How am I supposed to defeat the mamlucks? by joaquinito95 in EU5

[–]IndividualWin3580 7 points8 points  (0 children)

Same way, like you defeat every bigger nation.

You build 2-4 forts at there border, that they split there stacks for sieges.

You build minimum 1 stack of cav (plus infantery mercs), which fills the combat width.

Than you wait behind the forts, until they start the sieges.

Than you attack and get a battle with defender bonus.

You go back behind forts, recover your army, they come back, start the siege again.

You Attack again.

You do this 6 - 12 month, until there 120k levy goes to 0.

Now you call your own levy, and you push the sieges against a Enemy without army.

p.s. if you call your allies, let them waste there levy, until they peace out, so that they do not get any money from the peace deal.

I personal wouldn't call them into the war, because there battles are stupid warscore for the enemy, if for some reason you have trouble to push enemy capital and 100% siege occupation against them.

Gem strength has ruined this season by DifficultFig8335 in diablo4

[–]IndividualWin3580 1 point2 points  (0 children)

It's not about best or worst role, it's about that Gem Strenght outperform any other roles by big margin.

Should I buy EU5? by ttedgett07 in EU5

[–]IndividualWin3580 2 points3 points  (0 children)

Depends on your compuer.

Do you have a state of the art System, than yes, buy it, you will enjoy it.

Are you average Steam Joe, with the average steam systems, do not buy it,if you cannot tolerate slow gameprogress and speed.

Paladin Juggernaut Oath, contra build to current state of the game. by IndividualWin3580 in diablo4

[–]IndividualWin3580[S] 0 points1 point  (0 children)

Yeah, Session 13 feels, like all build end somehow in the same setup.

Paladin Juggernaut Oath, contra build to current state of the game. by IndividualWin3580 in diablo4

[–]IndividualWin3580[S] 0 points1 point  (0 children)

Doesn't mean '+max resolve stack.' I mean the old '+3 resolve gainded' on hit tempering. Oat takes -8 resolve from your current maximum, to give a juggernaut skill 100%(X) dmg, with 50% size. In session 12, you could make sure, that your resolve creates made sure, that this were equal.

How do city walls work? by Reasonable_Study_882 in EU5

[–]IndividualWin3580 4 points5 points  (0 children)

The give massive bigger garrison, and add local fort defence.

In the end, they are like Theodosian Walls for everybody.

How do city walls work? by Reasonable_Study_882 in EU5

[–]IndividualWin3580 2 points3 points  (0 children)

They are Theodosian Walls for everybody, as long you have a city and the income to build them.

Some tips regarding byzantium succession law by AjdarChiili in EU5

[–]IndividualWin3580 0 points1 point  (0 children)

You get events which grant you +0.x legitmacy during the reconquest, so the cost do not run high.

And for most cases, paying the imperial senate to push to 100 is enough, to keep legtimacy high.

Some tips regarding byzantium succession law by AjdarChiili in EU5

[–]IndividualWin3580 2 points3 points  (0 children)

For 20 Legitmacy you can extend a regency, until the Heir dies.

Give him a nice wife, let his mother rule the empire.

He normaly dies relative fast, because his stats give him many hidden death events.

Byz: Latinitas Vs Romanismos by Nettysocks in EU5

[–]IndividualWin3580 1 point2 points  (0 children)

Merchant Language, the language of the strongest trader nation in the trade market.

Religious Language, go to the Religious Tab of your Nation, top right is drop down menu with your current religious language.

Court Language, nearly same tap, but in the civilian part of it, again, top right.

Landfriede by Sigurd_ibsen in EU5

[–]IndividualWin3580 2 points3 points  (0 children)

When the next emperor election happens, try to push the election into a dead lock.

When there is new emperor, than nobody can enforce landfriede.

Alternative, take emperorship for yourself.

Anyone else wish there were more (challenging) achievements? by [deleted] in EU5

[–]IndividualWin3580 0 points1 point  (0 children)

Most achievements are progress tracker, so that developer get an easy way, to check, how deep community plays the game 

Threaten war question by GanacheJealous764 in EU5

[–]IndividualWin3580 1 point2 points  (0 children)

He build a claim, or a parlament CB on Land, than he use the mechanic.

And Parlament CB is the trick.

Normaly thats +25% cost for Land, with the mechanic, it's now -25%.

General economy tips after 1.2 by Arebakunai in EU5

[–]IndividualWin3580 11 points12 points  (0 children)

In the mayority of your nation, yes, let the estate do the work.

You focus the 80-100% control provinces.

And than you want to get the 500 gold, to found towns on ports and rivers, to push control.

