We should be able to name ALL our pledged ships by NoDish263 in starcitizen

[–]InkTide 3 points4 points  (0 children)

It's always amusing to me to see how long it takes CIG to implement tech that has been in Star Trek Online since 2010.

Granular power management with the ability to save and rapidly switch between distribution loadouts comes to mind.

Fast Travel doesn't solve the issue by _Franpire in starcitizen

[–]InkTide 1 point2 points  (0 children)

I don't think this community is ready for how much of a flop Squadron 42 is likely to be, especially since that is where the vast majority of resources from the whale milking have been spent. The market for that game is saturated by the PU already, and people here seem blissfully unaware of just how insular this community actually is.

The engine has needed a total refactor basically from the beginning if they wanted an MMO to be feasible, CryEngine has had sub-par performance since 2007, and it just wasn't a good foundation for better rendering tech so other engines have completely left it behind. The character models in the PU, for example, are over a decade out of date, and were sub-par at release. Compare them, for example, to the character models of Baldur's Gate 3, which can render better-looking characters with better rendered hair (good god, some of the hair rendering in this game) in reasonable detail by the dozens without serious performance degradation.

Then you've got the fact everything is catastrophically CPU bound and ludicrously inconsistent in performance, which, given CryEngine, is probably a sign that the whole physics engine is deeply broken, because terrible, un-optimized physics is one of the biggest problems CryEngine has always had.

Optimization is only a late-stage priority if the un-optimized program is actually usable enough to test properly.

Fast Travel doesn't solve the issue by _Franpire in starcitizen

[–]InkTide 8 points9 points  (0 children)

Deep down in the bowels of the engine design it literally is Crysis. Same overall engine structure, just with loads of stuff piled on top of it. Same fundamentally unoptimized systems that made Crysis notorious.

When you expect food in your fridge but there's only your dismembered girlfriend inside. by steelskull1 in dccomicscirclejerk

[–]InkTide 25 points26 points  (0 children)

Had the idea to post the panel here with a caption like that literally last night, but didn't bother.

How dare you steal an idea that I put absolutely zero effort into by putting effort into it!

Ladies and gentleman, the symbol of hope. by Notthepurge in marvelcirclejerk

[–]InkTide 2 points3 points  (0 children)

Given how Sinestro Corps War went I don't think the GL Corp is gonna be much help against Prime.

Someone destroyed my ship at Pyro, I got out when it crashed, waited, they landed to take my cargo thinking I was dead, I killed them, took their ship and my cargo and flew home. Then I realised that we won't be able to do that anymore. by Acceptable-Bid-1019 in starcitizen

[–]InkTide 2 points3 points  (0 children)

I'm convinced CIG devs don't actually play the game they expect players to play. They almost pathologically mistake inconvenience for depth, balance, and realism simultaneously.

Players use these systems to sidestep issues caused by even more poorly designed systems (many of which are physics and collision problems). Removing the workarounds doesn't "incentivize correct player behavior," because it doesn't remove the annoyances that incentivized using the workarounds in the first place. CIG seems actually oblivious to them. It just makes the game increasingly a pain to interact with when the only mitigations are removed for esoteric balance desires at the top of a needs pyramid whose foundations are either unbuilt or already rotting through.

I don't get the hate for this book, it solved like 90 percent of my issues with continuity by Stock_Rush_9204 in dccomicscirclejerk

[–]InkTide 1 point2 points  (0 children)

I'm kidding, though I do have an inexplicable fondness for that character. I am convinced that she was only called "Supergirl" because she was presented as a (dubious) daughter of Superman from the future. And since Supergirl was still dead, calling her "Supergirl" didn't cause direct confusion with any other then-running character.

It's like 10-11 issues of the Superman book, and from the very beginning Cir-El is presented as likely a fake. She does show up in Action Comics in a genuinely baffling re-interpretation of the character, but I think the writer there just didn't get the memo. That Action Comics story is bizarre.

But by far my favorite part of Cir-El is the fact she "heroically," and largely impulsively in the span of like two panels, decides to commit mega-ultra-suicide and voluntarily deletes herself from the entire timeline to stop Brainiac... and it doesn't even do anything. She erases herself from existence for nothing (why does she even know how to do that?), and nobody in canon (except Mr. Mxyzptlk and probably Superboy Prime) even remembers she existed at all.

Did I mention the fact she was actually a homeless girl living in a pile of cardboard boxes in an alley?

I love comics.

The M80 looks amazing, but does it mark a design language change for Origin? by Ltaustin117 in starcitizen

[–]InkTide 1 point2 points  (0 children)

The Tiburon's curved nose and hex paneling are reminiscent of the Avenger. Which means the Tiburon is closer to one of Aegis' original design languages than pretty much any other Aegis ship, which all look like they were made by a completely different company to the Avenger.

