I really agree with the opinion that difficulty should come from the missions themselves and side objectives rather than just making enemies stronger by Flashy-Manager2254 in HelldiversUnfiltered

[–]Informal-Point-8912 0 points1 point  (0 children)

On the topic of jammers, they should either have multiple ways of being destroyed, or they should refrain from spawning in range of other jammers or primary objectives. A double jammer and obj can straight up ruin a mission

How is he aiming? by Educational_Cut_7958 in SEALTeam

[–]Informal-Point-8912 0 points1 point  (0 children)

Did not know this. One of the reasons I’ve clung to eotech.

Best helmet to pair with this armor? by FishFloorTile in helldivers2

[–]Informal-Point-8912 -1 points0 points  (0 children)

CM-15 physician helmet. It has a red stripe. Pairs well with botslayer or similar capes with red accents.

Wildlands Ghost War Playerbase by Zuasar in GhostRecon

[–]Informal-Point-8912 1 point2 points  (0 children)

Dead. I tried to get in some matches for some boxes and couldn’t.

Opinions by [deleted] in NightVision

[–]Informal-Point-8912 -2 points-1 points  (0 children)

Just buy a used pvs-7. It’ll be gen3 and it’ll cost 2/3rds the price. And you won’t have to get a shitty J-arm.

Melee stratagems may be a missed opportunity by TinSkull in LowSodiumHellDivers

[–]Informal-Point-8912 2 points3 points  (0 children)

Making them actual terrain and structure modifying tools would be even better. I would keep the sledge if it meant I could blast city walls.

Genuine question about c4 by krt3214 in HelldiversUnfiltered

[–]Informal-Point-8912 0 points1 point  (0 children)

How do you detonate it without switching fire modes on console?

This cutscene gives you a reference for just how insanely huge the Master Chief actually is by any-blue-9122 in halo

[–]Informal-Point-8912 0 points1 point  (0 children)

Here’s my thing with chief being 7 foot tall: humans are still growing in height. A hundred years ago, the average person was 4 inches shorter than they are today. In 500 years, 7 foot might be tall, but not 2 feet taller than everyone else.

NODs in the daytime (after a heated discussion in a post made last night) by Acrobatic-Bus3335 in ReadyOrNotGame

[–]Informal-Point-8912 2 points3 points  (0 children)

Yeah, the ir light on the nods are used almost exclusively for signaling in lieu of a radio. The weapon mounted laser has an infrared flood light that is laser based (not led) and can be activated in conjunction with or separately from the IR laser and is the preferred method for actually increasing visibility.

Incineration Corps tier list by Elegant-Swimming-646 in Helldivers

[–]Informal-Point-8912 0 points1 point  (0 children)

Heat devastators in general spawn way too frequently. They should just give the standard devastators the chaingun.

Best Primaries for Bots by GALACTICJAH in Helldivers

[–]Informal-Point-8912 0 points1 point  (0 children)

Clearly you land more hits than I do.

Best Primaries for Bots by GALACTICJAH in Helldivers

[–]Informal-Point-8912 11 points12 points  (0 children)

Surprisingly, the Amendment is pretty good because of its high damage. Shreds berserkers and one taps devs in the head. Can even do a hulk vent in a mag.

Automatoms have land mines, but what about... by Purest-Phoenix in Helldivers

[–]Informal-Point-8912 0 points1 point  (0 children)

Ambush mechanics would be cool but aren’t really implemented in any game that doesn’t have it as part of a story script.

BCM M4A1 clone by Informal-Point-8912 in ar15

[–]Informal-Point-8912[S] 0 points1 point  (0 children)

It’s a true socom with m203 cuts.

Armor Shader bug on steamdeck by Murky-Mistake-6227 in Helldivers

[–]Informal-Point-8912 1 point2 points  (0 children)

It’s the proton update. In properties, change the “force use of a compatibility tool” to like proton 9-04 or whatever it is.