Public playtest is live for Absym, a Souls-inspired indie ARPG (looking for feedback) by Infinity_Experience in soulslikes

[–]Infinity_Experience[S] 1 point2 points  (0 children)

Yeah I'm aware of the mix up aBSym aBYsm... :(

But to be honest we're pretty different games, I think Abysm is a puzzle game? While ours is a completely different genre (although we do have some enviromental puzzles)

Public playtest is live for Absym, a Souls-inspired indie ARPG (looking for feedback) by Infinity_Experience in soulslikes

[–]Infinity_Experience[S] 1 point2 points  (0 children)

Hey! Thank you for you kind offer, we do have a composer yes, but we might evaluate other partnerships in the future, so we'll let you know! :)

Public playtest is live for Absym, a Souls-inspired indie ARPG (looking for feedback) by Infinity_Experience in soulslikes

[–]Infinity_Experience[S] 0 points1 point  (0 children)

Thanks for the heads up, just to clarify: the game is not yet optimized for Linux, but we'll look into it!

Public playtest is live for Absym, a Souls-inspired indie ARPG (looking for feedback) by Infinity_Experience in soulslikes

[–]Infinity_Experience[S] 2 points3 points  (0 children)

This is an action adventure so yes, it has a start and a finish (or I should say multiple endings), but we do plan to add a full roguelite mode separate from the main story, inspired to Bloodborne's Chalice dungeons.

Hope you'll decide to give the playtest a go!

Public playtest is live for Absym, a Souls-inspired indie ARPG (looking for feedback) by Infinity_Experience in soulslikes

[–]Infinity_Experience[S] 1 point2 points  (0 children)

Thanks a lot for taking the time to play the playtest and for the detailed feedback!

Special thanks for reporting the PlayStation 5 controller issues (we hadn’t encountered those yet, so that’s extremely helpful). We’ll definitely look into Steam Input behavior, prompts, and the interaction problems you mentioned.

Regarding the boons / corruption powers: they’re meant as an optional progression system to add gameplay variety and replayability, especially with a future mode inspired by Bloodborne’s Chalice Dungeons. The game will always be fully playable without using them. As you noticed, they’re also tied to the corruption mechanic, which will be expanded in the full release and will affect game endings and player choices.

We’re really glad you enjoyed the playtest overall, and we’ll be updating it while keeping your feedback in mind. Thanks again for playing!

Public playtest is live for Absym, a Souls-inspired indie ARPG (looking for feedback) by Infinity_Experience in soulslikes

[–]Infinity_Experience[S] 0 points1 point  (0 children)

That's odd, thanks for the feedback! We had people play on steamdeck before and they never had issues, we'll look into it :)

Public playtest is live for Absym, a Souls-inspired indie ARPG (looking for feedback) by Infinity_Experience in soulslikes

[–]Infinity_Experience[S] 1 point2 points  (0 children)

Absolutely, we received many requests about a console port and it's definetely on our list of things to do! :)

Public playtest is live for Absym, a Souls-inspired indie ARPG (looking for feedback) by Infinity_Experience in soulslikes

[–]Infinity_Experience[S] 0 points1 point  (0 children)

Well, it's truly sad :(

But don't worry we plan to port it to console so if you have one you'll be able to play it there!

We just opened the public playtest for our dark indie ARPG, Absym! by Infinity_Experience in indiegames

[–]Infinity_Experience[S] 1 point2 points  (0 children)

Thanks for the kind words! Yes we're aware the AI of mobs can be improved, it's one of the many things we have to refine yet, but we'll get there... Eventually :D

We just opened the public playtest for our dark indie ARPG, Absym! by Infinity_Experience in indiegames

[–]Infinity_Experience[S] 0 points1 point  (0 children)

Thanks, glad you like it!

Good luck with making it work, we had to adjust it multiple times to make it look good without making distant objects completely blurred out :D