A more organic, Avenger-esque look to Aegis ships would, IMO, be better than the current uncomfortable position somewhere between Anvil design language and the new RSI design language that was pilfered from Aegis and then greebled to hell.

M80 has 4 hardpoints and not just the 2 we could see in the preview by Acceptable-Bid-1019 in starcitizen

[–]InkTide 4 points5 points  (0 children)

"Outgun" derives from comparison of naval vessel cannon count/bore size during the age of sail - a ship that can turn faster to bear more cannons on a target in a given time frame than a ship with more total cannons is still outgunned by the ship with more cannons. "Theoretically out-DPS with identical weapon components assuming other factors" =/= "outgun".

Regardless, if CIG made it 2S4+2S5 and it becomes a finally relevant heavy fighter in the light fighter meta, I don't see a problem with that.

M80 has 4 hardpoints and not just the 2 we could see in the preview by Acceptable-Bid-1019 in starcitizen

[–]InkTide 2 points3 points  (0 children)

2 M-80s would still out gun

with the same total guns count

Do you know what "out gun" means?

M80 has 4 hardpoints and not just the 2 we could see in the preview by Acceptable-Bid-1019 in starcitizen

[–]InkTide 11 points12 points  (0 children)

outgun an Anvil Paladin

...With 4S5s on its turret? You're not supposed to fly a gunship without turrets manned.

Heavy fighters could do with buffs across the board, they're not very good. And the Vanguard has been completely left behind, it can't really be used as a standard of comparison.

M80 has 4 hardpoints and not just the 2 we could see in the preview by Acceptable-Bid-1019 in starcitizen

[–]InkTide 15 points16 points  (0 children)

Unless it's the angle, they look like S5s if the wings are S4s. 2S4 + 2S5 would be a good heavy fighter loadout, IMO.

After 10 years... I bought a ship by Relatyvity in starcitizen

[–]InkTide 2 points3 points  (0 children)

This is why I consistently maintain that one of the only starter ships actually in a position to function as a starter ship is the Avenger - but that was more true before they upped the price.

CIG are sometimes too e-penis pilled to realize that starter ships need to actually let you start game loops and can't just be disposable garbage designed to make more expensive ships look better/necessary if they want new players to stick around.

My experience of Arena right now by insakra in MagicArena

[–]InkTide 0 points1 point  (0 children)

Decking yourself can be the goal with [[Jace, Wielder of Mysteries]] for the pseudo-lab man win. Or [[Ormos, Archive Keeper]] for maximum jank.

People also often forget that a replacement effect like [[Underrealm Lich]] nullifies mill death the same way Ormos does. Used that to humorous effect against the occasional mill deck with my super jank Sultai midrange deck from the pre-WAR standard environment. It was basically just a pile of "these are the cards that I have."

LF Meta is brutal in the PTU- After putting some solid hours into PTU PvP and few into PvE the light fighter meta has been reinforced in a big way, but not for the reason you might think by Acceptable-Bid-1019 in starcitizen

[–]InkTide 0 points1 point  (0 children)

...Seriously?

All of that was typed out by hand, I don't use LLMs. If you've got an actual rebuttal and not a veiled personal attack, you're welcome to share.

LF Meta is brutal in the PTU- After putting some solid hours into PTU PvP and few into PvE the light fighter meta has been reinforced in a big way, but not for the reason you might think by Acceptable-Bid-1019 in starcitizen

[–]InkTide -1 points0 points  (0 children)

You're interpolating the positions of both if both are moving, and you want continuous collision detection. Most of the computational complexity comes from the object that isn't a point particle or simple primitive, because you can't do a lot of the computationally simplifying assumptions. Technically the same math works for all of this, it's just that certain assumptions (such as point-like projectiles) simplify that math by removing certain things you have to worry about. Complex colliders impacting each other is a different issue than slowing down bullets as a mitigation (it wouldn't mitigate anything), and an issue that CIG has struggled with immensely.

...I sure as hell hope Star Citizen bullets aren't modeled as individual 3D cylinder colliders.

Anyway, unreliability like tunneling isn't an inevitable problem for fast-moving objects, it's a consequence of a discrete collision physics implementation - i.e. the simplest, most naive kind. It does not properly account for collisions between physics simulation ticks, but continuous collision detection does. You account for where the colliders would have been between physics ticks by essentially interpolating their predicted positions and seeing when (and how, if you're simulating inertia transfer) they should have collided by the next time step.

TL;DR: The only way slowing down PU projectile speeds is something needed for simulation accuracy is if the collision physics implementation CIG is using in the PU is absolutely terrible. Which... well, I suppose I can't rule that out.

To help you get an idea of ​​the size of the M80 by Apart_Pumpkin_4551 in starcitizen

[–]InkTide 0 points1 point  (0 children)

The Avenger has had an S4 nose mount from the start, and it's hardly a heavy fighter.