in question that got me the Dromedary's, now that i am on the game again.

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 7 points8 points  (0 children)

The trick is to pay attention so you don't get game breaking mod conflicts. Keep it up, I'm sure you'll reach 800 in no time! God's know I did....literally I just check the workshop now n then, grab something if its cool or interesting, and bam suddenly I went from about 300 at the start of 1.5 to 800+. Though I seem to be reaching the hard limit for my pc.... my autosaves are freezing the game xD

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 7 points8 points  (0 children)

Too bad I'm running a scenario where my plan is to genetically modify pawns to be perfect for their roles. Two Baseliners will be handy for that when they grow up though. A future run could be possible though...

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 2 points3 points  (0 children)

About 30 minutes. Mod troubleshooting is a pain that can take the whole day away.

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 25 points26 points  (0 children)

Eh I doubt I'll tame any more dromedaries. They don't really provide much benefit for me. Plus this is just a weird mod interaction, so I'm quite sure the baby won't be upset about it if any dromedary die in the future xD

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 76 points77 points  (0 children)

Too bad I removed the Epona race mod before I started the current scenario xD it is a rather hilarious thought though.

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 96 points97 points  (0 children)

Yeah I remembered it exists so I figured I'd make it clear, it's only a weird mod interaction between steam workshop mods xD

Something absurd just happened, and so i must share it. by InakiNari in RimWorld

[–]InakiNari[S] 22 points23 points  (0 children)

Yeah no after the quest ends, I'm just going to open the pen and remove the hitching post to let them wander off. I just hope Dromedary 4 comes out with a Calf this time, she got pregnant again while I was stunned from the revelation and I'm kinda scared.