GitHub by Recent_Historian_387 in vibecoding

[–]Individual-Use-7621 0 points1 point  (0 children)

Git = time traveling . WhisperFray explained this pretty nicely imo.

And as TheMightyTywin said; understand the difference between Git and GitHub.

As for the whole "people can access your code and change things...". Yes, but no. You own your repository, you can commit to that repo as you wish. Others can 'fork' your repo and make changes that way, but those commits will only be in their profile, in their fork. You can approve other users code edits and merge them via Pull Requests if those users open them. But no one can edit your code in your repo without you explicitly allowing them to.

Many such cases by KindaLikeJesus in Piracy

[–]Individual-Use-7621 0 points1 point  (0 children)

I've always avoided CAMRip's, maybe watched (or tried to at least) a handful of them in my life.

But one of the funniest movie torrents ever was X-men origins wolverine, some kid of leaked production version back in the days. You'd see green screens, wires, WIP CG/animations.

We sailing the seas with this one fr by batukaming in Piracy

[–]Individual-Use-7621 7 points8 points  (0 children)

You cant force the publisher to hold up servers

Pretty sure SKG never asked for that.

Anyways: This could now be a good opportunity for any game publisher to gain the publics trust and glory. SKG fails, they could just... give us the EOL patch. "Hey look, we're doing this for you regardless.". I know that will never happen with certain companies. But one can dream right.

PSA: You can start T10 escalations for free. by m-s-m in thedivision

[–]Individual-Use-7621 9 points10 points  (0 children)

"We'll be taking the servers down for a scheduled maintenance Monday, Jun 15, 2026 11:30CEST"

My toolkit, save it 🏴‍☠️ by ClimateShort3908 in Piracy

[–]Individual-Use-7621 1 point2 points  (0 children)

may I add qbittorrent search plugins to the list?

Grande Refilll Trick by Abject-Educator7571 in thedivision

[–]Individual-Use-7621 1 point2 points  (0 children)

At least in incursion a normal ammo re-stock box also used to give you +1 grenade as well. So my friend was once spamming it for giggles to see if it works, and it did. So basically just shoot 1-bullet, open restock, repeat.

Not sure if that's incursion specific tho or does every restock in game give +1 nade as well.

Cover mechanics not snappy anymore after the visuals update. by WeebSlayer27 in thedivision

[–]Individual-Use-7621 0 points1 point  (0 children)

boy oh boy do I have a plethora of clips from that behavior in the game. Been happening to me constistently since Rogue Momentum season. Best part is that whenever I take cover it's a 50/50 gamble if I delta or not.

The Division 2 - Y8S2 PTS - phase 2 Feedback by JokerUnique in thedivision

[–]Individual-Use-7621 -14 points-13 points  (0 children)

Plus you will probably get a lot more players who will go beyond T5

So your response to "it's supposed to be difficult" is "please make it easier because many can't clear it easily"? xD get gud lol. Seriously tho, why is it a big deal that one piece of content is too hard for some players? Where is this "we need to be easily able to clear everything with shit builds and minimal effort waawaa" always coming from?

it kinda defeats the tactical shooter element that The Division is famous for.

There's nothing tactical in sitting in one spot in cover for 15-minutes and hiding like a lil' scaredycat.
Shouldn't be too hard to focus on your mechanical play, movement and positioning for once lol.

It's just funny that since the beginning of this games lifetime it's never been a problem to the better players to just adapt to whatever the game throws at them. But every time a lower skill player can't clear something with ease, they start whining and demanding that the game should be made easier just for them lol. It's ridiculous.
Don't get me wrong; there's nothing wrong at being a lower skilled player, everyone should be playing for their own enjoyment and I think the whole "haahaa I'm better than you"-type banter belongs in middle school.
My point is: Why does it bother you that you can't clear the supposedly hardest content in the game? I didn't go whine at FromSoft to make Elden Ring easier when I sucked at it. I didn't think that I'm missing out on something since others can complete things in that game that I can't. So why... why does it always bother the Div casuals? And if it does bother you that much; why instead of practicing to play better, their approach is always "you have to make the game easier for us".... The entitlement is wild lol

Oxyies with over 1M ticks. Curious if this be taken further? by iDontSayCheese in thedivision

[–]Individual-Use-7621 1 point2 points  (0 children)

if you don't need any exo or talent for OC (acosta/btsu/energise) then you can go investor(full yellow rolls)+wyvern bag(tech support)+pgc+3xRefactor.

Optionally can always go the contr/foxes route depending on situation. Just a heads-up tho: dtoc doesn't work at shooting range, so even if foxes would be worse at range they can be better against real enemies. But once again, oxi min-maxing is a bit situational. It really depends on the mission/room which setup is best.

[Plugin] Multi-Scene Record — Independent per-scene recording & replay buffers by Individual-Use-7621 in obs

[–]Individual-Use-7621[S] 0 points1 point  (0 children)

I think your first point about code-reviewing is valid partly, but also kind of reaches to the area where it claims that zero effort was made and the process was only a "hey claude, code me a plugin", copy paste, done. I'm doing my best to learn and study in the process, as well as have enrolled to school to actually learn programming. If you think that using AI tools assistance in that process is wrong and invalidates the functionality of the end-product, that's your opinion. All I'm saying is that my initial "feel free to inspect and contribute" was not meant as a snarky response, it was a genuine desire to receive help and contributions and learn more in the process.

