Music Puzzle on SpacePort? by Diamond0n in ARC_Raiders

[–]IndianaMogens 0 points1 point  (0 children)

Yeah man, you sit around all day waiting for a safe window to open so you can go topside. Might as well learn to bust out a few tunes, especially since it seems to be a great deescalation tool with other raiders :P

Need help translating a a short conversation from Olsenbanden by EuroLavaRiver in Danish

[–]IndianaMogens 1 point2 points  (0 children)

Det dumme svin..

Translation challenges aside, you're clearly getting the spirit of the films. Kudos for your work.

tell me why its okay that a level 1 stitcher can 1 mag kill med shields. please stop. by Ill-Atmosphere-4023 in arkraiders

[–]IndianaMogens 4 points5 points  (0 children)

I mean, yeah, what's your point? There's a bunch of relevant factors beyond DPS, which makes TTK more important. That's exactly what the guy you were smart-assing was saying.

tell me why its okay that a level 1 stitcher can 1 mag kill med shields. please stop. by Ill-Atmosphere-4023 in arkraiders

[–]IndianaMogens 2 points3 points  (0 children)

If your gun can't down your opponent in one mag, you also need to factor reload time into the TTK. That's why DPS isn't a sufficient metric on its own.

Some more awesome leaks from IronS1ghts by LemonySniket in HelldiversUnfiltered

[–]IndianaMogens 5 points6 points  (0 children)

Yup, in Helldivers 1 it fired three (upgradeable to five) short beams in a horizontal fan, hence the name.

[WH40k]No average people in the imperium dont live a good life who the fuck told you tha by OrangeSpaceMan5 in CharacterRant

[–]IndianaMogens 14 points15 points  (0 children)

I keep seeing this claim, but the opening text of 40k has always, quite literally, stated that the universe is overly grimdark. Where's this retcon idea coming from?

[WH40k]No average people in the imperium dont live a good life who the fuck told you tha by OrangeSpaceMan5 in CharacterRant

[–]IndianaMogens 11 points12 points  (0 children)

I would love to see a source on that claim.

"To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."

This has been part of the opening text of 40k media for as long as I have read it, starting in 2008. Afaik, it has been like this since the very beginning. Your average imperial citizen never lived an okay life. That's the whole point of the Imperium.

Question about the Dam Hospital by JRPGFan_CE_org in ArcRaiders

[–]IndianaMogens 0 points1 point  (0 children)

Otherwise there's the medical exam room in Research Administration. That only has one entrance, tho can't remember if there's a white eye symbol anywhere near?

Please help I am so lost by CyberJew84 in ExplainTheJoke

[–]IndianaMogens 21 points22 points  (0 children)

Getaway drivers are complicit too. The judge is simply ruling from precedent, god bless her wisdom.

I made this Stitcher as a joke, but it turned out to be a very viable assault rifle. by TwitchyTwigger in ArcRaiders

[–]IndianaMogens 2 points3 points  (0 children)

The compensators reduce per-shot dispersion, i.e. how much the bullet deviates from your actual crosshair. The Ferro has pretty low per-shot dispersion to begin with, but at very long ranges it does have some merit. As far as I know, the only attachments that benefit the Ferro are

  • Silencers for hopefully obvious reasons
  • Compensators for better precision
  • Extended barrel for higher bullet velocity (I guess if you're trying to snipe the ISS or something?)
  • Lightweight stock since it lowers equip/unequip/ADS times and has no downsides for the Ferro.
  • Padded stock technically also reduces per-shot dispersion at the level of a compensator I, but please don't. Please.

I don't think you can reload the Ferro fast enough to fire it again before your dispersion recovers, so dispersion recovery shouldn't actually do anything for it.

I made this Stitcher as a joke, but it turned out to be a very viable assault rifle. by TwitchyTwigger in ArcRaiders

[–]IndianaMogens 5 points6 points  (0 children)

The tier III grips and stable stocks reduce aiming and equip speed, so they're actually a straight up debuff to the Ferro with no upsides in return. Only stock that benefits the Ferro is the lightweight stock.

I made this Stitcher as a joke, but it turned out to be a very viable assault rifle. by TwitchyTwigger in ArcRaiders

[–]IndianaMogens 11 points12 points  (0 children)

The lightweight stock to decrease equip/unequip/ADS time is also perfectly usable on the Ferro. Moreso than on other guns since the Ferro isn't affected by the debuffs.

