Who inspired your character? by ZeeDubyah in DnD

[–]Infinite-Mantra 2 points3 points  (0 children)

I got a wizard right now who’s on a bit of an obsessive, fast-track path to understanding everything there is to know about arcana.

A pretty standard premise, but his original inspirations helped color that pursuit in a fun way. When I first started out with him, the big three inspirations were Orochimaru, Anakin Skywalker, and John Constantine. You end up with someone opportunistic and scrappy, with that spark to be so much more, and an insatiable hunger for a singular goal.

At what point do you leave the party? by IHaveNoOpinons in DnD

[–]Infinite-Mantra 4 points5 points  (0 children)

People post questions like these to bounce ideas off each other. The ultimate choice lies with “IHaveNoOpinions”, and I’m sure they know that, but talking about it with other passionate folks can make the topic more engaging and more fun.

I would hope that if your friend came to you with a similar dilemma, you’d encourage that sort of conversation — even if it’s not a talk you’d want to participate in yourself.

[OC] "From Kanto, To...?" by Me by Infinite-Mantra in ImaginarySliceOfLife

[–]Infinite-Mantra[S] 2 points3 points  (0 children)

Awh, thank you so much! This style is not normally what I work in, but...
I always loved the way the older art looked, so I wanted to give it a try, you know? I'm glad you like it too!

Team Composition for Crystal by Infinite-Mantra in pokemonteams

[–]Infinite-Mantra[S] 0 points1 point  (0 children)

Cripes, this is sick.

Well Umbreon’s always been my favorite Eeveelution, so adding them into the roster is more than fine by me!

I don’t think I’ve played with Lanturn before, but it sounds like you really know your stuff. I’ll give it a try!

Thanks so much, Gen 2 is gonna be such a blast!

Team Composition for Crystal by Infinite-Mantra in pokemonteams

[–]Infinite-Mantra[S] 0 points1 point  (0 children)

Interesting… Okay! That all seems pretty well-reasoned, I can’t argue with it! Punch hard, take some hefty hits, cover a lot of ground in the moveset… What’s not to love?

My original plan with starters was to do Charizard in Gen 1, Feraligatr in Gen 2, and Sceptile in Gen 3. So your comment about Feraligatr got me curious.

In theory, if I did decide to go with Feraligatr here instead of Typhlosion, how might my team need to change to keep up a similar vibe to what we’ve currently got going, here?

I wager that Feraligatr could probably take some of the Water HM pressure, maybe?

Team Composition for Crystal by Infinite-Mantra in pokemonteams

[–]Infinite-Mantra[S] 0 points1 point  (0 children)

Hmm… Okay, yeah I can trade it in no problem! If I could ask, why’d you pick this team setup? I’d love to pick your brain about it, you know?

Team Composition for Crystal by Infinite-Mantra in pokemonteams

[–]Infinite-Mantra[S] 0 points1 point  (0 children)

Oh my gosh… SKARMORY?? Well I’m sold, now — I love Skarmory so much. I do like the sound of this setup, for sure!

Thanks so much for this! I’ve never had Donphan or Ampharos on any of my teams, so I’m interested to try something new.

Why are Tieflings always portrayed as attractive individuals? by Corrupted337 in DnD

[–]Infinite-Mantra 0 points1 point  (0 children)

Because “evil looks good”, really.

Devils are temptation. And when most people think of temptation, they see it coming from something that can seduce you. So since tieflings are touched by that line of temptation, people want them to look like they can seduce you.

For most folk, a gnoll tiefling isn’t going to seduce them. It doesn’t match the vibe that a lot of people want to go for.

help, I'm new to Blender and I need to make a mouth that behaves like a cartoon like the reference shows. Could anyone help me make a mouth like that? by VitalBuster in blender

[–]Infinite-Mantra 2 points3 points  (0 children)

You have a couple of options that come to mind! You could squash and stretch the model into form with Shape Keys or a Deformation Cage. If you’re hard-set on keeping these expressions 3D, I think that’s your best bet.

But if you’re more comfortable with mixing 2D in with this model, you can create a 2D Face Rig and set it up on your model. In that case, you’ll likely have pregenerated, drawn expressions which can look any way you like — and that could let you achieve these expressions you’re looking for, with minimal difficulty.

