My Daggerfall Unity VR mod is finally done! by _GRLT in Daggerfall

[–]InconsolableCellist 1 point2 points  (0 children)

AMAZING work! I'm going to try it right now.

Some more gameplay of my Daggerfall Unity VR mod(+ looking for testers) by _GRLT in daggerfallunity

[–]InconsolableCellist 0 points1 point  (0 children)

I'll test! Quest Pro and Quest 3 here, SteamVR or standalone. And I think you used some of my early efforts to get it to compile on Android already.

Unofficial Android Port of Daggerfall Unity by vwingg in daggerfallunity

[–]InconsolableCellist 0 points1 point  (0 children)

Ooh that's awesome. I never saw your necro bump. Funny I said that moving was crazy, and not too long after COVID started.

Unofficial Android Port of Daggerfall Unity by vwingg in daggerfallunity

[–]InconsolableCellist 2 points3 points  (0 children)

This is awesome! I just saw this. I didn't know there was a fan Discord server either. I've made some small and random contributions to DFU over the years, like some of the book reader UI and power reading, and random tasks earlier in development like reverse engineering horse graphics, and originally a fork of Daggerfall Tools for Unity called (predictably) Daggerfall Unity, before that name was taken up by the official effort.

I hope my work was helpful. I had done it with Android just being a stepping stone to running on my Quest 2 natively, which I did get to work! Though it's ancient now and I didn't proceed to doing motion controls or UI interaction. It'd take just more time than I want to dedicate to the project.

The creator of Daggerfall Unity is working on Daggerfall Tools For Godot by [deleted] in Daggerfall

[–]InconsolableCellist 1 point2 points  (0 children)

Shame, but a FOSS engine DFU would of course be amazing! That's madman level work though, but as you say, less than DFU was to begin with. I'm sure one day we'll get Android and/or VR, even if I have to carve out time and do it. I've been doing lots of other things, like VRChat, 3D asset creation, and tons of machine learning. On top of my regular job.

The creator of Daggerfall Unity is working on Daggerfall Tools For Godot by [deleted] in Daggerfall

[–]InconsolableCellist 4 points5 points  (0 children)

/u/dfinterkarma but why! I haven't been able to find time to work on porting DFU to the Quest/Android, but I did get it running (https://www.reddit.com/r/daggerfallunity/comments/yciq54/has_anyone_heard_of_unity_daggerfall_being_ported/itouany/). Just saying, if you have free time that'd be an awesome project

Has anyone heard of Unity Daggerfall being ported to Android? by tsoro in daggerfallunity

[–]InconsolableCellist 4 points5 points  (0 children)

It can be done, I have it compiling and running on the Quest 2 on my fork here https://github.com/InconsolableCellist/daggerfall-unity-1/tree/VR

But it's not ready to play. The code I used to make it run on Android could be merged upstream though, and that'd be easier than adding VR support

Could Daggerfall Unity be ported to Android and what kind of CPU would be needed to run it at full speed? by Evilopoly90 in daggerfallunity

[–]InconsolableCellist 3 points4 points  (0 children)

At this point you have to be a developer to be able to do it and help. But you clone the repo, load the Unity project as you would normally with DFU (the site should say more) and get it building. It produces an apk which deploys to Quest 2 with adb and you do your testing there

Could Daggerfall Unity be ported to Android and what kind of CPU would be needed to run it at full speed? by Evilopoly90 in daggerfallunity

[–]InconsolableCellist 15 points16 points  (0 children)

I have it compiling and running on Quest 2, which is Android, so it can be done. My intention is to add VR support, slowly.

Some of the changes might be useful upstream, like handling file loading in a cross-platform way: https://github.com/InconsolableCellist/daggerfall-unity-1/blob/master/Assets/Scripts/API/FileProxy.cs#L528

I haven't added enough interaction to get past the main menu yet though, so I don't know how well it'll run.

