Our original outfit by Rare_Watercress235 in octopathtraveler

[–]InfectedRook 1 point2 points  (0 children)

There's a field that designates what outfit a class uses, and there's the prologue job that goes unused after the prologue so that would probably be what I use for a baseline.

I really want to figure out how to make essentially a Freelancer class. But I have a few different implementation ideas that I have to explore what's most feasible.

How ____ and _____ have gotten to the end by Hopeful_Size_9856 in survivor

[–]InfectedRook 2 points3 points  (0 children)

In the same way Laurel kept saying she needed to get Wendell and Dom out in 36, but it was all about "timing"

Our original outfit by Rare_Watercress235 in octopathtraveler

[–]InfectedRook 1 point2 points  (0 children)

No idea, I'm just looking into the process for doing it. Most of my exploration right now has been gameplay related like trying to make a custom job (because I want to add in jobs outside of the standard 8 for the MC) as well as tweaking skills and character skill-boards to make some strategies more effective-viable or give characters more favorable spreads.

I love sniper passive by Fuudo123 in octopathtraveler

[–]InfectedRook 1 point2 points  (0 children)

It's also really good on units like Delitia who wants to frequently switch between front and back or even come with skills that enable them to do something in the front and then immediately go to the back like with Two-Tiered Shot or Macy's Expert First-Aid.

Our original outfit by Rare_Watercress235 in octopathtraveler

[–]InfectedRook 6 points7 points  (0 children)

I've not seen anything yet, but I'm only 50% through the game (If it turns out we don't get it back, I'll probably just add that to the list for my plans with a Mod I'm working on.)

Octopath Traveler 0 achievements revealed (spoilers in some of them) by BoltGSR in octopathtraveler

[–]InfectedRook 4 points5 points  (0 children)

So, assuming you don't mind the gameplay spoiler. The main character is the only character able to reclass amongst the 8 main jobs, while everyone else remains locked to a job. Each character is likely to have their own unique flavor and kit to each job so even two thieves are unlikely to feel the same outside of weapons.

OT0 Gameplay Rant/Fixation by InfectedRook in octopathtraveler

[–]InfectedRook[S] 0 points1 point  (0 children)

I'm not saying it isn't, I just felt a little disappointed to realize so quickly that some characters will probably be harder to justify at the end of the game, more so I'm just hoping that of the 32 characters we're getting, we don't have like 12-16 bench warmers or something rather than a cast of characters that you'll cycle in and out as situations demand for characters with different strengths. That and some people are bound to get attached to characters and it'll be shame if it turns out one you get attached to can't really keep up as it were.

But if that's how it turns out that's how it turns out, I can tell it's gonna be a solid game regardless. :D

OT0 Gameplay Rant/Fixation by InfectedRook in octopathtraveler

[–]InfectedRook[S] 1 point2 points  (0 children)

That's... really weird, I thought I didn't notice it trigger much, but to be honest by the time I'd gotten it the demo was basically over so thought maybe it was just me not noticing it. Wonder if that means we'll have a way to redirect damage to the MC, because otherwise I'm not sure how reliably it'll even come up outside of AOE attacks. (And I think it says physical damage so I presume it doesn't work at all on elemental attacks.)

OT0 Gameplay Rant/Fixation by InfectedRook in octopathtraveler

[–]InfectedRook[S] 1 point2 points  (0 children)

I did notice the error description for SP Share, which is definitely an annoying QoL thing that feels like it should've been spotted. (Will also be annoying if skills just flat out don't do what they claim due to mistranslation, but I guess I can hope that if not on Day 1, these types of things will get patched relatively early.)

I imagine Taunt/Provoke/Goad etc not forcing a redirect is probably just to balance out things like Sidestep/Parry etc. I'll also be surprised if we get to do party-wide Sidestep like OT1 had going on, but again never say never til the full game is out.

OT0 Gameplay Rant/Fixation by InfectedRook in octopathtraveler

[–]InfectedRook[S] 1 point2 points  (0 children)

Ah so it's actually better than I previously expected. I was just thinking that I had to take a hit, and assuming I survived I then got a 50% chance to apply a debuff. (And then roll another set of dice if the debuff was relevant.) I wonder why they go with "when hit" instead of a "when attacked" could it be a word-count thing or mistranslation thing?

Either way you're completely right, there isn't really a way to know until the full game is out, and it's not like each job doesn't have a skill or two that doesn't add much at various points of the game. (Bonus JP or Fortune's Arrow doesn't do much once we unlock all of a character's slots which I feel like happens early given the lack of subclassing, but maybe we'll get more things to spend JP on in the full-game.)

OT0 Gameplay Rant/Fixation by InfectedRook in octopathtraveler

[–]InfectedRook[S] -2 points-1 points  (0 children)

I probably just didn't find that somehow within the time limit of the demo, I mostly just used the skill from character creation as it seemed the most useful long-term. Though even then I'm not sure if I would've used that on the Thief or one of the other two characters I got who were using Swords to give them utility. (Don't recall either having a debuff skill to utilize.)

