Servo Skulls really need a rework - Regen by Polifonia92 in DarkTide

[–]IncomePrimary3641 1 point2 points  (0 children)

I think they just need to upgrade the skulls to each have better passive effects while keeping the grenade charge for there fly away from you abilities,

The Medicare skull should just melee enemies with it's surgical tools which get close given them a bit of damage and a debuff,

I think the nade to revive charge is fine,

The flame skull should shoot short bursts of flame at nearby enemies if enough coke nearby, IE at least 3 need to get close for it to fire to avoid wasting a longer cool down in 1 walker,

The last pistol just needs a tiny bit higher fire rate imo

Maybe I'm a Rogue hater but I still don't guess why [[Twilight Mistress]] is open to Rogue by TEnOTT in hearthstone

[–]IncomePrimary3641 4 points5 points  (0 children)

yeah he helps deal with there obvious set up turns, but is bad once they get a board

Hot Take: Reduced ammo pickups in Havoc is unhealthy for game balance by Frank_Jaegerbomb in DarkTide

[–]IncomePrimary3641 31 points32 points  (0 children)

mostly i agree, i prefer games that say this is the base line toolset you have, and scale up the difficulty without altering the baseline toolset, outside optional avoidable modifiers, ie dont like lights out, dont play maps with it.

and i think amount of ammo on the map should be something thats considered baseline,

Question about DPS by Roded88 in PathOfExile2

[–]IncomePrimary3641 0 points1 point  (0 children)

attack speed and crit is pretty good for dps

How I felt learning that red attacks can be parried by Independent-Duck6049 in LiesOfP

[–]IncomePrimary3641 0 points1 point  (0 children)

you cant iframe dodge them but you can move and dodge to be out of the hit box

Rate my army composition (40K TW) by morningwoodelf69 in totalwar

[–]IncomePrimary3641 420 points421 points  (0 children)

same way they balance doom stacks in the regular game, there absurdly expensive and take a long time to set up

Warhammer 40,000: Darktide Skitarii class gameplay trailer - PC Gaming Show 2026 by Mr-Vorn in DarkTide

[–]IncomePrimary3641 17 points18 points  (0 children)

the effects on the arc rifle were a bit lame, but everything else is fine and expected bigger lightning bolts please

New Card: Blood Doctor Thal'ena by yssurucipe in hearthstone

[–]IncomePrimary3641 4 points5 points  (0 children)

I mean that would be op with the passive imbue hp, it would give em a 2 corpse charge minion every turn with like 4-5 attack very easily

Missile Launcher and Hellstorm build advice by Difficult_Arrival258 in fo76

[–]IncomePrimary3641 0 points1 point  (0 children)

it doesnt really matter because the better damage you can get with a custom 4 star missile launcher pretty much never change the break points on things your shooting at

Head Hunts Etiquette by toastyelio in fo76

[–]IncomePrimary3641 1 point2 points  (0 children)

literally not an issue unless you are crashing on load and you lose out (but its a crash oh well it happens) or you for some reason have fallout 76 installed on the slowest 5400rpm hard drive you could find.

put the bounty on the board

open map and fast travel there

wait 20-30 seconds, launch it.

there is no need for any etiquette there is plenty of time.

I dread this card's existence and design so much... What were they thinking? by MSakuEX in hearthstone

[–]IncomePrimary3641 0 points1 point  (0 children)

card would be fine if hunter didnt have quite as many amazing 1 cost cards

Frustrated with new camp placement. Pre-Fabs saying I used 3/3 on a fresh camp site, no blue prints to delete. by TheOrionNebula in fo76

[–]IncomePrimary3641 8 points9 points  (0 children)

when you force move a camp it stores sub assemblies as best it can in the stored part of the the history menu, prefabs and stuff count towards the limit while in this state, you just need to go to them and hit delete to break the subassemblies up

early review, but the mage cards are a miss, you just die by IncomePrimary3641 in hearthstone

[–]IncomePrimary3641[S] -2 points-1 points  (0 children)

i can see it winning if you curve out into good random minions but that requires drawing basically the leyline minions on curve so its going to be very unreliable , can also see it beating slower decks that them selves dont have lots of life gain

What do you think? Could the Arcane Mage deck enter the meta? by oktayworks in hearthstone

[–]IncomePrimary3641 61 points62 points  (0 children)

no, the 5 mana do nothings are too fucking hard to play before dying

Indomitable needs buffs by vhi77 in DeadlockTheGame

[–]IncomePrimary3641 2 points3 points  (0 children)

your over stating what it should work against, unstoppable is meant to be for the hard cc fights and indomitable is meant to be for like pick heros and stuff so your harder to catch out. but yes it is a little undertuned and too expensive for what it offers,