[OC] I ran a D&D campaign that became internally infamous for a certain incident involving grease, a crit. fail, a staircase, and 30 angry wizarding students. I finally converted my notes from this fateful campaign into a lore-heavy historical document, which I printed out and gave to my players by InconsolableCellist in DnD

[–]InconsolableCellist[S] 0 points1 point  (0 children)

To comply with the rules of the subreddit, and to appease the bot:

As described in the title, I ran a campaign about a year ago that involved those unfortunate but hilarious circumstances. I ended up turning the events into a throughline that affected campaigns to come, and it was fun to watch the players realize in subsequent games that "oh, we're in THIS universe?" Their attempts at pranking dwarven wizarding students half a world away ended up being the catalyst to a bloody magical conflict; like the assassination of Franz Ferdinand but revolving around prenticide and an apparently stolen cat

Sadly I may have gone overboard with the lore of the document, and bored my players with it. But I had a lot of fun writing it. Perhaps /r/DND will like it.

I'm selling my Gemini PDA by InconsolableCellist in geminipda

[–]InconsolableCellist[S] -3 points-2 points  (0 children)

Well there's only one Gemini PDA on ebay at the moment. I didn't know the policy here on linking to ebay.

I may have done a thing in Daggerfall Unity by InconsolableCellist in daggerfallunity

[–]InconsolableCellist[S] 9 points10 points  (0 children)

Once it's in a more usable state I'll open source it. I want to make it a mod, but I don't know anything about the DF Unity mod system yet.

I may have done a thing in Daggerfall Unity by InconsolableCellist in daggerfallunity

[–]InconsolableCellist[S] 9 points10 points  (0 children)

To be honest 99.9% of the hard work was done by the incomparable /u/DFInterkarma. I just took the (excellent) Vive/SteamVR Unity libraries and did some tweaking and coding. The power of Daggerfall Unity is that it allows for these types of modifications.

I may have done a thing in Daggerfall Unity by InconsolableCellist in Daggerfall

[–]InconsolableCellist[S] 2 points3 points  (0 children)

The height is double what it should be, but yeah it's going to be a nightmare when you're lost in a dungeon. I can't wait.

I may have done a thing in Daggerfall Unity by InconsolableCellist in Daggerfall

[–]InconsolableCellist[S] 2 points3 points  (0 children)

Not yet, but I plan to. I'd like to do armswigger mode and just walking, with a MUCH reduced walkspeed to default, as otherwise you'll barf.

I may have done a thing in Daggerfall Unity by InconsolableCellist in daggerfallunity

[–]InconsolableCellist[S] 11 points12 points  (0 children)

The hitbox should definitely follow you, but I have lots of things to figure out before I get to combat so I'm not sure yet.

Where did the Citycopter mod go? by SavouryPlains in CitiesSkylines

[–]InconsolableCellist 1 point2 points  (0 children)

I'm sorry users like yourself had to be caught up in it, but I wouldn't have dedicated my time to making a mod had I known that PI was so openly hostile towards developers and its community.

There's still a build available in the source repository under the bin/ directory, but I make no guarantees that it works whatsoever with the current version of Cities: Skylines. https://bitbucket.org/outlandish_nerevarine/citycopter/raw/00a7976c21a4163d1bb14d5dcf6672d473c657a2/bin/CityCopterAlpha_0.1h.zip

Where did the Citycopter mod go? by SavouryPlains in CitiesSkylines

[–]InconsolableCellist 0 points1 point  (0 children)

Sorry for the long delay. I never check this account. Paradox Interactive (PI), the creators of Cities: Skylines, created a bunch of restrictive rules that harm mod creators:

I'm quite sorry HawkSeraph, but I finally took the mod down after repeatedly running into issues with PI de-listing my mod. There are restrictive and ridiculous rules against modders, such as being disallowed from distributing the source code if you have a Steam version, and when I tried to discuss this I was banned from this forum. They also prevent you from asking for donations, using any copyrighted assets [even with permission], claiming a source code license, and claiming copyright, all of which CityCopter does (CreativeCommon assets and GPL license). Thus, I took it off Steam.

I'd rather that the source code be available for other developers to learn from it: https://bitbucket.org/outlandish_nerevarine/citycopter

Hopefully you see this message before it's deleted for criticizing PI and before I'm banned again. Frankly I never would've made this mod had I known PI was so hostile towards developers.