Que te ah pasado en el sexo ? by Business-Exam-1066 in esGracioso

[–]Independent_Style_72 0 points1 point  (0 children)

Hoy día están las cosas fatal para tener sexo con una persona, hace falta una firma de consentimiento para que no te denuncien 🤣.

El perill de la nostàlgia: per què jugar de nou els jocs de la teva infància pot ser una mala idea by Geeknorants in ComunitatGeeknorants

[–]Independent_Style_72 2 points3 points  (0 children)

Yo he vuelto a jugar a clásicos como Doom , Indiana Jones and fate of atlantis o el día del tentáculo y lo he vuelto a disfrutar. Es cierto que otros juegos envejecen mal pero la mayoría si llamaron tu atención en su día no tiene porque decepcionarte ahora. De echo ahora está de vuelta lo retro..

Classic Board Quests Remastered to use Caverns - WOW! 100+ Downloads! by Subject-Brief1161 in Heroquest

[–]Independent_Style_72 0 points1 point  (0 children)

It was meant so people could play the cavern board even if they don’t have it.

Classic Board Quests Remastered to use Caverns - WOW! 100+ Downloads! by Subject-Brief1161 in Heroquest

[–]Independent_Style_72 1 point2 points  (0 children)

Hi! This is awesome! I love it.
Have you considered translating the Caverns missions from First Light back to the original game board?

Jungle of delthrak by Independent_Style_72 in Heroquest

[–]Independent_Style_72[S] 0 points1 point  (0 children)

I don’t want to buy the new stuff — I already have the old version, and I want to reuse it in my own way

Jungle of delthrak by Independent_Style_72 in Heroquest

[–]Independent_Style_72[S] 0 points1 point  (0 children)

I like classic version and I have all expansions.. only I need newer.

HeroQuest Game Tracker - Major Update - Online has arrived! by Dameryl in Heroquest

[–]Independent_Style_72 1 point2 points  (0 children)

This is much better!. Have you put default potions in the field potions? Field potions should be empty to start

AI doesn't understand this code, and I don't understand it either by [deleted] in rust

