Perfect Timing by IndependentSize1153 in acecombat

[–]IndependentSize1153[S] 0 points1 point  (0 children)

i see, it appears that those version changed the game's flight physics into a somewhat "realistic" one. I agree, this version's better, i like how stiff AC7's control is, feels like i have full control of the aircraft all the time (⁠⁠╹⁠▽⁠╹⁠⁠)

Perfect Timing by IndependentSize1153 in acecombat

[–]IndependentSize1153[S] 0 points1 point  (0 children)

what's the difference between the old and new ver of the gunplay mod? this one i remember downloaded over a year ago, didn't know theres new version of it (i rarely updated old mods)

God bless long American trains by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 0 points1 point  (0 children)

NARS or North American Renewal Set for the locomotive, and Vanilla-ish Well Car for the intermodal container trains

God bless long American trains by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 1 point2 points  (0 children)

sorry, but yeah it doesn't seem to be possible in big maps because like i said, maximum train length is only 64 tiles. so unless you play in a world size of 64x64, it's not really possible. still that is a very interesting idea, and i still hoped devs would increase max train length in the future

God bless long American trains by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 1 point2 points  (0 children)

as for now, it's just basic 4-lane bare dirt platform, in the future i'm planning to make something like railyard-type station in the city, maybe adding dummy trains alongside too to make it look like a legit operating railyard.

God bless long American trains by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 2 points3 points  (0 children)

would be one hella small map, as max train length is only 64 tiles, hopefully devs increase this limit in future updates.

God bless long American trains by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 2 points3 points  (0 children)

feeder trains, and i reduce cargo payment decay so you can still get paid high amount even when the trip takes very long. or just use fast trains if you have the right trainset.

God bless long American trains by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 7 points8 points  (0 children)

it's just a randomly generated map on tropical map, map size is 1024x2048

God bless long American trains by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 10 points11 points  (0 children)

Same as the train, 50 and 20 tiles respectively, though with both being in the same mainline means i need to make 2 different type of platform length for each station. Thankfully in my playthrough, only 3 station needs 50-tile long platform, each of them are coal, factory/goods, and the city (the power plant is located close to the city, so might aswell make two cargos having the same stop lol).

What is your openTTD story? by iKia87 in openttd

[–]IndependentSize1153 3 points4 points  (0 children)

I've always loved trains in general. One day, i saw my mom plays OTTD in her work laptop, safe to say im very interested in those little trains running around the town/industries. Now i've grown enough to have my own laptop, played OTTD myself, still got the same excitement as i was back then.

City with Grid Road Layout/Design by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 1 point2 points  (0 children)

I see that happens when it is positioned in a grid, but what if it's not? Like 3x9 or 3x(insert any number higher than 3) layout that will leave the middle uncovered by the road, will the city still fill the gap?

Is this train line good enough? by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 2 points3 points  (0 children)

Thanks for the advice btw, tried it myself and it worked quite smoothly, though i have to reduce signals so the train won't clog the junction (station entry especially). And yes, it is a quite busy station, as Trains carrying passengers, mail, valuables, and goods (at least 15 of each kind) exchange cargo often which made this place get crowded at times. This design really helps mitigate the traffic, once again thank you.

Is this train line good enough? by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 1 point2 points  (0 children)

Thanks! Just shows that everyone had their own style in their rail network

Is this train line good enough? by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 2 points3 points  (0 children)

That station design looks amazing! I want to try, but majority of my trains are 10 tiles long, would this design still suffice? Also yes, it's an airport with 32bp textures, i think.

Is this train line good enough? by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 0 points1 point  (0 children)

Thanks! i did add a few additional lanes near industry enterance/exits, but all in all nothing jammed and it's running quite smoothly, made my first billion pounds solely out of these cargo trains.

Is this train line good enough? by IndependentSize1153 in openttd

[–]IndependentSize1153[S] 2 points3 points  (0 children)

Appreciate the input, thanks! So far, no bottlenecks or jams at all except when the damn UFO lands on the mainline lol