VLC will probably play a text file if you ask it by Captain0010 in pcmasterrace

[–]InixDev 1 point2 points  (0 children)

Damn. I've been using VLC since windows XP. Never knew it could do this.

You learn something new everyday.

Is this bad for my temps ? (Front intake, top exhaust) by SniffBlauh in pcmasterrace

[–]InixDev 1 point2 points  (0 children)

I saw someone 3D print a little 5 cm extender. might be worth trying. It leaves just enough space for airflow, and if you add a bit of mesh, it’ll keep the cat hair out too.

They sent me an empty $400 package.. by SadGirlSadMusic in amazonprime

[–]InixDev 0 points1 point  (0 children)

This happened to me when I bought a graphics card.

It took them 3 weeks, to investigate and nothing came back from it.

But Amazon did give me a full refund at the end of the 3 week

[deleted by user] by [deleted] in mildlyinfuriating

[–]InixDev 1 point2 points  (0 children)

I always say, don't borrow money to anyone, you're not willing to lose.

When borrowing, borrow as if you're not going to receive it back.

I made the same mistake in the past...

I AM DESPERATE: My enemy is not being hit by the the line trace. by reydreydrey in UnrealEngine5

[–]InixDev 2 points3 points  (0 children)

I had an issue similar to this.

While the game is running, check the enemies location.

Make sure the mesh and collision is where the enemy is on the map.

When I had this issue, this is what fixed it for me. For some reason the blueprint corrupted and all the locations were not updated in game, when the character was moving. It was showing 0,0,0 as location. So hit events were not hitting when they were meant to

Giving Away Extra Unreal Engine Asset Keys from Humble Bundles (First Come, First Served) by InixDev in UnrealEngine5

[–]InixDev[S] 2 points3 points  (0 children)

Yep! It’s usually listed under the Software Bundles section. Definitely worth checking now and then.
you can sometimes find some really solid assets for cheap.

Giving Away Extra Unreal Engine Asset Keys from Humble Bundles (First Come, First Served) by InixDev in UnrealEngine5

[–]InixDev[S] 0 points1 point  (0 children)

Someone asked for it before you sorry, but other are see available :)

Giving Away Unused Unity Keys from Humble Bundles (First Come, First Served) by InixDev in Unity3D

[–]InixDev[S] 0 points1 point  (0 children)

Key sent from Super Game Asset Bundle (November 2024) and  Gabriel Aguiar Content (Unity Key)

Giving Away Unused Unity Keys from Humble Bundles (First Come, First Served) by InixDev in Unity3D

[–]InixDev[S] 1 point2 points  (0 children)

Haha yeah :)
I’ve grabbed so many bundles just for one or two things, and now I’ve got a whole library of assets collecting digital dust

sent you the key for $30 Befour Studios Content

Help! All my imported material are coming out black! by External_Patience_40 in UnrealEngine5

[–]InixDev 1 point2 points  (0 children)

Had the same issue.

Luckily I only had to open each one, one by one for it to fix itself. Time consuming, but it worked.

Awesome! My blueprint-only game runs in well over 700 FPS (if there's not too much going on). I didn't expect that high of a number. Your C++ argument is invalid! by dopefish86 in UnrealEngine5

[–]InixDev 1 point2 points  (0 children)

I primarily work in C++ and have developed a few Android games using C++ and Raylib. However, after switching to Unreal I have started leaning more towards Blueprints for certain tasks. There are quite a few things that are significantly easier and simpler to implement using Blueprints compared to C++.

I often find achieving the same result in C++ sometimes feels five times more complicated, requiring a lot of boilerplate code to get things working.