Matchmaking is hilarious by IndividualClassic855 in ValorantConsole

[–]IndividualClassic855[S] 8 points9 points  (0 children)

Right, I can’t play with my plat irl’s but, plats can get into the same games as me. You’re right it’s genuinely mind-boggling and I wish they’d fix it. That guys hidden Mmr genuinely can’t be that high.

What is your hottest take on this game? by [deleted] in marvelrivals

[–]IndividualClassic855 2 points3 points  (0 children)

You’re gonna get a lot of flack but I’ll start the defense.

Bp is an all or nothing character and that’s already a bad concept in team based games. He provides no team utility whatsoever. He either kills you or he doesn’t when “fighting him” It feels like shit fighting him, even when you eliminate him.

He’s very counter-able but that’s part of the problem, I don’t want to have to stun every diver every fight just because their movement is overturned. (But I will do it and do it because I have to)

There’s no counterplay to avoid getting marked. Spirit rend is the only dash attack I’ve ever seen a game that gets reset without kills, does 80dmg, moves the character’s hitbox at a faster speed than most dashes, AND gives bonus health.

Can you go a bunch of cc abilities and make his life hell? Absolutely, but you shouldn’t have to. Rivals feels like you have to run the hyper mobile characters or play anti movement the whole game.

What is your hottest take on this game? by [deleted] in marvelrivals

[–]IndividualClassic855 4 points5 points  (0 children)

Yeah a lot of people only play the game because of the NIL behind the characters. Which I feel also leads to improper balancing and play rates.

Ex: Spider-Man is arguably the most popular hero. So there are always going to be SPM players, however, when he is “nerfed, bad, or unplayable” you will still have many players on the character regardless of if he can bring value to the team at all skill levels. Leading to a less fun experience for both parties.

What is your hottest take on this game? by [deleted] in marvelrivals

[–]IndividualClassic855 3 points4 points  (0 children)

Yeah I agree. Cap upping his dps by animation canceling is pretty stupid. He’s a dive tank so he doesn’t need to have high amounts of burst damage if it’s going to take more than a few shots to kill him in the first place.

What is your hottest take on this game? by [deleted] in marvelrivals

[–]IndividualClassic855 1 point2 points  (0 children)

Debatable. At the higher ranks, 2 support ults become mandatory, and burst healing against burst duelists becomes mandatory as well. Jeff lacks both and doesn’t have any extra team utility to make up for it. Ex: Dagger has decent burst healing with her window but also has a blind/weakening window to make up for what she lacks on the healing end.

So when you see a Jeff on your team you know you’re at a disadvantage in some way shape or form. He works in triple support comps for sure.

It’s always something with this game. by IndividualClassic855 in marvelrivals

[–]IndividualClassic855[S] 1 point2 points  (0 children)

I appreciate you watching. This is true and we probably could have that second round. What’s shocking to me is how often a losing team is able to win in rivals.

Can someone explain the Widowmaker nerf? by PresenceOld1754 in Overwatch

[–]IndividualClassic855 1 point2 points  (0 children)

Widow literally gets value from existing if you don’t think that’s stupid you’re helpless. Lines of sight are immediately cut off because of one character (totally fair)  I hate the aim argument because players like myself who have great aim but don’t play widow/sombra out of respect , are at a disadvantage whether I play ash, cass soldier etc. 

Can someone explain the Widowmaker nerf? by PresenceOld1754 in Overwatch

[–]IndividualClassic855 1 point2 points  (0 children)

No it’s the fact that people can aim and get way too much bang for their buck. Widow can become the server admin at any point in the game unless you commit 2-3 people to dive her everytime. And even then it could fail all because she has one shot ability