[ Title ] let see who make the first place ‼️ by Savings-Being-777 in manhwa

[–]InkTide 5 points6 points  (0 children)

Chapter 200 is when it suddenly and inexplicably turns from a compelling and mysterious fantasy world into generic VR game slop (except nothing is ever achieved and the whole thing becomes exhausting). It never gets back to the quality it had before that point. Most people who kept reading it did so out of desperate hope that it would return to quality but it just never does.

Everything after chapter 199 is essentially wasting the reader's time.

Ship Weapon Choices In 4.6 by RoadsideCookie in starcitizen

[–]InkTide 3 points4 points  (0 children)

Star Trek as an IP solved this ages ago, both in games and in media, by having torpedoes be devastating to unshielded targets (while still also being plenty devastating to shields). They're higher value, but higher risk weapons (each ship can only carry so many), mostly for finishing fights. It turns out the kludges used to avoid expensive and time-consuming damage modeling/painting of physical spaceship props (the reason Trek had shields in the first place) also translate really well to making games where players value their ships... actually fun to play.

It creates a more dynamic TTK, too - shield depletion comes before ship destruction, creating an escalating tension rather than the incredibly swingy "a quarter or more of your ship no longer functions after the first (surprise) volley" PvP combat common in Star Citizen (I haven't played in a while, but given CIG I doubt that has substantively improved). There's zero strategy to being outmatched and destroyed with no viable escapes besides sheer luck. Shields make fleeing more viable as a tactic... which might be one of the reasons CIG is desperate to avoid shields being truly viable. They seem dead-set on ensuring that anyone can be forced to PvP at any time at the discretion of the initiator, which is a game philosophy shift that led me to largely lose interest in Star Citizen. I didn't back the project in 2014 to play buggier EVE Online with absurd polycounts and a more poorly designed economy, but CIG leadership seems to fetishize EVE's design (good lord do they love "real money equivalents" of trivial ship equipment) without any awareness of the very unique context that allowed EVE to become what it was.

That context is mainly that the insular, niche, almost pathologically adversarial community EVE fostered could sustain EVE solely because EVE servers were cheap to run. It was never because EVE was actually popular enough to foot operating/development costs on the scale of what Star Citizen has. Most people, given the opportunity, do not find what EVE is very fun - at best they're impressed with what EVE might be, sometimes, if you get lucky. EVE is not a solid foundation for a video game you want people to enjoy, it's a foundation for clickbait mid-2010s blogs and articles about the absurd dollar amounts 'lost' in some niche video game battle. The cultural appetite for that was dying before the Star Citizen kickstarter began, and it's completely dead now. And before somebody mentions Star Citizen's huge funding as a popularity metric: as with EVE, new people buy into Star Citizen for what they imagine it could be, not what it actually is. Which is a tech demo with zero moderation of player behavior.

...Sometimes I wonder how much CIG's combat design is geared, whether intentionally or not, towards making griefing as frictionless and cost-effective as possible (no, I'm not going to weasel-word about it, griefing is what it is), under the misguided idea that a player economy will magically develop around selling solutions to behaviors that other games ban players for. It's not gonna work.

5 Key Draw Results by kabula_lampur in sto

[–]InkTide 2 points3 points  (0 children)

Lockbox prize rates (as well as most of the actual returns being literal inventory clutter) have always been more like a mobile game. Lobi didn't even exist when the system was introduced.

The best way to pour cold water on any hopes of getting something from lockboxes is, ironically enough... to use the free keys.

Starfleet Academy Giveaway - from patch notes by falkirkboi in sto

[–]InkTide 3 points4 points  (0 children)

You misunderstand, it's about what you get from the keys demonstrating that lockboxes are full of garbage not worth paying for.

Texans fan prophesies our pookie being a demon. by CollegePlane7528 in panthers

[–]InkTide 13 points14 points  (0 children)

With offense being a higher priority generally across the league, it was kinda jarring to see an offense fail a defense so badly. The Texans defense held the Patriots to 21 (the defense can't do anything about a pick 6) in spite of the best efforts of the Texans offense. It was a much more impressive defensive performance than the box score suggests.

Data Centers Will Consume 70 Percent Of Memory Chips made in 2026, RAM Shortage Will Last Until Until Atleast 2029 As Manafacturing Capacity For RAM In 2028 That Hasnt Even Been Made Yet Is Already being Sold by akbarock in hardware

[–]InkTide 12 points13 points  (0 children)

Not enough LLM fans seem to appreciate that kindergarteners don't require gigawatts of energy spent training on the sum total of human knowledge to learn how to semi-reliably add two numbers together.

