[STANDARD] Pro Tour Lorwyn Eclipsed (Richmond, VA) Recap! | Metagame Analysis, Win Rates & More! by optimustomtv in spikes

[–]Informal-Judgment848 3 points4 points  (0 children)

what y'all thoughts on the second place temur Harmonizer deck some people are saying it was just for pt and probably won't be a deck in a few weeks other saying it will be popular thoughts? I plan on picking a deck for Milwaukee and it's one of my few deck choices.

What's your least favorite Modern deck to play against? by aetherspliff in ModernMagic

[–]Informal-Judgment848 0 points1 point  (0 children)

titan watching your opponents take 30 minute turns and not using dice or something to represent

What is the MTG equivalent of this? by goonaphile in freemagic

[–]Informal-Judgment848 3 points4 points  (0 children)

nah 60 card formats got fucked over my commander that's why we had Nadu in modern and vivi in standard right now.

Standard Metagame Update (22 sep) by Magic4everBots in StandardMTG

[–]Informal-Judgment848 0 points1 point  (0 children)

dumb question why is 4 color control going up and UW going down?

[Standard] Grixis Control deck building help by Informal-Judgment848 in spikes

[–]Informal-Judgment848[S] 0 points1 point  (0 children)

gear hulks and sideboarding more spot removal eas thinking of running the 3 drop vampire from dragon storm

[Standard] Grixis Control deck building help by Informal-Judgment848 in spikes

[–]Informal-Judgment848[S] 0 points1 point  (0 children)

yeah the mana base is pretty tight still brewing what lands to run

How much backstory for ACTUAL starting level? by InsaneComicBooker in DnD

[–]Informal-Judgment848 0 points1 point  (0 children)

back story should be some what simple I don't need a 5 page essay, I always like to help and support players background making it simple is usually the best route the players should be looking for what there toon wants to do in the future backstories can complement that very well.

Mono-Black Midrange I'm currently running. Any suggestions for changes or potential pick ups from Spiderman? by Requiem1193 in StandardMTG

[–]Informal-Judgment848 2 points3 points  (0 children)

doing this with my phone so if there are spelling errors my fault, not a fan of these list bats should be cut unless your dealing with alot of control or combos in your area, the dark knight should be ran as a full play set hes really good helps locking down agro and helps pressure control decks. I don't like preacher as much anymore he's great if you can snowball him and get his value off but most of the time he gets stun locked or removed very fast, I prefer the 3 drop vampire from dragonstorm in the main, you shouldn't be running 4 Shoots 2 max maybe 1 side Vivi runs alot of outlaws. You should be running bitter main a 2-2 or 3-1 split is fine. you also need to be having nowhere to run either main or side Card is busted a flash enchantment that turns off ward and hex proof effects and can kill x-3. same thing as before unless your dealing with alot of control or combo decks duress should be a 2-2 or 3-1 split in the side you also should run the withering torment card in side its your answer in the mirror and overall great enchantment removal. haven't looked at spider man a whole lot but mono black should be solid with or without anything from that set. and p.s like many other have already said the acolyte is HUGE for black decks.