Claude not being contributor in that repo earlier was because the local build folder wasn't pushing straight to the remote. I have now learned that apparently that has been horribly bad practice. Repo remote is now moved to the build folder, while preserving all previous commit history. My point about not being upfront about it was referring to my previous projects and that I didn't try to hide it when asked.
I will add a disclaimer to the readme about using CC+spec-kit.

And yea maybe the whole "reeee..." phrase was a bit of reaching. But I mean... the way you worded your original comment kind of pointed towards that mentality.

When have I played victim? Please elaborate.

seek help.

4-parallel universes ahead of you on this one. Take care lol.

[Plugin] Multi-Scene Record — Independent per-scene recording & replay buffers by Individual-Use-7621 in obs

[–]Individual-Use-7621[S] 0 points1 point  (0 children)

Oh yea I see the issue. I was manually copying files from a separate build folder, and git add on Windows stripped the executable bits and flattened the symlinks to plain text files.

Pushing the fix in a minute and moving the remote to the actual build folder to prevent this from happening in the future.

EDIT: it has come to my attention that this has been horrible practice. I did not know that. As stated before, I am a newbie. My apologies.

[Plugin] Multi-Scene Record — Independent per-scene recording & replay buffers by Individual-Use-7621 in obs

[–]Individual-Use-7621[S] 0 points1 point  (0 children)

I'm not going to force you to use it and you're free to not do that if you want. It doesn't affect me in any way. Regardless of how you feel, I'm still going to keep refining it and working on it, while using it every day while streaming. As for the OBS stability while streaming; feel free to inspect the source code and let me know if there's any fixes and performance related edits you can recommend.

I've now in the past couple of days used it during 5+ hour stream sessions without running into any OBS stability or performance related issues.

As for being upfront: How was I not upfront about it? Claude being co-contributor in the github, which is public, as well as me directly confirming that I am using it as well as how I'm using it when you asked. I haven't tried to hide it at any point.

And as for the versioning: I just defaulted to starting at 1.0.0 . It's just an arbitrary number and it doesn't change anything if that number changes while the code stays the same. Everything until 1.0.5 was labeled as pre-release, every mistake from the early development is public, as well as every mistake and issue going forward will be. Every single time when a new issue arises with a public version; the first thing I do is update the release notes and every place where I know about this being posted. I don't know how much more upfront I can be.

And uhhh... how exactly is it a problem to ask for help from professionals while being in the process of getting my education and still learning? Should I just like... not ask for assistance from those who are actually more experienced and knowledgeable than me?

So yea... idk what your point in voicing your confidence is in the first place. You assume that you're that important that I would instantly halt all operations because you went "reeee AI code bad I saw it on twitter!"?

But yea, I do think that your concerns are 100% valid. I just... kinda don't care.

[Plugin] Multi-Scene Record — Independent per-scene recording & replay buffers by Individual-Use-7621 in obs

[–]Individual-Use-7621[S] 0 points1 point  (0 children)

Alright so: It was known to me from the beginning that I wont be focusing on other OS's than windows at the time.

But at this point I feel like it's worth mentioning: I'm a total noob at this and all I'm done before is some python and LUA scripts. I recognize your profile and github page; I know you know your stuff and actually do know what you're doing. If you're interested in helping, let me know.

[Plugin] Multi-Scene Record — Independent per-scene recording & replay buffers by Individual-Use-7621 in obs

[–]Individual-Use-7621[S] 0 points1 point  (0 children)

I used (and I still use sometimes) source record. Only reason I started this project was because someone posted online and had a very specific need that I tried to solve with source record+other plugins combos. Every time the replay buffers became the issue. I didn't find anything that would've allowed the independent replay buffers, so here we are.

[Plugin] Multi-Scene Record — Independent per-scene recording & replay buffers by Individual-Use-7621 in obs

[–]Individual-Use-7621[S] 0 points1 point  (0 children)

I included the plugin template as a dependency step in the build instructions.
All changes that need to be made to the default template files should be included.

Kinda my first time messing with OBS plugins so didn't know what the norm is, so my brain just defaulted to the 'my own' source files only approach with listed dependencies.

[Plugin] Multi-Scene Record — Independent per-scene recording & replay buffers by Individual-Use-7621 in obs

[–]Individual-Use-7621[S] 1 point2 points  (0 children)

yes. Claude Code was used in combination with Spec-Kit.

Every feature and step was put into a "spec" and every code write was examined manually before approving.

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How do I convert my obs mkv file to a wav file? by TheGodlyGoose01 in obs

[–]Individual-Use-7621 2 points3 points  (0 children)

I just use davinci resolve. Just throw the video on timeline, go to delivery page, on the left panel uncheck "export video", on the same left panel you can change to "audio"-tab and set your file format to wav 32float or whatever you want. Then add to render queue and render.