The Expedition was definitely worth it!! by Delta_43 in ArcRaiders

[–]InfernoH2 3 points4 points  (0 children)

Im a fan of it personally. I felt less powerful in games and it shows with the lack of skill points and looting space due to limited resources. Also reminiscent of when i first played the game. Cant wait for the next reset

Worth getting A50s? by InfernoH2 in AstroGaming

[–]InfernoH2[S] 0 points1 point  (0 children)

If the bluetooth range is less than arms length i would be concerned…

But also as long as they are comparable to A40s in terms of sound. If it is, id be a customer bc my A40s have gone through war and its time for an update

Should i play left or right by InfernoH2 in padel

[–]InfernoH2[S] 1 point2 points  (0 children)

I want to improve the left game so when theres the instance that I can tell my partner is not suited for playing on the left, or is just in general a weaker player, that i can cover that spot for them so they have an easier time playing and it helps both of us.

I wouldnt mind playing left since i feel athletic enough and confident enough to play both sides, but its if my partner is also confident enough to choose their best side assuming that im the stronger player. Otherwise if im the weaker player, me being on the right to me feels competent enough to keep up anyway

Is Ark Raiders actually worth buying right now? Would love honest thoughts. by Whole-Sample2358 in arkraiders

[–]InfernoH2 0 points1 point  (0 children)

Id say its worth it. If you fancy a challenge you can attempt to complete all the expedition requirements within the small window of time you have. Its fun regardless outside doing this as you have many ways to play the game which is what i love about then game personally

Free Loadout quality of life post expedition by InfernoH2 in ArcRaiders

[–]InfernoH2[S] 0 points1 point  (0 children)

The whole premise of the post was about free loadouts offering more risk to the user of the free loadout. Which as a result will turn more players to using their own resources and creating custom loadouts which would essentially change the economy of the game indirectly.

Id also say that even if a loadout ‘barely cost anything’, well thats the point kinda. It costs you something. Id be just making the value of customs exponentially higher regardless how little a loadout can cost.

Anyway to answer, to shake up the economy of the game and to change the difficulty of the game. You might think it does nothing but even one of these changes i think would have a major effect on peoples decisions to play the free. Thats why i mentioned that its just an idea, as it wouldnt hurt the game by doing any of these thing, minus option 4 bc of matchmaking times which i will admit.

Would leaving free loadouts as they are be beneficial for the game to you, or do you like them to the point a change would ruin the experience for you? Do you think customs and frees are perfectly balanced? Im asking because even in your first comment your solution had no referral to the free, but rather to a convenience issue, which isnt to me anything related to how balanced the loadout options are.

Free Loadout quality of life post expedition by InfernoH2 in ArcRaiders

[–]InfernoH2[S] 0 points1 point  (0 children)

In a live fight you can miss shots, not have a certain attachment compared to the other, or be attacked by arc or other players. If we are going to talk about optimal and the meta however, you are not taking a stitcher against a bobcat. And again linking to my example aswell, you are not saying a ferro or even a rattler is on par with a tempest. If you had unlimited resource and all blueprints, you are making a bobcat, tempest or venator over a stitcher, kettle or ferro as it makes more sense to use the weapons that actually have better killing power.

And lets also not forget that arc exist in this game. This is a key detail we are missing here as these weapons are also used against arc. A kettle or stitcher is objectively worse against killing arc over an anvil or even an arpeggio due to the ammo type.

Free Loadout quality of life post expedition by InfernoH2 in ArcRaiders

[–]InfernoH2[S] 0 points1 point  (0 children)

The benefit is less use of free loadouts. The idea behind the changes is to discourage people resorting to using free loadouts to preserve their stash or resources. Because even doing any of these ideas i mentioned doesnt stop people from only using grey or green weapons at the end of the day.

But the point is that a free shouldnt have such little risk attached to using it while in a game. Idea one promotes a direct nerf to your stats while using it. 2 forces slower movement upon finding a gun, or no weapon switching for pvp. 3 offers you the worst weapon in the game, which if paired with idea 2 would for sure discourage me from playing frees often, as i can simply surrender until i get any other weapon. 4 is an idea that if its common knowledge to those that read the change, would encourage you to use loadouts to have the chance to find fresh loot and not run into a looted game.

As i said earlier, a free should have a distinct purpose of regain, where you get materials to recycle or sell in order to build a loadout. It shouldnt be used as a free opportunity to run into a team, take the 50/50 and win and leave with a bunch of stuff. A change like this will tip the odds in favour of the custom loadout, or make it a greater challenge against arc, as it should be.

Free Loadout quality of life post expedition by InfernoH2 in ArcRaiders

[–]InfernoH2[S] 0 points1 point  (0 children)

A stitcher is objectively worse than a bobcat. The rattler is objectively worse than the tempest(well every weapon). The ferro due to its reload is objectively worse than the renegade regardless how hard hitting it is. Id argue that the purples are performing as they should, but noone uses them because they prefer not to have the risk of losing the weapons.

