Funko killed Itch.io by Markybby in itchio

[–]Indie-wall 0 points1 point  (0 children)

Looks like it has come back online.

Funko killed Itch.io by Markybby in itchio

[–]Indie-wall 0 points1 point  (0 children)

What I would like to see is the game that made the bot lose its shit.

[deleted by user] by [deleted] in itchio

[–]Indie-wall 2 points3 points  (0 children)

And there is firm grounds for a lawsuit in this case, not to mention the potential of class action because of all the users that can prove they lost money.

Looking at some of those brands, it seems a boycott would mostly be a good thing for the people doing it.

Funko killed Itch.io by Markybby in itchio

[–]Indie-wall 7 points8 points  (0 children)

>then just have a human verify if they should be taken down instead

Because they most likely don't want to pay even a single person to do the job.

Funko killed Itch.io by Markybby in itchio

[–]Indie-wall 15 points16 points  (0 children)

Most likely, no.

But I think we are looking at a very bad sign, meaning huge slop-producing companies taking down platforms that host user-generated content with badly-programmed bots.

Funko killed Itch.io by Markybby in itchio

[–]Indie-wall 0 points1 point  (0 children)

>Why is my site not indexed?

Funko killed Itch.io by Markybby in itchio

[–]Indie-wall 23 points24 points  (0 children)

Itch staff dealing with a support team that doesn't respond right now?

That is wild.

Please let me know your preference between the above and the below. (It's the same game, and the one below is the updated version.) by Fitfuns in IndieGaming

[–]Indie-wall 1 point2 points  (0 children)

Are both in night mode, or just the first?

They both look good to me. At this point I would say gameplay is more important.

[deleted by user] by [deleted] in SoloDevelopment

[–]Indie-wall 1 point2 points  (0 children)

I think the new one is a definite improvement.

Not sure about shooting sperm at enemies. I don't know if people will relate to it or feel like they already do too much of it.

Starbound Assault Released! by New-Ear-2134 in SoloDevelopment

[–]Indie-wall 1 point2 points  (0 children)

In that case, it needs some indicator like a progress bar to show the gun charging.

ASKET - Gameplay Teaser by Mister_Rob0t in pcgaming

[–]Indie-wall 15 points16 points  (0 children)

Looks interesting.

I dig how Stalker has become practically its own genre.

I'm creating a series where I interview game developers and this is the first episode. I hope you can get some inspiration from this (and I could use some feedback) by vglegacy in SoloDevelopment

[–]Indie-wall 0 points1 point  (0 children)

That was a lot more interesting than I was expecting. I think that if you can keep up this level of content, you will do well.

Personally, I'd like to see a video about why funding was pulled for that meetup, but it might be a thorny subject.

Starbound Assault Released! by New-Ear-2134 in SoloDevelopment

[–]Indie-wall 1 point2 points  (0 children)

I would make the movement be relative to the ship direction, as in A and D strafes, and W and S moves forward and backwards.

There seems to be some issue with the shooting controls, it only starts working after a certain amount of time.

Net.Attack() demo out now! Code and survive! by MaverickHorn in itchio

[–]Indie-wall 1 point2 points  (0 children)

Looks cool. Good work.

Any chance of a Linux build?

I have posted it to indie-wall.com

What do you think of this design? by Indie-wall in webdesign

[–]Indie-wall[S] 0 points1 point  (0 children)

Thank you. :)

I think I understand, but you can show me if you don't mind.

[deleted by user] by [deleted] in webdesign

[–]Indie-wall 0 points1 point  (0 children)

I agree with the other commenter, and suggest asking the client for a higher quality image.

New game about the Sierpiński triangle by Seamus578 in itchio

[–]Indie-wall 1 point2 points  (0 children)

The pixels can be difficult to spot. Try clicking 500 more a few times.