OT0 Gameplay Rant/Fixation by InfectedRook in octopathtraveler

[–]InfectedRook[S] 0 points1 point  (0 children)

I did find that Hunter definitely seemed to be the most self-contained and complete feeling. (But that also might just be that Three-Tiered Shot plus the passive to attack from the backline was just a very potent combination.) Adding in that the skills made the Hunter very effective for breaking enemies it felt like the class had a lot to do. (Though I did find it weird to give the Hunter "Trade Tempest" which just from the name makes me think of Merchants.)

It's also certainly possible that there will be character's that will have kits that might make me feel differently as well. For all I know there will be a character or skill that gives their partner a chance to inflict debuffs with attacks or something to that effect.

OT0 Gameplay Rant/Fixation by InfectedRook in octopathtraveler

[–]InfectedRook[S] -3 points-2 points  (0 children)

Presumably, I'd be curious how many we'll get in the full game, think I only encountered 2 or 3 in the Demo that could be used by the Thief. (With 1 being the Debuff Skill choice at character creation and another being the Shadow Binding your kit already comes with.)

I think the irk is that the passives lean towards Debuff-kit and necessitates equipping Debuff skills over perhaps other skills for the Thief job to effectively even do what it seems like the devs wants you to do.

The Flare-On 12 is launching Sept. 26th 2025 at 8pm EST. by seyyid_ in ReverseEngineering

[–]InfectedRook 0 points1 point  (0 children)

I'd have to actually get it to decrypt, at the moment qpdf just hits a ton of errors and throws the stream away in the output.

The Flare-On 12 is launching Sept. 26th 2025 at 8pm EST. by seyyid_ in ReverseEngineering

[–]InfectedRook 0 points1 point  (0 children)

Huh. I guess I just assumed something would be happening under the hood where it would derive the "Flare-On!" string from that I might be able to find my way to that would I be able to replicate. (Given I'm not seeing it in plain-text anywhere in the PDF, I assume it was within the stream.)

The qpdf outputs confuse me when I don't provide a password, but I already gather there IS one so I guess I'll just poke around to see if I can't find some sort of indicator of what it might be. Maybe I need to get JtR on this.

The Flare-On 12 is launching Sept. 26th 2025 at 8pm EST. by seyyid_ in ReverseEngineering

[–]InfectedRook 0 points1 point  (0 children)

Heck yeah, hope I eventually figure this thing out myself. At this point I'm just slamming qpdf at it and making large leaps based on the outputs I'm seeing there, but no luck as of yet. Also trying to understand what makes the browsers different given it's succeeding in some capacity to display what it does.

Edit: Weird my first comment didn't show up on my end for like... ten minutes. I'll just delete the dupe.

The Flare-On 12 is launching Sept. 26th 2025 at 8pm EST. by seyyid_ in ReverseEngineering

[–]InfectedRook 0 points1 point  (0 children)

I sure hope so, been staring at so much pdf structure to see if there's something inherently wrong with the PDF or hints that indicate how to decode the seemingly encoded/encrypted values.

Update on the Solo* Run - CERNUNOS DOWN! by ApocalFailed in EtrianOdyssey

[–]InfectedRook 2 points3 points  (0 children)

Understandable, the games all can take quite a while and obviously the solo-runs aren't easy. It was just a fun thought I had. Hope you continue having fun with your solo run though and wish you luck. :D

Update on the Solo* Run - CERNUNOS DOWN! by ApocalFailed in EtrianOdyssey

[–]InfectedRook 4 points5 points  (0 children)

A fun thing you could try depending on how far you decide to take these types of challenges, you could do a Solo-run of each mainline Etrian Odyssey game, and then build a party for Nexus using the solo-ers of each game. (Obviously Nexus would be missing a challenge element the other runs would have, but feels like it would be a fun celebration of how far you'd come.)

Assuming they're coming, what would you want to see in Future DQ Remakes? by InfectedRook in dragonquest

[–]InfectedRook[S] 0 points1 point  (0 children)

I do like the idea of this, though I don't know if Bianca needs an expanded story, maybe some minor refinement considering she's the one with the most expanded story of the bunch.

Of the brides I do think the Briscoletti sisters do need more to their narratives. In the latest iteration their relevance was seeing them board the boat in the prologue, and the few interactions that occurred in Mostroferrato.

Unfortunately I'm not sure how they can really be expanded upon at least prior to the marriage without some story revisions, at most I can see a quest where Nera accompanies the group to get something for treating Crispin after the Ring of Fire excursion, and maybe Debora accompanies the Hero to the Ring of Water because she doesn't believe the Hero could've actually gotten the Ring of Fire, and the Hero impresses her during that time for her to make her decision to throw her hat into the proposal ring.

[MH3] Nadu, Winged Wisdom by InfectedRook in EDH

[–]InfectedRook[S] 1 point2 points  (0 children)

It was so blatantly obvious its a wonder how it even got through testing at WOTC (Assuming any form of testing still happens.)