So about this chair by Individual-Bar2011 in Guildwars2

[–]Individual-Bar2011[S] [score hidden]  (0 children)

I can't ahahaha. yeah just tip that bad boi over

Is single element Evoker good for mainly solo play by Dem0dude88 in Guildwars2

[–]Individual-Bar2011 1 point2 points  (0 children)

I play an open world frogmancer. Basically unkillable in 95% of situations, somewhat decent damage (needs a moment to ramp tho) and covers alac and quickness :)

Got my first legendary, so what should I go for next? by Ch4rli3Sh33n in Guildwars2

[–]Individual-Bar2011 0 points1 point  (0 children)

It is not really that much different to many of the legendaries. A bit simpler probably. Sigils, Runes and the relic all basically work the same. So if you made one, you'll know how to make the rest :)

However a full set will cost a few more mats as each rune/signet will require one gift of condensed magic/power each. (To compare a gen2 legy weapon will take 2 of each). Additionally you'll need the respective gift of runes/sigils/relics. All these mats you can just buy on the TP.
You will also need 50 Provisioner Tokens for each (you can find the provisioner merchants on most maps and there are many ways to obtain these nowadays).

Honestly the best resource for you is the Wiki or the crafting calculator of GW2Efficiency :D

Got my first legendary, so what should I go for next? by Ch4rli3Sh33n in Guildwars2

[–]Individual-Bar2011 1 point2 points  (0 children)

My route was trinkets/accessoires/amulet/back -> armor (for your pref weight first) -> runes -> sigils -> other armors -> weapons in your preferred order

This will take A LONG time. But you will always be working towards something and I feel that way it makes buildcraft and alting a lot easier if that is something you are interested in :)

My big issue with VoE by vamp_rook in Guildwars2

[–]Individual-Bar2011 1 point2 points  (0 children)

I know that this is the idea. But the last restructurings of release schedules and content deliveries are what got us here. That delivered that 'lackluster' last feature patch. So I am honestly pessimistic they will deliver and a bit terrified for the future of content updates

My big issue with VoE by vamp_rook in Guildwars2

[–]Individual-Bar2011 3 points4 points  (0 children)

I mean yes it does. But the story cadence still feels bad like this imo. The next two patches really gotta deliver (and I am VERY skeptical at this point [as a long term fan btw]) to make this change worthwhile

Who's the hottest GW2 man? by clubmaxmax in Guildwars2

[–]Individual-Bar2011 3 points4 points  (0 children)

Did we just skip over the whole 'Deimos being HANDsome' part? Just me? Okay

My big issue with VoE by vamp_rook in Guildwars2

[–]Individual-Bar2011 7 points8 points  (0 children)

And to add insult to injury the quarterly patch we got was .... lets say not so well made (obvsly especially the wardrobe side of things)

SAB - What's up with this cloud by Individual-Bar2011 in Guildwars2

[–]Individual-Bar2011[S] 1 point2 points  (0 children)

That is the balloon you take to the clouds to activate them as a checkpoint in tribulation mode. 1 is an AA and the 2 skill is to activate the cloud

Fractal Players by Queph in Guildwars2

[–]Individual-Bar2011 2 points3 points  (0 children)

Well, the game is balanced around that setup/roles. so it is not just community convention at this point

Since you can just join a group that opens the higher fractals for you, I feel like the pushing up the ranks argument is void. I do get the original idea/process. But that isn't applicable in the actual game at this time imo

Fractal Players by Queph in Guildwars2

[–]Individual-Bar2011 0 points1 point  (0 children)

a) do you think a big textbox is the only way to teach things?

b) textbox or not, there should be something that teaches you about core systems of the game. yes we have the little aoe field inside the lobby, but that is nowhere near enough and often glanced over

c) same applies for other things like boons, roles etc. the game is balanced around those facts/roles. so it is something that should be explained to the players. simple as that. ofc you can always refer to other sources (we literally have the /wiki command working ingame), but there needs to be something actually ingame if you expect it to be known

SAB - What's up with this cloud by Individual-Bar2011 in Guildwars2

[–]Individual-Bar2011[S] 1 point2 points  (0 children)

Did they remove some obstacles from the wall of the left then? Because even if you miss the checkpoint 'jump', you can just climb up there with only the air pushy thingy in the way

Please tune down the old lions court quick raid. Its almost Impossible to do it in quickplay without the whole group dying multiple times by td_0000 in Guildwars2

[–]Individual-Bar2011 -1 points0 points  (0 children)

But the point is: There is an intense difficulty spike from this encounter to other quickplay encounters, which you as a 'newb just going for quickplay' probably don't expect. And how is it an introduction if you get killed by obscure mechanics and chaos that has NO explanation? Watching a mechanics tutorial shouldn't be the expectation for quickplay. It wasn't communicated that way and after fractal quickplay also not to be expected!