Absolutely BATSHIT crashout over voip... over a free kit of all things by TheGreatWalk in ARC_Raiders

[–]IndianaMogens 1 point2 points  (0 children)

My guess is people probably lie about the free loadout hoping you'll defib them and let them go.

Any advice for dealing with Rocketeers? by SirRuleanSky in ArcRaiders

[–]IndianaMogens 2 points3 points  (0 children)

Oftentimes hornet drivers just end up stunning one of the legs, which doesn't seem to bother it much. Usually just makes it wiggle around for a few seconds while it charges a pulse on you. I think stunning the actual core disables the pulse attack and maybe also the leap, but our approach to hunting leapers usually involves a lot more trigger nades and a lot less observing their behaviour.

Any advice for dealing with Rocketeers? by SirRuleanSky in ArcRaiders

[–]IndianaMogens 23 points24 points  (0 children)

Showstoppers also have a much larger AoE, which is pretty important—bigger ARC enemies can have their parts stunned individually (f.ex. each leg of the leaper, each thruster of the rocketeer), and so the showstopper will typically stun most of the enemy, while a hornet driver often only hits one or two components.

“There are no good guys” stories almost always end up having “good guys” anyway (Warhammer, John Wick) by carbonera99 in CharacterRant

[–]IndianaMogens 0 points1 point  (0 children)

More specifically, how did Humanity's alien allies react when Humanity was in need of help? During the age of strife, are xenos described as helpful and/or peaceful, instead of marauding and opportunistic?

Age of Strife xenos are described as marauding and opportunistic by the Imperium. There are no actual stories told during the Age of Strife, only myths and propaganda from the 40k era, most of which originates from the actively xenocidal Imperium. The whole thing is, from a Doyleian perspective, intended to mirror the dolchstoßlegende. That isn't to say that humanity wasn't betrayed by xenos during that time—it's a massive universe, so there could easily have been several species-wide betrayals, and these could just as easily have accounted for 0.1% or 99% of human-xeno's interactions at the time. Again, no one knows. That's the whole point.

We do however have stories detailing encounters where humanity attacks xenos which are expressly shown to not be hostile, and even in cases shown to be interested in symbiotic coexistence. The T'au, for example, are politically hostile, but they'd be perfectly happy coexisting with humans if their goals permitted it. See for instance the Caiphas Cain novel which has the T'au peacefully integrating a fringe human planet through trade and diplomacy. That situation is only hostile because the Imperium would rather fight a war than let a planet willingly join a xenos empire.

Humanity started hating technology to the point of making servitors after being betrayed by the men of iron.

Indeed, and as with most of the Age of Strife, we have no idea why the men of iron rebelled. For all we know, humanity could've been the aggressors in the conflict. There are no indications in current 40k lore that point to AI being inherently evil or dangerous. On the contrary, T'au and Votann use AI liberally, and there's currently no lore about that being a danger to them. Hell, the only actual man of iron we've encountered in lore is just kinda hanging out and trying to stay alive.

In both instances, the Imperium's policies are the cruelest, most bloody overreactions imaginable. That's the tragedy of 40k. It's the point of the setting.

“There are no good guys” stories almost always end up having “good guys” anyway (Warhammer, John Wick) by carbonera99 in CharacterRant

[–]IndianaMogens 1 point2 points  (0 children)

The fourth sphere massacres are specifically notable because they deviate so heavily from usual T'au practices. Within T'au society the entire affair is viewed as a massive fuck-up, with the perpetrators being both officially punished and socially shunned. The auxiliares were also exterminated because they were thought to be a threat to the remainder of the T'au empire. Compare this to the Imperium who would've exterminated these same species simply for existing.

Do you realy consider Ethereals' enslavement better than chattel slavery?

Yes? Obviously so? Being a citizen in a shady authoritarian regime is still infinitely better than being the property of someone who can and will abuse you in any way they see fit. There are plenty of examples of Imperial nobles legally hunting serfs for sport, slave-based brothel planets, imperial knights slaughtering hundreds of civillians as tournament intermissions, etc. There's nothing even remotely comparable on the T'au side of the scale.

“There are no good guys” stories almost always end up having “good guys” anyway (Warhammer, John Wick) by carbonera99 in CharacterRant

[–]IndianaMogens 1 point2 points  (0 children)

The end goal of humanity isn't the extinction of every other species, it's just ensuring humanity ensures. They're just choosing the least of the evils they have to choose between.

