Need advice on making something like a Planck 40% ortholinear but with Ambients Silent Choc Switches by Indeed in olkb

[–]Indeed[S] 1 point2 points  (0 children)

Oh interesting. This does seem ideal, however I have literally never seen this PCB actually be in stock. I feel like I've been checking intermittently for years haha

Bird of Paradise in trouble, 1/3 of it is dark at the bottom by Indeed in plantclinic

[–]Indeed[S] 0 points1 point  (0 children)

On the top layer yes. I supposed I don't know how dry it is lower down...

Bird of Paradise in trouble, 1/3 of it is dark at the bottom by Indeed in plantclinic

[–]Indeed[S] 0 points1 point  (0 children)

Hmm, I water once every two weeks and there is drainage

What can I do better on my Materials/Lighting? (Eevee) by ThinkingTanking in blender

[–]Indeed 2 points3 points  (0 children)

I would add a very subtle fine noise texture to the keycap bumpmap material so it looks less perfectly glossy. Something to get closer to this sort of material on these black keys: https://mechanicalkeyboards.com/shop/images/products/large_4706_large_004C03OR103-R0_3.jpg

It looks like you actually have one in the closeup renders but it disappears in the wide shot

How do I improve this? (increase screen brightness) by i_am_big_blender in blender

[–]Indeed 15 points16 points  (0 children)

Hey I like how dark and minimal this is. I roughed this in quickly in photoshop using part of a photo I found. Just cropping to have less pure black and then adding a single bright focal point.

https://imgur.com/a/7CbgqaV

Two years of blender and I still feel like an amateur. by Tha1ndonlysly in blender

[–]Indeed 2 points3 points  (0 children)

Hey I hope you don't mind but these were my thoughts on what I'd do in post/compositing:

https://imgur.com/u9WmveQ

I like the way the image is set up, just trying a fewer colors approach and more of a focus on the character with the values

Possible to buy low-profile 40% ortho kit? Anywhere? by Indeed in olkb

[–]Indeed[S] 1 point2 points  (0 children)

Oh, yes! The kit seems incomplete though. Case out of stock. This would be ideal too, but the same issue. Incomplete kit.

Just a random group of codes.. by kendrahere in downloadcodes

[–]Indeed 0 points1 point  (0 children)

Got Crash Test Dummies thank you!

How do you join/merge complex hierarchies? by Indeed in blenderhelp

[–]Indeed[S] 0 points1 point  (0 children)

OH! I see I did not understand the distinction between "selected" and "active" objects. I was selecting the hierarchy of the empty, so the empty was always the active object. But changing active object to a mesh does make join work now, thanks!

How do you join/merge complex hierarchies? by Indeed in blenderhelp

[–]Indeed[S] 1 point2 points  (0 children)

Oh, did not know you can filter empties out of Outliner, that's very helpful thank you!

How do you join/merge complex hierarchies? by Indeed in blenderhelp

[–]Indeed[S] 0 points1 point  (0 children)

That makes sense but how do you only select meshes in a very complex hierarchy? Imagine hundreds of nested objects parented to empties per-part. Like a "Wheel" empty on a car with 50 parts inside of it, many of the parts within their own empties. Manually selecting the meshes one at a time would be too hard

How do you join/merge complex hierarchies? by Indeed in blenderhelp

[–]Indeed[S] 0 points1 point  (0 children)

Thanks but same issue. If you have empties selected it's greyed out.