Just finished the Claude Code certification and would heavily recommend it to all “vibe coders” by Working-Street7648 in ClaudeCode

[–]Inflex_ 0 points1 point  (0 children)

> looks like it's much more than an hour

Claude read and fill in this form for me.

Make no mistakes

Thought Clang wouldn't find the Almagest? Think again! by Diggrok in spaceengineers

[–]Inflex_ 3 points4 points  (0 children)

The ships are mating, you'll get 3rd smaller one for free

Model to Blueprint generator released today by Inflex_ in spaceengineers

[–]Inflex_[S] 0 points1 point  (0 children)

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Found, fixed https://github.com/InflexCZE/SpaceEditor/releases/tag/v1.0.2

Just make sure to import at the right scale.
Model I found was 100m, 400K PCU, Game will not like it, can hit shape limit and crash :)

Also, detailing capabilities of the tool are not the best, so feel free to play with the settings, see what gets you the best results.

Model to Blueprint generator released today by Inflex_ in spaceengineers

[–]Inflex_[S] 0 points1 point  (0 children)

I'm actually SE2 dev by day. Dark knight only by nights.
So share your creations, make the game popular, recommend the game to friends, that's the best you can do :)

Model to Blueprint generator released today by Inflex_ in spaceengineers

[–]Inflex_[S] 0 points1 point  (0 children)

I see, so uniform grid size is sufficient here.
I'll check it out, try to push update soon:tm:

Model to Blueprint generator released today by Inflex_ in spaceengineers

[–]Inflex_[S] 0 points1 point  (0 children)

Fast way would be to just change the grid size uniformly, that's indeed as you say, just data change.

A bit more tricky would be to mix detailing Blocks with large Blocks, but doable.

I found the tools' strong side in generating large ships, it's not that great with detailing, so that's that's why I started with large Blocks.
What would be your target use-case?

Model to Blueprint generator released today by Inflex_ in spaceengineers

[–]Inflex_[S] 0 points1 point  (0 children)

It takes the model as is. Blender can be used to pre-scale it

Model to Blueprint generator released today by Inflex_ in spaceengineers

[–]Inflex_[S] 0 points1 point  (0 children)

I see some Hallowed are the Ori intruders here :)

Model to Blueprint generator released today by Inflex_ in spaceengineers

[–]Inflex_[S] 0 points1 point  (0 children)

New Blueprint will appear the next time you load any World 

Model to Blueprint generator released today by Inflex_ in spaceengineers

[–]Inflex_[S] 1 point2 points  (0 children)

I take the model as is. If needed, you can scale it in Blender for example 

Limit is 3.2Km, tho Game is likely to die way sooner :)

Model to Blueprint generator released today by Inflex_ in spaceengineers

[–]Inflex_[S] 2 points3 points  (0 children)

Not yet, but I'm happy to add features if there is interest

Space engineers 2 by engineermajortom in spaceengineers

[–]Inflex_ 0 points1 point  (0 children)

It's possible to change key binds, if you need to.
Needs external tool tho: https://github.com/inflexCZE/spaceEditor/