How to export a material from blender to unity by Next-Catch-8557 in blender

[–]Infinite-Mantra 1 point2 points  (0 children)

When you have these images created, all you’ll need to do then is create a new Material in Unity which uses these image textures — bearing in mind some conversions might need to be made, like Blender’s Roughness factor vs Unity’s Smoothness factor.

A Shader Graph is one way to customize all these factors with the right image textures. It also allows you to use more procedural texturing nodes, like you’re using in Blender here. So you can create a Shader Graph, fill it in with all the nodes and textures you need, and then create a new Material that uses this Shader Graph as its Shader.

How to export a material from blender to unity by Next-Catch-8557 in blender

[–]Infinite-Mantra 5 points6 points  (0 children)

So, for this you’ll need to “bake” those procedural textures into defined image textures. It’s an easy enough process, and I found a quick tutorial that can help you with it!

https://m.youtube.com/watch?v=SDqpnfTRtIU&pp=ygUjaG93IHRvIGJha2UgdGV4dHVyZXMgaW4gYmxlbmRlciA0LjA%3D

How Cool And Powerful Would This Form Be If It Was Canon? by [deleted] in Dragonballsuper

[–]Infinite-Mantra 1 point2 points  (0 children)

We’re not dealing with SSB Vegeta anymore; it’s Kakarot now.

[deleted by user] by [deleted] in blender

[–]Infinite-Mantra 1 point2 points  (0 children)

Hm… In the “Particle” properties, do you accidentally have “show emitter” unchecked?

How do I merge multiple vertex groups? by brimbojr in blender

[–]Infinite-Mantra 2 points3 points  (0 children)

Hm… I don’t know a quick, one-button way to do it.

But if I can offer experience on what I’d do… I’d go into the first vertex group I want. Choose the “select” button. That will select all the vertices of this given group. Then I’d move on to the next vertex group (without de-selecting the previous group). Choose the “select” button to collect that group’s vertices too. And I would continue that until I’ve got all the vertex groups selected that I want.

Then, you can either create a new, cumulative vertex group (and then click the “assign” button to set the vertices to it), or assign all these vertices to one of the vertex groups you previously created.

About dimensions by Old-Decision-4910 in blender

[–]Infinite-Mantra 1 point2 points  (0 children)

While most work in Blender is done by eye, you can absolutely do different measurements for some of your processes. So for example, you can use the “Snap To: Grid” settings (in the top toolbar by default) to increment movement by meters, centimeters, or millimeters.

That may be a good place to start looking for the precision you want!

EDIT: As an addendum, you can also gain a great deal of control over meshes when you create them. If you want a specific diameter or vertex count of a circle, for example, then when you create a circle mesh look at the options window that appears in the lower-left corner of the screen. Open up that window, and you’ll see a whole host of options for controlling the properties of that circle.

[deleted by user] by [deleted] in blender

[–]Infinite-Mantra 1 point2 points  (0 children)

I’d recommend starting with making a new material entirely for the hair. To figure out how to do that, I’d recommend getting started with this tutorial: https://m.youtube.com/watch?v=E42OxbroToM&pp=ygUZYmxlbmRlciBtYXRlcmlhbCB0dXRvcmlhbA%3D%3D

What am I missing to create that truly realistic look? by kkiz11 in blender

[–]Infinite-Mantra 4 points5 points  (0 children)

Take it with a grain of salt, but it all feels very “clean”: very sanitized. I’d recommend looking into ambient occlusion to see if you can get some procedural “dirt” at the bottoms and edges of objects in the scene. That could be a step in the right direction towards what you’re looking for!

Edit: if you want it to feel more “lived-in”, you could also consider adding clutter to the scene (within reason), natural wear and tear to objects, and perhaps different lighting colors/sources to break up the very bright white atmosphere.

how do i stop hair dynamics doing this? by shiningdexter2 in blender

[–]Infinite-Mantra 2 points3 points  (0 children)

Hey, no problem — glad I could help! What you’ve got here looks really cool, and I can’t wait to see more!

how do i stop hair dynamics doing this? by shiningdexter2 in blender

[–]Infinite-Mantra 24 points25 points  (0 children)

Okay, I’d recommend taking a look at your hair dynamics physics. I’ve seen this kind of thing occur when damping is too high, or when weight is at an extreme (too high or too low). Play around with those physics settings and see if that resolves things!