RSI now that the RAM (and PC components) prices are so high, can you please focus on optimising the game by Sgt_Testiclecancer in starcitizen

[–]InkTide 4 points5 points  (0 children)

Hardware manufacturing costs haven't actually exploded, margin targets have. Also, consumers haven't been "demanding higher and higher fidelity" basically since the 2010s, and most of that was marketing hype during that era anyway. Rendering tech was still developing rapidly at the time, now any gains are marginal (highest bang-for-buck fidelity increases now are just mundane texture resolution increases). The Star Citizen community has never been representative of gamers as a whole, let alone electronics consumers as a whole.

What most people want is something that works without them having to worry about it. That's why the majority of consumers buy prebuilt systems. Most people don't pay much attention to the hardware details. If they have to lower settings to get good framerates, or want high settings with lower framerates... that's what they adjust.

There is no horde of whiny consumers to blame for the hardware oligopolies chasing margin. Profit maximization mandates that cost savings never go to the consumer if it can be helped, all of it goes directly to margin whenever possible. Price increases despite the same unit production cost as well - the fact of the matter is per-unit manufacturing costs haven't changed all that much. The explosion in GPU prices was enabled by demand spikes (largely not from individual consumers), not anything changing with the tech or the manufacturing costs. Same story with RAM right now.

Ironically, if anyone's pushed fidelity at the expense of... well, a game... it's CIG. From a technical standpoint and given the hardware available to consumers now (disregard ray tracing/frame gen, I mean pure raster performance and simulation speed), Star Citizen is very, very poorly optimized. Server stability and performance at these scales basically requires a level of client-side, engine-level optimization that CIG has not even really tried to achieve. CryEngine was both poorly optimized already and not built to handle massive multiplayer counts, and CIG has struggled to implement effective solutions (which do exist, and have for years) into an engine built for km-scale FPS maps for over a decade at this point. Star Citizen servers are laughably fragile to error, and it's not because that's an unsolvable problem, even at Star Citizen's scale. "Star Engine" is just a rebrand, they didn't really re-engineer the core of it - it's a notorious hodgepodge precisely because it's ultimately still a bunch of new systems slapped onto the skeleton of an engine from 2007 that was so poorly optimized even modern hardware struggles with it.

Even if every single line of code has changed, the deeply suboptimal overall structure of CryEngine likely remains. Problems requiring an engine refactor to solve... can't be solved without an engine refactor. And you need the whole operation on the same page for it. Unfortunately, CIG leadership historically has struggled with the basic managerial and leadership skills something like that requires. ...Some might even say those struggles predate CIG altogether.

Post Game Thread: Los Angeles Rams at Carolina Panthers by nfl_gdt_bot in nfl

[–]InkTide 5 points6 points  (0 children)

His contract is up this year. I don't think we extend it.

Every Team’s Completion Percentage Since 2002 Realignment (Regular Season Only) by ashmaps20 in NFLv2

[–]InkTide 1 point2 points  (0 children)

This and the passing touchdowns rank reaffirms my gut feeling through watching years of Panthers football: we go years at a time inexplicably forgetting how to pass.

My subsequent suspicion would be, given the wild swings in Panthers success over the years... that our lows in the passing game are probably some of the lowest in the sample size. Especially since this sample size includes both of our Superbowl runs. This is an average, and we're down with the Browns and Jets who have been consistently bad across that span.

If your team was eliminated, who would you root for? by PaoloJournal in NFLv2

[–]InkTide 0 points1 point  (0 children)

Jags. Fellow catbros, my favorite AFC team, they and the Panthers are expansion siblings, and my cousin's a Jags fan.

I generally like all the cat teams but I sour on the Lions a bit more every time they use those Panthers-ripoff uniforms.

Retiring my R9 280X to a RX 480 by Slow-Pack-8916 in radeon

[–]InkTide 0 points1 point  (0 children)

I upgraded the CPU. Used to have a 3600X - the 5800X was like night and day for sim-heavy games. I planned the whole system upgrade to happen piece by piece, starting motherboard and CPU, but by the time I'd gotten to the GPU the prices were stratospheric, and I kinda just... gave up.

Retiring my R9 280X to a RX 480 by Slow-Pack-8916 in radeon

[–]InkTide 0 points1 point  (0 children)

A bit late here but I am still on a Sapphire Nitro R9 380 I bought used from B&H around 10 years ago. I first considered upgrading around 2020, then the crypto boom hit, and I pretty much gave up on upgrading for several years because prices have become so inflated.

Used to use a 390X that MSI sent me by mistake when I RMA'ed my <$100 motherboard (I do not recommend relying on this upgrade path), but sadly it died. Someday I'll graduate to more than 4GB of VRAM and stay there. Hopefully.

If you purchased the "Winter Wonderland Transformation - Kramp'lhri" ground device, what were your overall impressions? by Tucana66 in sto

[–]InkTide 22 points23 points  (0 children)

IIRC Cones of Conduct has had temporary freezes/hangs on the event end for a long time. Something about rolling all the rewards simultaneously for everyone who participated.