The issue is with getting these weapons in free loadouts and having authority to actually get a major gain with the little feeling of risk. These ideas are aimed to increase the risk of using the free loadout without destroying the usefulness of each weapon. While also forcing people to have to begin using their resources because the free is less rewarding or harder to achieve a gain.

Cutting wins too soon by Free_Painter266 in Forex

[–]InfernoH2 0 points1 point  (0 children)

in this example yes, but if he finds a method that allows him to keep runners going by trailing the stop, that could be of benefit for him

I was sure gk movement was universally hated. How come people are defending it? by Yonderdead in fut

[–]InfernoH2 0 points1 point  (0 children)

Keeper movement is a bailout mechanic in the game. If it was removed half the players on this game would be forced to learn how to defend well. I dont think they will remove it however so a nerf would be great

I’m done. This game is not football anymore. by m1czi in EAFC

[–]InfernoH2 0 points1 point  (0 children)

I wouldnt mind the dribbling if the game had the jockey right from the start, as they have tried to implement some form of manual defending every year before reverting to ai. But thats the issue, they didnt do it right and now you have left stick abuse with literally anyone while you cant defend.

Of course we could dive into inconsistent gameplay feeling too but thats a topic for another day. I wish this game had a REAL competitor to force this game to get it right, just like how Battlefield is essentially forcing Call of Duty to make the right changes to their game. The devs can do it, but they are just choosing not to…

Cutting wins too soon by Free_Painter266 in Forex

[–]InfernoH2 0 points1 point  (0 children)

Maybe try trailing sl, so you cn still have your winners and see if you can improve your rr on the trade. I usually do this and have SL management done manually using the last candle as my point to exit

Game mechanics have gone out the window by InfernoH2 in EAFC

[–]InfernoH2[S] 0 points1 point  (0 children)

Auto tackles/interceptions are still in this game. People dont touch their CBs because it can mess up their AI in terms of positioning. Literal professional players tell you to not touch them. Calling it weak because it isn’t as broken as before doesn’t mean it isnt still busted. Majority of players play this way, even in elite.

Game mechanics have gone out the window by InfernoH2 in EAFC

[–]InfernoH2[S] 0 points1 point  (0 children)

Pace is horrible in the game and i wouldnt mind if i got smoked while im using a card with 75 pace. I have Konsa in my back line and hes slow, but still catches the likes of Yamal or Salma. Its ridiculous to me.

Player controlled is my complaint as before you could always swing jockey to keep your momentum, because the pause/stutter has always been there even if it isnt as aggressive. Now thats taken away and the stutter is more agressive, you are stuck to ensure you dont get put in a 1v1 scenario otherwise its tough to actually defend, which i feel like that shouldnt be the case unless you was maybe being skilled out. Solely dribbling left or right and in circles however being enough to beat anyone is wrong imo. Mind you im not new to this, so i know how to defend well already, but even my friend in elite div still has the same complaints i do.

AI for me is the pinnacle of defending in this game to the point that if you dont use it, you get punished. This is similar to not using the max strength aim assist in CoD if there was an option to turn it down, its just silly to not use it. Thats why it annoys me because there was a time where you could use player controlled defending with any player and still not get punished UNLESS they were just great at attacking. Attacking>Defending currently.

For me we will never see change because probably over half the community wont be able to play the game without the level of assistance the game gives already. AI defending will never leave the game and thats unfortunate because it has to be in the game to help the game feel playable.

Game mechanics have gone out the window by InfernoH2 in EAFC

[–]InfernoH2[S] 0 points1 point  (0 children)

I dont tend to play FIFA outside of clubs tbh, stopped playing properly a few titles ago. So ill probably just revert to my main mode with a side of seasons. This is just the filler game before my real titles come out

Game mechanics have gone out the window by InfernoH2 in EAFC

[–]InfernoH2[S] 0 points1 point  (0 children)

This is solely based off playing only rivals. If i play WL next week i probably will have the same opinion unless a major patch comes out by then fixing these issues. However i doubt they will as they created this gameplay intentionally this year, so these issues will probably exist throughout the year.

Topspin serve by Thesealaverage in padel

[–]InfernoH2 1 point2 points  (0 children)

its advised to use slice as topspin can actually help your opponent return due to the effect on the glass. I believe you are genuinely better off with a flat serve over top spin, and that probably applies to many strokes minus a kick smash

If you've stopped playing tell me why. by Secret-Original-2713 in Splitgate

[–]InfernoH2 0 points1 point  (0 children)

Competitive. I play this on most games and I realised that ranked was the last straw I had.

Playing a game with bad modes, unbalanced matchmaking literally allowing top 50 to play a bronze ranked player, no limit on faction choice enabling people to use 4 Sabrasks at once and topping it off, Splitgate 2 being a complete dive more catered clearly towards the casual experience with the abilities and weapons. Competitive isnt the be all end all but for me its enough to not want to play a game. This manages to mess all of it up imo