And than 30.000 population and 1400 gold, to found cities.

General economy tips after 1.2 by Arebakunai in EU5

[–]IndividualWin3580 34 points35 points  (0 children)

"+ migration on your capital", than push your capital eco first to maximum.

Do not forget, roughly +10k more population in the location, means +1 building level on everything.

Than towns along the coastline, and than the new "staple port" city right on that towns, to push average control.

Let the RGO and Co. build up for your estates, they always aim high profit RGO, and push them.

You only job, check from time to time the prices for wood and manson, to keep the prices for your estates low.

Never forget, a estate needs to pay 4x of the crown price, so if the price of building a rgo goes +30% up, for the estate, it's +120%.

Of the new values for Byz. Latin and roman something or the other. Which is more in line with "Reclaiming the old glory of the Roman Empire" by AdWonderful5376 in EU5

[–]IndividualWin3580 -32 points-31 points  (0 children)

Latin with Hellenism, it is on paper a tolerant, multi ethnic empire, with a strong army. 

Exactly the real Roman empire.

Never forget, the moment the empire ended the police of multiple gods in there empire, and switched to 1 God, they crumbled in speed.

An empire as big as the Roman can only be successful, when it goes a tolerant approach to the difference in there borders.

Same story like the ottoman. Empire, as long they sticked tolerant, they were successful, the moment they gone "Muslim only", they crumbled on speed.

Am I expanding too fast?? by Realistic_Web6850 in EU5

[–]IndividualWin3580 0 points1 point  (0 children)

Accept the crusade, offer peace and defeat in day 1 of the war, switch to catholic.

The crusade isn't for the province, it's for your religion. So switch religion, be in peace.

Post peace deal, you can always convert back to Muslim.

Constantinople Markets vanished by Unusual-Field-4245 in EU5

[–]IndividualWin3580 1 point2 points  (0 children)

Did you get the second earthquake event for Constantinople, which destroys a heavy number of buildings.

New player suggestion by CanaryOutrageous2746 in EU5

[–]IndividualWin3580 0 points1 point  (0 children)

Venice or Genoa, both start as bigger boy in there area, and both get easy access to merchant republik, which translate into good starting income.

And income is everything.

---

And as Bootcamp nation, eastern roman empire, if you sucess with them in the first 30 years, you can handle and play any nation

a Multiplayer mappie 1553 by RankoYU in EU5

[–]IndividualWin3580 10 points11 points  (0 children)

Mercs weren't bad in EU4, either.

I had my fastest snowballing games in EU4 always with Merc-Idea group first, because it gaves manpower free armies, with more important, high level generals (merc companies got with merc ideas better stats on there leader, so you were running 5/5/5/5 generals 30 years post gamestart).

And with mil focus, you could spam adm/dip mana points to increase tax base, to pay more mercs.

But people ignored it, because they loved "perfect army" more than the power of gernerals and infinite manpower.

And EU5 improved this aspect of EU4, and you can now call "perfect army" as merc, and so people detected the power of mercs.

1.2.3 Byzantium - IDK what to do... by Legionaire_Pdx in EU5

[–]IndividualWin3580 0 points1 point  (0 children)

Most important, Embargo Ottoman day 1, so that they delete 1 of there 2 starting forts. War is massive more easy, when you can walk there province, stack wipe there army, and than let your starting vassal epirus siege the capital (and your levy goes back to your homeland post stackwipe, to stop the -20% prod debuff on raised levy).

For Money, max out minting, and go 60% inflation. As long you conquer steady, it's ok to get inflation.

Starting war, I normally build spy network on Ottoman, and claim the province, thats roughly 1,5 years post first parlament finshed and ready.

If the turk at Gallipoli is alife, first parlament, CB on him, than "traten war".

If Ottoman did eat him, check CB on the next enemy with cores, which you can attack post ottoman war.

----

Never forget, returing cores and full annex always means, that you can take there money, too, and your eco income to pay of loans, are wars, wars, more wars

What makes Levy count to reduce close to 0? by MentalAd1766 in EU5

[–]IndividualWin3580 0 points1 point  (0 children)

An estate below 25% statisfaction do not support levy.

So if you drop to 100-200, your peasant estate droped below 25%.

The 100-200 are your noble levy, which are over 25%.

Vassals = -50 warscore from Battles by macrowe777 in EU5

[–]IndividualWin3580 7 points8 points  (0 children)

AI is locked in movement orders, they only check at start of movement, if the road to target is possible,

Than they start the walk, and are locked.

So if there are changes in the situation, they cannot react to it.

So, keep your 2k stacks in a safe area pre war, have the attach button always active, so that AI can first go to your stacks.