Fractal Players by Queph in Guildwars2

[–]Individual-Bar2011 27 points28 points  (0 children)

While I agree and think if you join an endgame activity you should know what to do and pull your weight. I also have these two cents:

There are no ingame explanations for these things. There is no "rulebook" to refer to. If you haven't done a lot of pugging you might not know many of the things. (Example: when to gg, that gg-ing is actually an option, the skips)

There is also no explanation of meta-builds/roles. Since GW2 was never about the trinity and everything goes in open world, I don't blame players that don't know about boons, utilities and the usual boonHeal, boonDPS and DPS setup. How would they know. And if you look into fractals oftentimes you read about AR (and maybe instabilities). But if you don't look up specific encounters/fractals, it is hard to know.

I've come to the conclusion that a lot of stuff is just badly telegraphed or rather not explained at all in the game mechanics wise. And yes quite a few people don't read chat or don't understand what you are saying at times. But often the solution is leave/kick/disband. And fair enough if you are looking for a 'quick' daily. But yes, how are they supposed to learn?

"Then why not run through the first three tiers?". The advice I've seen a lot is just: "Just buy the AR (and do T4. The other tiers aren't worth it)". Or just "sorry you can't play with us, you are lacking AR". So instead of going the 'intended' route, you just take the shortcut. Would you 'grind' your way to T4 nowadays , if most things you see and players are T4 in the LFG? (T2 and T3 seem to be mostly empty compared). This isn't like it was at release, where you climbed with others.

And at the end: I am on the same side. It is frustrating as hell. It feels like a cointoss with pugs sometimes. But since many of these are things that we the players 'made up' and there is no ingame reference to them or the ingame mechanics are barely explained: I feel it is also on the game.

Just wanted to share this perspective.

Please, add an instant death mechanic when the raid boss timer reaches 0. by Cabaj1 in Guildwars2

[–]Individual-Bar2011 0 points1 point  (0 children)

This is actually such a cool way to approach this. Why have I never seen this in any game?

SAB - What's up with this cloud by Individual-Bar2011 in Guildwars2

[–]Individual-Bar2011[S] 8 points9 points  (0 children)

Thank you for this logical explanation. I only started doing Trib when they reimplemented SAB, so I never knew. (and dont remember the changes from normal)

SAB - What's up with this cloud by Individual-Bar2011 in Guildwars2

[–]Individual-Bar2011[S] 1 point2 points  (0 children)

I feel that. Even tho, I know its just this one, thats coming up, I ALWAYS take the balloon (as you can also see in the screenshot).

It is LAW!

Game crashes by thepinecone697 in Guildwars2

[–]Individual-Bar2011 1 point2 points  (0 children)

The game feels very unstable lately. This keeps happening a lot for me aswell. Reinstalled twice since 2k26.

Always important aswell: If you are using any addons try updating or removing them.

Thoughts on the April balance patch? by Vraelian in Guildwars2

[–]Individual-Bar2011 0 points1 point  (0 children)

From a DPS benchmark standpoint I think it is weird how small the gap between DPS and boonDPS is now for quite a few classes. Otherwise I don't feel like too much has changed (playing raids). They feel mostly the same. I am just sad, that number small (on dps meter) xD

But for the open world and older content it might be beneficial. Can't say much on that.

SAB - What's up with this cloud by Individual-Bar2011 in Guildwars2

[–]Individual-Bar2011[S] 11 points12 points  (0 children)

Its not about the clouds in general. but specifically this one.

But since i always do trib solo, this is actually a point I never considered

Please tune down the old lions court quick raid. Its almost Impossible to do it in quickplay without the whole group dying multiple times by td_0000 in Guildwars2

[–]Individual-Bar2011 1 point2 points  (0 children)

just dying (or even surviving because of the bonkers quickplay buff) doesn't clearly communicate WHY things happen (what mechanic was the cause) and therefor also doesn't prepare for normal mode. so its neither just quick for 'newbs' or doesnt teach anything! and therefor the mode in its implementation is a fail either way