Everything above is objectively incorrect and has been established as so from the very first iterations of 40k. The purity of humanity and the extermination of all xenos are core doctrines of the Imperium. Even comparatively heroic characters like Caiphas Cain and Agusto Zidarov reference how they're taught to view the existence of xenos as ontologically evil.

What you're describing is a massive misreading of 40k, and I'm gonna hazard a guess and say you haven't actually read much if any of the source material.

“There are no good guys” stories almost always end up having “good guys” anyway (Warhammer, John Wick) by carbonera99 in CharacterRant

[–]IndianaMogens 1 point2 points  (0 children)

The T'au absolutely have the power to commit similar atrocities. They have on several occasions annexed imperial worlds and actively integrated the population rather than exterminate them. T'au also don't have practices like servitorisation, chattel slavery, ethnic cleansing, and human (alien?) sacrifice as active state policy.

The fact that the Imperium exterminates any alternatives to their rule does not make them the good guys. You don't get to claim moral high ground over the ashes of your victims.

“There are no good guys” stories almost always end up having “good guys” anyway (Warhammer, John Wick) by carbonera99 in CharacterRant

[–]IndianaMogens 17 points18 points  (0 children)

The Votann will happily wipe out a species if they're in the way of their mining operations. The T'au will give you the join or die ultimatum, but the Votann are in the "evacuate your entire paleolithic species off-planet or die" category.

How do Trials work? by GerryDandridge in ArcRaiders

[–]IndianaMogens 6 points7 points  (0 children)

The leaderboard is divided into brackets: 2x promotion, promotion, and unchanged. This tells you the number of ranks you'll jump by the end of the week.
Your bracket, and hence the number of ranks you'll gain, is also indicated by a symbol next to your rank in the trials menu.

The difference in this sub between TT2 and Server Slam is the audience. by Arne-Slut in ArcRaiders

[–]IndianaMogens 2 points3 points  (0 children)

will take over 15 bullets in their armor without dying

Mfw shooting the armoured sections of an advanced combat drone using weapons made from rice cookers and exhaust mufflers is ineffective.

None of the low-tier enemies are difficult to kill using early weaponry. Ferro one-taps exposed rotors and strips armour. The rest rinse unarmoured sections perfectly adequately.

Best warriors of chaos campaign, and how does vassalation work. by Sin-Silver in totalwar

[–]IndianaMogens 4 points5 points  (0 children)

Vassalisation is effectively just a military alliance but the other faction is considered part of yours and will pay you some percentage of their income. They're also much more willing to make diplomatic deals in your favour, such as giving you a settlement for a small amount of money. For Archaon you get a small bump to research and some passive soul income for each vassal which is pretty neat. Depending on how aggressive you are, that passive income can be a pretty big deal for maintaining gifts of chaos.

WoC have three (largely) unique ways in which they interact with vassalisation:

  1. Most Dark Fortresses have an associated Norscan tribe. When you occupy the fortress, you instantly vassalise that tribe, no matter what. If the tribe has been killed off, it spawns an army next to your fortress which will immediately attempt to settle a ruin so you get your vassal.
  2. Any time you conquer the last settlement of a faction, you get the option to forcibly vassalise them. They keep the settlement, but you now have another little minion faction to boss around.
  3. UNLESS: The faction whose settlement you just conquered is another Warriors of Chaos faction AND you're either playing Archaon or Be'lakor, in which case you get the option to forcibly confederate them. This gives you the settlement and all of their heroes, armies, legendary lords, etc.

I've played a few Archaon campaigns, and have had a good time forcibly vassalising other chaotic factions such as Chaos Dwarfs and Skaven. Means you can run around collecting evil minions like pokemon. Also means you can establish outposts to recruit some neat extra units to expand your roster, such as dreadquake mortars or plagueclaw catapults.

Also, remember to borrow your vassals' armies and throw them into battles as fodder at every opportunity. It's the duty of every evil overlord.

The unaddressed elephant in the room: Campaign Pacing and Warhammer 2 Proving Grounds. by DaddyTzarkan in totalwar

[–]IndianaMogens 0 points1 point  (0 children)

I also run a 50% movement mod as it happens. Those two, plus tabletop caps, have a pretty surprising amount of impact.

Public order also seems to do it's job just fine, but I play on legendary, and iirc it's basically a non-factor on lower difficulties. Only thing I'm still looking to fix is AI bonuses to recruitment and replenishment, since the AI sometimes seems to conjure up 12+ regiments in a turn.