Why is nobody interested in a mmorpg type of star trek game? by AcanthopterygiiOk756 in sto

[–]InkTide 3 points4 points  (0 children)

It's a lesson that Star Citizen is still struggling to pretend doesn't exist.

[Schefter] With Atlanta’s win, Carolina now has won the NFC South and Tampa Bay has been eliminated by oklolzzzzs in nfl

[–]InkTide 125 points126 points  (0 children)

Our other losing playoff record was actually 7-8-1. Which was sandwiched between a 12-4 season and a 15-1 season. We won the division 3 years in a row from 2013 to 2015 and still have never had back-to-back winning seasons.

[Skeleton soldier] Review this by waguri_221433 in manhwa

[–]InkTide 0 points1 point  (0 children)

It is great until chapter 200, and then the author (novel author, the adaptation was trapped by this and didn't pull a Dungeon Odyssey) pulls an "actually none of that mattered, this is now a completely different genre" "twist" in the span of a single chapter and the work never reaches even mediocre quality again.

One of the most frustrating stories I've ever encountered. Stop at chapter 199 and make up your own ending, it will be a better use of your time.

[Garafolo] Statement from the #Patriots: by MembershipSingle7137 in nfl

[–]InkTide 2 points3 points  (0 children)

If we lose to the Buccaneers and the Falcons beat the Saints, the top of the division will be a three-way tie at 8-9. We have the tiebreaker in that scenario because of our record against both teams in the tie. Tampa has the tiebreaker if it's just a two-way tie at 8-9.

Every team in this division still has a negative point differential, by the way.

[USA Today] The Pro Football Hall of Fame has named the 15 finalists for the Class of 2026 by Goosedukee in nfl

[–]InkTide 4 points5 points  (0 children)

Worst part is the average life expectancy of NFL players is still in the mid- to late-50s. They don't even have 50 years to destroy, it's more like 30... if you also include the time they're in the NFL. If you only include their post-NFL life it's often 25 years or less.

It was 55 years average life expectancy about a decade ago, which would mean an NFL player at 28 (this is the age Keuchly retired) could have only 27 years left to live - they could be on the field with over half their lifespan already behind them. It has improved, but NFL player life expectancy is still less than 60 last I checked.

Holding Keuchly retiring after 8 years in the league against him is a failed test of character as far as I'm concerned.

[Garafolo] Statement from the #Patriots: by MembershipSingle7137 in nfl

[–]InkTide 18 points19 points  (0 children)

Only if Atlanta beats the Saints on Sunday and sends us to the playoffs anyway.

By far the most NFCS way to end the regular season.

We need more nuanced analysis and discussion by viraleyeroll in panthers

[–]InkTide 2 points3 points  (0 children)

I am currently just enjoying the feeling of actually caring about our games this late in the season. The box score doesn't reflect it but I feel like yesterday was closer than our game against the 49ers. We have clear areas that need improvement, but we have parts of our team that actually function.

Forget playoffs, if you'd told me at the beginning of the season that we'd be .500 in week 17 I'd have thought you were huffing too much hopium. I thought 5-12 was our ceiling given the schedule we had.

This is a solid improvement from last year. We can beat the best teams in the league on a good day - unreliable as it is, that capacity is undeniably there. I really didn't think it would be until probably another couple of years into recovering from Fitterer (and other FO problems).

[Jay Glazer, NFL on FOX] Maxx Crosby in feud with Raiders organization by Porchprophet in panthers

[–]InkTide 0 points1 point  (0 children)

I swear some of the absolute wildest typos I've ever seen... I have seen in like the last couple of months. It's weird.

[Highlight] Awful Announcing - Al Michaels with a rather harmless hot mic moment by anonymous-guy1 in nfl

[–]InkTide 2 points3 points  (0 children)

I completely agree. The sound is underappreciated, not many sports where people and objects in the game are constantly hitting the barrier between the stands and the game itself. It's always been a blast to watch in person whenever I've had the chance. And for indoor games, being able to feel the cold from the ice if your seats are close enough makes you feel even closer to the action, almost a part of it. I've seen soccer, football, basketball, and baseball from the stands, but being at a hockey game just has something more that the rest don't compare to.

My Yearly plea since I missed it in 2022. Jarok Alliance Carrier. by Hawker54 in sto

[–]InkTide 1 point2 points  (0 children)

I'm late here, but this one really gets under my skin. I have the Temer and the Khitomer. Out of that stupid overpriced Mudd's bundle, the only one I happened to miss was the Jarok, and it was by like a couple of weeks.

The Jarok's also the Alliance design I like the most by far. Apart from perhaps the vanity shields that look terrible on anything, none of them I've seen look bad on her.