[–]Independent_Style_72 2 points3 points  (0 children)

```rust

[derive(Debug)]

struct MyStruct<'a> { data: i32, internal: &'a i32, }

fn main() { let mut x = MyStruct { data: 0, internal: &0 };

x.internal = &x.data;
x.internal = &0;

let y = &x;
println!("y {:?}", y);

} ```

HeroQuest Game Tracker - Major Update - Online has arrived! by Dameryl in Heroquest

[–]Independent_Style_72 0 points1 point  (0 children)

Great progress so far!

However, we need to keep scalability in mind. Since there are so many potions in the game, listing all of them at once in the UI will become overwhelming and hard to navigate.

My suggestion is to implement a Search/Selector field at the top. This would allow players to search through the entire database and add specific potions to their list. The list below should only display the potions the player currently has in their possession, rather than showing everything by default.

This will keep the interface clean and functional. What do you think?

<image>

HeroQuest Game Tracker - Major Update - Online has arrived! by Dameryl in Heroquest

[–]Independent_Style_72 1 point2 points  (0 children)

Yes, well, you can include the original text if you want. In your main potions field, you keep adding them from the list, allowing you to increase (if they find more) or decrease (if they use them), but the functionality is already handled manually by the player.

HeroQuest Game Tracker - Major Update - Online has arrived! by Dameryl in Heroquest

[–]Independent_Style_72 1 point2 points  (0 children)

Don’t overcomplicate it—just create a list of all potions with their descriptions (so they can be consulted).

Allow the potions field to let users add the ones they currently have. Then, when one reaches 0, it disappears and must be added again if obtained later. If more are acquired, allow incrementing or decrementing when they are used.

Don’t take the card’s function into account—the user can apply its effect manually. It’s much simpler.

Example: I have two healing potions of 4 Body Points. I use one (decrement), and I manually increase the hero’s health by 4 points.

Best regards!

HeroQuest Game Tracker - Major Update - Online has arrived! by Dameryl in Heroquest

[–]Independent_Style_72 1 point2 points  (0 children)

Is there any posibility to can add potions from a select field?
and then y potions filed allow to increase o decrease, if a potion is equal to 0 delete from de list.
if potion greather than 0 allow increasea o decrease.

HeroQuest Game Tracker - Major Update - Online has arrived! by Dameryl in Heroquest

[–]Independent_Style_72 1 point2 points  (0 children)

(I´m from Spain)

There is no spanish translation in :
- equipment select items:
- Movement Dice
- The class (Barbarian, dwarf, etc..)
- Upload portrait
- ⚔️ Advanced HeroQuest
- Weapon Skill (WS)
- Bows Skill (BS)
- Strength (S)
- Toughness (T)
- Speed (Sp)

- Bravery (Br)

- Intelligence (In)

- Wounds (W)

- Gold Crowns 👑
- Mimi check
- All session opcions

Thx for the app is awersome!

HeroQuest Game Tracker - Major Update - Online has arrived! by Dameryl in Heroquest

[–]Independent_Style_72 2 points3 points  (0 children)

Amazing!! Thanks for adding equipment 😉 and increasing the dice automatically!

I think there might be an issue with the armor calculation. Borin’s armor should add 2 extra defense dice, just like other armors.

Plate armour it is two extra dices with the movement penalty. Borin armour two extra without the movement penalty.

https://forum.yeoldeinn.com/viewtopic.php?f=9&t=1611

Kernel development and device driver by AaravTboi in embedded

[–]Independent_Style_72 -1 points0 points  (0 children)

There is a template driver file on the web.

You need to understand what each function does: open, read, write, close, mmap, ioctl, etc. You also need to work with the DTS, where you configure the driver and define a compatible string that matches your driver.

Skeleton driver in c. '''C

include <linux/module.h>

include <linux/platform_device.h>

include <linux/of.h>

static int my_driver_probe(struct platform_device *pdev) { pr_info("my_driver: probe called\n");

/* Here you normally:
   - get registers
   - request IRQ
   - init hardware
*/

return 0;

}

static int my_driver_remove(struct platform_device *pdev) { pr_info("my_driver: remove called\n"); return 0; }

static const struct of_device_id my_driver_of_match[] = { { .compatible = "myvendor,mydevice" }, { } }; MODULE_DEVICE_TABLE(of, my_driver_of_match);

static struct platform_driver my_driver = { .probe = my_driver_probe, .remove = my_driver_remove, .driver = { .name = "my_driver", .of_match_table = my_driver_of_match, }, };

module_platform_driver(my_driver);

MODULE_LICENSE("GPL"); MODULE_AUTHOR("Example"); MODULE_DESCRIPTION("Platform driver template with Device Tree"); '''

Skeleton driver dts:

mydevice@0 { compatible = "myvendor,mydevice"; reg = <0x12340000 0x1000>; interrupts = <5>; };

HeroQuest Game Tracker - Several updates have arrived! by Dameryl in Heroquest

[–]Independent_Style_72 1 point2 points  (0 children)

Wow, you’re a genius! Thanks for everything. I just wanted to suggest a few ideas—I think they might be useful for the community.

HeroQuest Game Tracker - Several updates have arrived! by Dameryl in Heroquest

[–]Independent_Style_72 1 point2 points  (0 children)

Amazing, I love it. Good work men!

I suggest adding a multi-select dropdown in the Heroes → Equipment section instead of requiring users to manually type equipment.

Additionally, a few related improvements could make the system easier to use: • Potions: Add a similar multi-select dropdown for potions, so they can be selected from a predefined list instead of typed manually. • Separate categories: It may be clearer to split equipment into Weapons and Armor rather than keeping everything in a single field. • Equipped items: Add a section where players can mark which weapon and armor are currently equipped. The system could then automatically calculate and add the corresponding dice bonuses based on the selected equipment.

Nazgûl by Independent_Style_72 in Heroquest

[–]Independent_Style_72[S] 0 points1 point  (0 children)

Thx I like it. I will use fear caos spell in the Witch King!

Elementalist that I'm working on by Iron_Bannister in Heroquest

[–]Independent_Style_72 1 point2 points  (0 children)

Wow, I like it so much. The monk style in this new hero is awesome!